Push: Difference between revisions

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(When returning to link, it is a Vacuum, or the opposite of a Push.)
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*[[Water Gun]] when charged up.
*[[Water Gun]] when charged up.
*[[Ness (SSBB)|Ness]]'s [[PSI Magnet]], upon ending the move.
*[[Ness (SSBB)|Ness]]'s [[PSI Magnet]], upon ending the move.
*[[Link (SSBB)|Link]]'s [[Gale Boomerang]] at the edge of its [[range]] or when returning to Link.
*[[Link (SSBB)|Link]]'s [[Gale Boomerang]] at the edge of its [[range]].
*[[Toon Link (SSBB)|Toon Link]]'s [[Down aerial]], when it pierces into the ground.
*[[Toon Link (SSBB)|Toon Link]]'s [[Down aerial]], when it pierces into the ground.
*[[Jigglypuff]]'s [[Puff Up]]
*[[Jigglypuff]]'s [[Puff Up]]

Revision as of 17:18, July 21, 2009

For the reverse effect, see Vacuum.
Mario's F.L.U.D.D. pushing Luigi.

Push is a common side effect in Brawl of many attacks such as Water Gun that causes characters, as well as certain items, to be gently pushed away from the source of pushing. Most kinds of Push work on both airborne and standing opponents. Characters hanging from edges are not affected by this. It is usually much more difficult to fight Push than vacuum.

From a physics standpoint, Push is simply knockback without flinching or hitstun.

Sources of Push

Fighters:

Pokemon:

Others:


*Isaac's attack, "Move", Pit's Wings of Icarus, Mr. Game and Watch's Fire and Up aerial actually had set knockback, not Push.


Items Affected by Push


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