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Lucas (PM): Difference between revisions

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m (Undid edit by TheLegendaryKRB: Don't add players that are listed as a "semi-professional" on their respective pages.)
(Revisions added. Move set descriptions still needed.)
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Cosmetic-wise, Lucas is given an alternate costume based on a segment in ''{{s|wikibound|Mother 3}}'' where Lucas is mistook for the Pigmasks' general, the Masked Man, and passes as him for a while.
Cosmetic-wise, Lucas is given an alternate costume based on a segment in ''{{s|wikibound|Mother 3}}'' where Lucas is mistook for the Pigmasks' general, the Masked Man, and passes as him for a while.
==Revisions==
===2.5b===
*{{buff|PK Thunder no longer dies when entering the side blast zones, and does not clip stages as easily.}}
*{{buff|PK Thunder no longer dies when Lucas is hit, and instead becomes unfriendly towards any player and continuing in the same direction before he got hit.}}
*{{buff|PKT2 ending is not as short and is able to grab the edge backwards.}}
*{{buff|PK Freeze has less hitlag and is now SDIable.}}
*{{nerf|Tether no longer has a hitbox attached to it when it is grabbing the ledge.}}
*{{change|Cliff jump height slightly reduced.}}
*{{change|Air jump animations cleaned up.}}
*{{change|Boost smash window adjusted to be more appropriate for his jump speed.}}
*{{change|Forward smash angled up does slightly more damage while angled down does slightly less.}}
*{{change|Down smash is two parts just like Link's forward smash.}}
*{{change|Neutral air now uses weight dependent set knockback on linking hits and is slightly more SDIable.}}
*{{change|Forward air has normal hitlag.}}
*{{change|Back air now uses the new light element effect.}}
*{{change|Up air has normal hitlag, and now has a sweetspot that uses the new light element effect.}}
*{{change|Grab animations edited to not look as awkward.}}
*{{change|PSI Magnet has an actual start up animation, allowing reversals, but the hit and jump cancel timings remain the same as before.}}
===2.6b===
*{{buff|Double jump animation tweaked to better evade chain grabs.}}
*{{buff|Forward air electric sweetspot hitbox knockback improved to increase its kill potential. Damage is also slightly increased.}}
*{{buff|Neutral B while holding Offense Up (OU) now has a quick burst hitbox that retains OU if the hit lands.}}
*{{buff|PK Freeze on the ground has reduced endlag.}}
*{{buff|PSI Magnet can be released during the absorb lag to go into the end animation afterwards, preventing rapid hitting projectiles like Fox's standing laser that can re-hit before the absorb lag ends from being able to trap him in it.}}
*{{buff|PSI Magnet time to act after absorbing a projectile has been reduced.}}
*{{nerf|Forward smash non-Offense Up has reduced knockback growth.}}
*{{nerf|Forward smash non-Offense Up projectile reflection active frames reduced.}}
*{{nerf|Up smash non-Offense Up has reduced knockback growth.}}
*{{change|Fixed a bug with powershield reflect collision size.}}
*{{change|Jab has been changed to be two hits with minor changes in functionality.}}
*{{change|Up tilt hitboxes slightly tweaked so it makes more sense with the animation, also polished the move aesthetically.}}
*{{change|Down Tilt animation angled slightly lower to shield poke better, also removed the sparkle graphic.}}
*{{change|Forward smash Offense Up graphics shrunk.}}
*{{change|Up smash non-Offense Up graphics shrunk to better match the hitboxes.}}
*{{change|Up smash Offense Up electric graphics shrunk to better match hitboxes, also illuminates Lucas.}}
*{{change|Neutral air animation has a more centered axis of rotation about Lucas's body and uses stationary hitboxes for more consistent coverage. Multi-hit trajectories are now location dependent and generate the proper amount of hitstun for their knockback.}}
*{{change|Neutral air landing hitbox tweaked a bit to better reflect the animation, and now sends opponents behind Lucas backwards, instead of forwards.}}
*{{change|Back air has been completely revamped to reflect his Brawl animation.}}
*{{change|Down air has been completely revamped to reflect his Brawl animation.}}
*{{change|Dash grab tweaked slightly to have the grab better match the animation.}}
*{{change|Up throw hitboxes now cannot be clanked, fixing a bug that would have him freeze up similar to Diddy's up throw.}}
*{{change|Up throw animation has been improved aesthetically.}}
*{{change|Lucas's upper body cannot be hit during tether reel-in.}}
*{{change|Ledge roll 100+ works properly on edges with steep slopes like Yoshi's Island: Brawl.}}
*{{change|PK Thunder bolt (PKT1) altered slightly so that the tail flinch hits no longer overwrite the head hit.}}
*{{change|PK Thunder(PKT2) multi-hits now use fixed knock-back. The hitboxes refresh every few frames but are now always out and active instead of turning off to refresh.}}
*{{change|PSI Magnet time between refresh hits is slightly reduced.}}
*{{change|PSI Magnet refresh hits in the air now pulls an aerial opponent down and towards him.}}
*{{change|PSI Magnet multi-hit range more accurately matches release hitbox range.}}
*{{change|PSI Magnet aesthetically changed to illuminate Lucas while active.}}
*{{change|PSI Magnet release graphic no longer anchored to Lucas.}}
*{{change|Up Taunt makes Lucas behave as if he actually tripped if held.}}
===3.0===
*{{nerf|Down-b shield damage was significantly reduced.}}
*{{change|Down-b repeating hitbox refresh rate was reduced.}}
*{{change|Fixed a bug that prevented the >100% ledge roll animation from completing.}}


