Unused content (SSB): Difference between revisions
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==''[[Dragon King: The Fighting Game]]''== | ==''[[Dragon King: The Fighting Game]]''== | ||
''Super Smash Bros.'' was initially developed by [[Masahiro Sakurai]] and [[Satoru Iwata]] in their downtime, in a form titled ''Dragon King: The Fighting Game'' ({{ja|格闘ゲーム竜王}}, ''Kakuto-Gēmu Ryūō''), which lacked Nintendo characters. Sakurai, however, felt that the game could not provide the proper atmosphere on a home console without Nintendo characters, and they were soon added and the game was redesigned and renamed. Only | ''Super Smash Bros.'' was initially developed by [[Masahiro Sakurai]] and [[Satoru Iwata]] in their downtime, in a form titled ''Dragon King: The Fighting Game'' ({{ja|格闘ゲーム竜王}}, ''Kakuto-Gēmu Ryūō''), which lacked Nintendo characters. Sakurai, however, felt that the game could not provide the proper atmosphere on a home console without Nintendo characters, and they were soon added and the game was redesigned and renamed. Only a few screenshots of ''Dragon King'' have been released, and no known video footage or working prototype has been released.<ref name=iwataasks>[http://us.wii.com/iwata_asks/ssbb/vol7_page1.jsp Wii.com] (Accessed on 9-18-08)</ref> | ||
Below are the only known images of the game. | Below are the only known images of the game. | ||
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==Characters== | ==Characters== | ||
===Scrapped=== | ===Scrapped=== | ||
*[[Bowser]] | *[[Bowser]] was a highly requested character, with [[Shigeru Miyamoto]] claiming in an [http://web.archive.org/web/20071005172351/http://www.miyamotoshrine.com/theman/interviews/111998.shtml interview] that he was cut late in development. Bowser later became playable starting in ''Melee''. | ||
*[[Mewtwo]] was originally planned to be playable, but was scrapped due to lack of development time. | *[[Mewtwo]] was originally planned to be playable, but was scrapped due to lack of development time. Mewtwo later became playable in ''Melee''. | ||
*[[King Dedede]] was playable at one point, but was scrapped due to lack of development time | *[[King Dedede]] was playable at one point, but was scrapped due to lack of development time. King Dedede later became playable in ''Brawl''. | ||
[[Marth]] was considered to be playable later in development than the above characters, but it had to be scrapped due a lack of development time.<ref>http://www.sourcegaming.info/2015/12/13/sakurai-fe25/</ref> Marth later became playable in ''Melee''. | |||
[[Marth]] was considered to be playable later in development, but | |||
==Stages== | ==Stages== | ||
===Differences=== | ===Differences=== | ||
*[[Saffron City]] | *[[Saffron City]]'s roofs had a considerably brighter pink texture on m. | ||
*[[Dream Land]] | *[[Dream Land]] had considerably darker shades of green for the foliage, as well as much taller grass in the foreground and background. | ||
*[[Hyrule Castle]] | *[[Hyrule Castle]]had a considerably different color scheme, with the background having higher contrast and the castle itself being a shade of brown. | ||
===Scrapped=== | ===Scrapped=== | ||
Two stages have leftover data in ''Smash 64'', and they can be accessed through use of the [[debug menu]]. | |||
*[[Small]] is assumed to be an early version of Dream Land, as it shares many of the same textures and models as the aforementioned stage, as well as a similar platform layout. | |||
*[[New]] is assumed to be an early prototype stage, even earlier than Small. It features an unusual layout, as well as a number of invisible walls, leading to frequent glitches involving movement. | |||
<gallery> | <gallery> | ||
File:Dreamland beta.png|An older version of Dream Land. Note the darker coloration of the grass and trees. | File:Dreamland beta.png|An older version of Dream Land. Note the darker coloration of the grass and trees. | ||
File:ss_ssb_2.jpg|An older version of Saffron City, with considerably more pink and purple. | File:ss_ssb_2.jpg|An older version of Saffron City, with considerably more pink and purple. | ||
BetaHyruleCastleSSB.gif|An early version of Hyrule Castle. | BetaHyruleCastleSSB.gif|An early version of Hyrule Castle. | ||
SmallSSB.png|Small | |||
File:super_smash_bros._kirby_beta.jpg|New | File:super_smash_bros._kirby_beta.jpg|New | ||
</gallery> | </gallery> | ||
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==Gameplay== | ==Gameplay== | ||
*A talk between Masahiro Sakurai and Satoru Iwata states that Sakurai intended to add [[Final Smashes]] in the game. While he did record some dialogue for them, limitations of the Nintendo 64 prevented their inclusion; Final Smashes later became a reality nine years later with the release of ''Brawl''.<ref name=iwataasks/> While the sound effects of these Final Smashes are not accessible through normal play, they can be found through Debug Menu. These sounds include {{SSB|Ness}} yelling, "[[PK Starstorm]]!", {{SSB|Pikachu}} [[Volt Tackle|charging energy]], and {{SSB|Captain Falcon}} yelling [[Blue Falcon|"Come on!"]]. Other characters heard include {{SSB|Kirby}} and {{SSB|Link}}. | *A talk between Masahiro Sakurai and Satoru Iwata states that Sakurai intended to add [[Final Smashes]] in the game. While he did record some dialogue for them, limitations of the Nintendo 64 prevented their inclusion; Final Smashes later became a reality nine years later with the release of ''Brawl''.<ref name=iwataasks/> While the sound effects of these Final Smashes are not accessible through normal play, they can be found through Debug Menu. These sounds include {{SSB|Ness}} yelling, "[[PK Starstorm]]!", {{SSB|Pikachu}} [[Volt Tackle|charging energy]], and {{SSB|Captain Falcon}} yelling [[Blue Falcon|"Come on!"]]. Other characters heard include {{SSB|Kirby}} and {{SSB|Link}}. | ||
