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Roy (SSBU): Difference between revisions

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(→‎Ground Attacks: looks like the old frame 13 was cut out of the animation to reduce startup, might also be part of why it now hits overhead https://youtu.be/hD5Kbs0zoos?t=9950)
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*{{buff|[[Neutral attack]] has more vertical range, now reaching the bottom platforms of {{SSBU|Battlefield}}.}}
*{{buff|[[Neutral attack]] has more vertical range, now reaching the bottom platforms of {{SSBU|Battlefield}}.}}
*{{buff|Dash attack has less ending lag.}}
*{{buff|Dash attack has less ending lag.}}
*{{buff|[[Forward smash]] now hits overhead.}}
*{{buff|[[Forward smash]] now hits overhead. It also has slightly less startup.}}


===Aerial Attacks===
===Aerial Attacks===

Revision as of 21:12, November 8, 2018

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This article is about Roy's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Roy.
Roy
in Super Smash Bros. Ultimate
Roy SSBU.png
FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearances in Melee
in SSB4

Availability Unlockable
Final Smash Critical Hit
RoyHeadSSBU.png

Roy (ロイ, Roy) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Roy is voiced by Jun Fukuyama in the Japanese version of the game (albeit with recycled voice clips) while in international versions of the game, Roy is now voiced in English by Ray Chase. [1]

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change As with all veterans returning from SSB4, Roy's model features a more subdued color scheme.
  • Change Roy's dashing animation has been altered.
  • Change Some of Roy's moves, such as his down aerial, have fire effects added to them.
  • Change Roy's sweetspotted moves now use the sound effects from Ike's sword, Ragnell.

Attributes

  • Buff Roy benefits significantly from Ultimate's mechanics, as the general faster pace of the game and reduction in lag allow him to play more aggressively and makes him more mobile.
  • Buff Like all characters, Roy’s jumpsquat animation now takes three frames to complete.
  • Buff As a result of initial dashes being standardized, Roy's initial dash is significantly faster, improving his already excellent ground mobility.
  • Buff Roy's hilt sweetspots have been increased in size.
  • Buff Roy's air acceleration has been increased.
  • Nerf Roy's double jump covers less distance.

Ground Attacks

  • Buff Neutral attack has more vertical range, now reaching the bottom platforms of Battlefield.
  • Buff Dash attack has less ending lag.
  • Buff Forward smash now hits overhead. It also has slightly less startup.

Aerial Attacks

  • Buff All aerials have less landing lag.
  • Buff Forward aerial's autocancel window has been restored, meaning it now autocancels in a short hop.
  • Buff Up aerial is stronger.
  • Change Down aerial now deals flame damage and ignites the Sword of Seals during the move.

Throws/other attacks

Special Moves

  • Buff Flare Blade has slightly less startup, and like with most non-storeable charge moves, Roy can now turn the move to the opposite direction while charging.
  • Buff As with Marth and Lucina's Dancing Blade, Double-Edge Dance transitions significantly faster into each hit. It can also now be buffered and is much harder to escape from.
  • Change Roy now removes the Sword of Seals from its sheath once he has finished sheathing it in Critical Hit.
  • Change Critical Hit now causes a flaming background to appear once the main hit is unleashed.


Gallery

Character Showcase Video

<youtube>FtDn6HBn_Qk</youtube>

Trivia

  • Roy's pose in his official artwork resembles his forward tilt.
  • Roy is the first fighter to be introduced as a clone and later have an echo of their own in a later installment.