==Moveset==
==Moveset==

Revision as of 02:10, March 26, 2014

Lucas
in Project M and Project+
Lucas SSBB.jpg
EarthboundSymbol.svg
Universe EarthBound
Base game appearance Brawl
Moveset inspiration Lucas (SSBB)
Alternate costume Masked Man Lucas
LucasHeadSSBB.png

Lucas is a playable character in the Brawl mod Project M.

Attributes

Lucas' alternate costume.

Changes from Brawl to PM

Lucas was heavily buffed from Brawl to Project M in his offensive game but slightly nerfed in his defensive game, as he now has much more options to combo, but less options to recover.

  • Buff Lucas can now double jump cancel with the same mechanics as Ness, making his combo game deadlier.
  • Buff Lucas has gained a long wavedash thanks to Project M's new physics, greatly bolstering his approach and positioning.
  • Buff Lucas's additional lag from a grounded grab release has been removed.
  • Buff Dash attack is much faster and is now cancelable, giving Lucas a very fast and long-ranged DACUS.
  • Buff Up tilt is now a flash kick in an arc-like fashion, which has more range and utility than his previous up tilt, and is a fantastic lead-up into combos or a down aerial.
  • Buff Neutral aerial links more fluidly and has less hits, while still dealing consistent damage.
  • Buff Forward and back aerial deal slightly more damage.
  • Buff Back aerial is slightly easier to sweetspot and spikes, making it a more reliable offstage finisher and edgeguarding option.
  • Buff Up aerial was given more juggling potential.
  • Buff Down aerial now only hits three times, but it no longer changes Lucas's momentum, is much faster, has a strong downwards trajectory on the third hit, and links into subsequent hits more fluidly. This makes it have more utility in combos, either as a starter or finisher.
  • Buff Zair now has a damaging hitbox, and is also generally better for recovering, as it can be used after an air dodge and ignores edge-hoggers thanks to Project M's new tether recovery mechanics.
  • Buff Down smash has much less starting and ending lag; its second hit is now optional, performed by pressing the attack button again. This allows Lucas to either get a quick smash attack in with a single hit, or punish crouch cancelers and pressure shields with a double hit, while before Lucas was forced to stay in place for a long time due to the attack's long duration.
  • Buff PK Freeze is replaced with a new special move called "Offense Up"; a charging move with storable charge similar to Giant Punch or Needle Storm, which increases the power of Lucas smash attacks' in addition to giving him a surrounding spark attack and keeping the charge when one of these attacks connects. This new addition over the generally competitively non-viable PK Freeze is considered a buff as it can allow stronger Lucas players to gain many quick and efficient KOs.
  • Buff PK Fire (now using the graphic of PK Freeze) has slightly decreased damage, but contains more hitlag and less knockback, and cancels upon landing, giving Lucas better follow-ups.
  • Buff PSI Magnet is now jump-cancelable, and it can now deal damage consecutively for the entire duration. Its release hitbox now sends up and over Lucas' head, improving its combo potential.
  • Buff Standing grab animation sped up slightly.
  • Buff All throws were sped up. Down throw also has decreased knockback scaling and sends enemies at a more favorable angle for follow-ups, while in Brawl it sent them diagonally away from Lucas.
  • Nerf Double jump travels slightly less distance, and can no longer Zap Jump.
  • Nerf Down tilt can no longer infinite.
  • Nerf Up aerial now deals just 9% damage, no longer being a reliable KO move.
  • Nerf Up smash has a slightly faster startup, but drastically less range and power.
  • Nerf PK Thunder is now noticeably shorter, and PK Thunder 2's maximum damage was decreased. PK Thunder 2 no longer reliably links into itself, reducing its KO potential greatly.
  • Nerf PSI Magnet is less effective at edgeguarding, and its absorbing hitbox's radius was reduced.
  • Nerf Down throw's greatly decreased knockback scaling no longer makes it a KO move.
  • Change Lucas now uses PSI instead of kicking for his jab, which links better for combos, but is in itself a poorer move as he only attacks twice; both attacks contain sourspots on his arms.
  • Change Down tilt has more ending lag, but is a meteor smash and has stronger knockback, acting much like Zelda's d-tilt.
  • Change Up throw now uses freezing graphics instead of PSI graphics.
  • Change When using Lucas's up taunt, holding the input will actually make him trip, allowing situational mindgames.