*There are | *There are two unused Announcer voice clips: "Are you ready?" and "Final Stage!" The latter is assumed to have been intended for use in the [[1P Game]], as the Announcer does not normally announce [[Master Hand]]'s name.<ref>[http://youtube.com/watch?v=y_sVXdjakqU YouTube - Super Smash Bros. unused sounds] (Accessed on 11-22-2009)</ref> | ||
*According to an interview with Miyamoto, a time attack mini-game mode was originally planned, but was scrapped later in development.<ref>http://www.sourcegaming.info/2015/04/29/shigesato-itois-smash-64-interview/</ref> It is not known what sort of gameplay this mode would feature. | |||
According to an interview with Miyamoto, a time attack mini-game mode was originally planned, but was scrapped later in development.<ref>http://www.sourcegaming.info/2015/04/29/shigesato-itois-smash-64-interview/</ref> | |||
==Aesthetics== | ==Aesthetics== |
Revision as of 19:17, June 22, 2017
The following unused content is known from the development of Super Smash Bros..
Dragon King: The Fighting Game
Super Smash Bros. was initially developed by Masahiro Sakurai and Satoru Iwata in their downtime, in a form titled Dragon King: The Fighting Game (格闘ゲーム竜王, Kakuto-Gēmu Ryūō), which lacked Nintendo characters. Sakurai, however, felt that the game could not provide the proper atmosphere on a home console without Nintendo characters, and they were soon added and the game was redesigned and renamed. Only a few screenshots of Dragon King have been released, and no known video footage or working prototype has been released.[1]
Below are the only known images of the game.
Characters
Scrapped
- Bowser was a highly requested character, with Shigeru Miyamoto claiming in an interview that he was cut late in development. Bowser later became playable starting in Melee.
- Mewtwo was originally planned to be playable, but was scrapped due to lack of development time. Mewtwo later became playable in Melee.
- King Dedede was playable at one point, but was scrapped due to lack of development time. King Dedede later became playable in Brawl.
Marth was considered to be playable later in development than the above characters, but it had to be scrapped due a lack of development time.[2] Marth later became playable in Melee.
Stages
Differences
- Saffron City's roofs had a considerably brighter pink texture on m.
- Dream Land had considerably darker shades of green for the foliage, as well as much taller grass in the foreground and background.
- Hyrule Castlehad a considerably different color scheme, with the background having higher contrast and the castle itself being a shade of brown.
Scrapped
Two stages have leftover data in Smash 64, and they can be accessed through use of the debug menu.
- Small is assumed to be an early version of Dream Land, as it shares many of the same textures and models as the aforementioned stage, as well as a similar platform layout.
- New is assumed to be an early prototype stage, even earlier than Small. It features an unusual layout, as well as a number of invisible walls, leading to frequent glitches involving movement.
Items
Initially, Crates lacked the Super Smash Bros. logo seen on the final versions' sides.
Gameplay
- A talk between Masahiro Sakurai and Satoru Iwata states that Sakurai intended to add Final Smashes in the game. While he did record some dialogue for them, limitations of the Nintendo 64 prevented their inclusion; Final Smashes later became a reality nine years later with the release of Brawl.[1] While the sound effects of these Final Smashes are not accessible through normal play, they can be found through Debug Menu. These sounds include Ness yelling, "PK Starstorm!", Pikachu charging energy, and Captain Falcon yelling "Come on!". Other characters heard include Kirby and Link.
- There are two unused Announcer voice clips: "Are you ready?" and "Final Stage!" The latter is assumed to have been intended for use in the 1P Game, as the Announcer does not normally announce Master Hand's name.[3]
- According to an interview with Miyamoto, a time attack mini-game mode was originally planned, but was scrapped later in development.[4] It is not known what sort of gameplay this mode would feature.
Aesthetics
- The placeholder question mark boxes for the unlockable characters on the character select screen were initially colored instead of the ordinary grey silhouettes with fiery backgrounds that appear in the final game; these coloured boxes matched the player number colours of red, blue, yellow, and green.
- The series symbol for the Yoshi series was originally not supposed to have spots on the egg, and the symbol for the Zelda series was a single, upside down triangle.
See also
References
- ^ a b Wii.com (Accessed on 9-18-08)
- ^ http://www.sourcegaming.info/2015/12/13/sakurai-fe25/
- ^ YouTube - Super Smash Bros. unused sounds (Accessed on 11-22-2009)
- ^ http://www.sourcegaming.info/2015/04/29/shigesato-itois-smash-64-interview/