Cosmetic-wise, Lucas is given an alternate costume based on a segment in Mother 3 where Lucas is mistook for the Pigmasks' general, the Masked Man, and passes as him for a while.

Revisions

2.5b

  • Buff PK Thunder no longer dies when entering the side blast zones, and does not clip stages as easily.
  • Buff PK Thunder no longer dies when Lucas is hit, and instead becomes unfriendly towards any player and continuing in the same direction before he got hit.
  • Buff PKT2 ending is not as short and is able to grab the edge backwards.
  • Buff PK Freeze has less hitlag and is now SDIable.
  • Nerf Tether no longer has a hitbox attached to it when it is grabbing the ledge.
  • Change Cliff jump height slightly reduced.
  • Change Air jump animations cleaned up.
  • Change Boost smash window adjusted to be more appropriate for his jump speed.
  • Change Forward smash angled up does slightly more damage while angled down does slightly less.
  • Change Down smash is two parts just like Link's forward smash.
  • Change Neutral air now uses weight dependent set knockback on linking hits and is slightly more SDIable.
  • Change Forward air has normal hitlag.
  • Change Back air now uses the new light element effect.
  • Change Up air has normal hitlag, and now has a sweetspot that uses the new light element effect.
  • Change Grab animations edited to not look as awkward.
  • Change PSI Magnet has an actual start up animation, allowing reversals, but the hit and jump cancel timings remain the same as before.

2.6b

  • Buff Double jump animation tweaked to better evade chain grabs.
  • Buff Forward air electric sweetspot hitbox knockback improved to increase its kill potential. Damage is also slightly increased.
  • Buff Neutral B while holding Offense Up (OU) now has a quick burst hitbox that retains OU if the hit lands.
  • Buff PK Freeze on the ground has reduced endlag.
  • Buff PSI Magnet can be released during the absorb lag to go into the end animation afterwards, preventing rapid hitting projectiles like Fox's standing laser that can re-hit before the absorb lag ends from being able to trap him in it.
  • Buff PSI Magnet time to act after absorbing a projectile has been reduced.
  • Nerf Forward smash non-Offense Up has reduced knockback growth.
  • Nerf Forward smash non-Offense Up projectile reflection active frames reduced.
  • Nerf Up smash non-Offense Up has reduced knockback growth.
  • Change Fixed a bug with powershield reflect collision size.
  • Change Jab has been changed to be two hits with minor changes in functionality.
  • Change Up tilt hitboxes slightly tweaked so it makes more sense with the animation, also polished the move aesthetically.
  • Change Down Tilt animation angled slightly lower to shield poke better, also removed the sparkle graphic.
  • Change Forward smash Offense Up graphics shrunk.
  • Change Up smash non-Offense Up graphics shrunk to better match the hitboxes.
  • Change Up smash Offense Up electric graphics shrunk to better match hitboxes, also illuminates Lucas.
  • Change Neutral air animation has a more centered axis of rotation about Lucas's body and uses stationary hitboxes for more consistent coverage. Multi-hit trajectories are now location dependent and generate the proper amount of hitstun for their knockback.
  • Change Neutral air landing hitbox tweaked a bit to better reflect the animation, and now sends opponents behind Lucas backwards, instead of forwards.
  • Change Back air has been completely revamped to reflect his Brawl animation.
  • Change Down air has been completely revamped to reflect his Brawl animation.
  • Change Dash grab tweaked slightly to have the grab better match the animation.
  • Change Up throw hitboxes now cannot be clanked, fixing a bug that would have him freeze up similar to Diddy's up throw.
  • Change Up throw animation has been improved aesthetically.
  • Change Lucas's upper body cannot be hit during tether reel-in.
  • Change Ledge roll 100+ works properly on edges with steep slopes like Yoshi's Island: Brawl.
  • Change PK Thunder bolt (PKT1) altered slightly so that the tail flinch hits no longer overwrite the head hit.
  • Change PK Thunder(PKT2) multi-hits now use fixed knock-back. The hitboxes refresh every few frames but are now always out and active instead of turning off to refresh.
  • Change PSI Magnet time between refresh hits is slightly reduced.
  • Change PSI Magnet refresh hits in the air now pulls an aerial opponent down and towards him.
  • Change PSI Magnet multi-hit range more accurately matches release hitbox range.
  • Change PSI Magnet aesthetically changed to illuminate Lucas while active.
  • Change PSI Magnet release graphic no longer anchored to Lucas.
  • Change Up Taunt makes Lucas behave as if he actually tripped if held.

3.0

  • Nerf Down-b shield damage was significantly reduced.
  • Change Down-b repeating hitbox refresh rate was reduced.
  • Change Fixed a bug that prevented the >100% ledge roll animation from completing.

Moveset

An icon for denoting incomplete things.

Up to date as of version 3.0.

Name Damage Description
Neutral attack 2 hits of 3% (6% total)
Forward tilt 11% (sweetspot), 9% (sourspot)
Up tilt 10% (sweetspot), 8% (sourspot)
Down tilt 8% (tip), 7% (body)
Dash attack 10% (clean), 7% (late)
Forward smash 16% (24% through Offense Up)
Up smash 21% (32% through Offense Up)
Down smash 17% per hit (26% through Offense Up)
Neutral aerial 4 hits of 2%, then 6% (14% total)
Forward aerial 12%-13% (sweetspot), 10% (sourspot)
Back aerial 15%
Up aerial 9%
Down aerial 3 hits of 5% (15% total)
Grab aerial 8%
Grab -
Pummel 3%
Forward throw 10%
Back throw 10%
Up throw 12%
Down throw 7%
Floor attack (front)
Floor attack (back)
Floor attack (trip)
Edge attack (fast) 8%
Edge attack (slow) 10%
Neutral special Offense Up 10% (spark) When the special button is held, Lucas begins to channel psychic power, complete with a weak wind effect. After a few seconds, Lucas' hands glow with power and the next smash attack that he performs deals greater damage, shield damage, and knockback. A partial charge cannot be held - it must be completed all at once. While Offense Up is charged, Lucas can also press the special button to produce an spark-like attack around himself with little to no startup. Hitting with a smash attack or the spark will allow Lucas to keep the charge, whereas missing will deplete the charge.
Side special PK Freeze 5%
Up special PK Thunder Bolt: 10% (head), 1% (tail); PK Thunder 2: 33% if all hits connect
Down special PSI Magnet 2% each hit
Final Smash PK Starstorm 14% each star

In competitive play

Notable players

Palette swaps

Lucas's palette swaps in PM

Trivia

Lucas's back aerial in previous versions of Project M.
  • In previous incarnations, Lucas's back aerial in Project M was replaced with an aerial roundhouse kick (similar to Ness's forward tilt) that dealt great knockback with high knockback scaling, while his down aerial, a guaranteed meteor smash, had him perform a flip kick downwards. These were later removed for subsequent versions of the mod, instead being restored to their Brawl iterations, but with many new buffs (as described above).

External links