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(Cleanup. I remember when these articles were called "beta elements".)
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==''[[Dragon King: The Fighting Game]]''==
==''[[Dragon King: The Fighting Game]]''==
''Super Smash Bros.'' was initially developed by [[Masahiro Sakurai]] and [[Satoru Iwata]] in their downtime, in a form titled  ''Dragon King: The Fighting Game'' ({{ja|格闘ゲーム竜王}}, ''Kakuto-Gēmu Ryūō''), which lacked Nintendo characters. Sakurai, however, felt that the game could not provide the proper atmosphere on a home console without Nintendo characters, and they were soon added and the game was redesigned and renamed. Only five known images of Dragon King exist; no known video footage or working prototypes are known to exist.<ref name=iwataasks>[http://us.wii.com/iwata_asks/ssbb/vol7_page1.jsp Wii.com] (Accessed on 9-18-08)</ref>
''Super Smash Bros.'' was initially developed by [[Masahiro Sakurai]] and [[Satoru Iwata]] in their downtime, in a form titled  ''Dragon King: The Fighting Game'' ({{ja|格闘ゲーム竜王}}, ''Kakuto-Gēmu Ryūō''), which lacked Nintendo characters. Sakurai, however, felt that the game could not provide the proper atmosphere on a home console without Nintendo characters, and they were soon added and the game was redesigned and renamed. Only a few screenshots of ''Dragon King'' have been released, and no known video footage or working prototype has been released.<ref name=iwataasks>[http://us.wii.com/iwata_asks/ssbb/vol7_page1.jsp Wii.com] (Accessed on 9-18-08)</ref>


Below are the only known images of the game.
Below are the only known images of the game.
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==Characters==
==Characters==
===Scrapped===
===Scrapped===
*[[Bowser]], who was the most wanted character in ''Smash 64'', and was later playable in the all following installments was, according to an [http://web.archive.org/web/20071005172351/http://www.miyamotoshrine.com/theman/interviews/111998.shtml interview] with Miyamoto, cut late into development.
*[[Bowser]] was a highly requested character, with [[Shigeru Miyamoto]] claiming in an [http://web.archive.org/web/20071005172351/http://www.miyamotoshrine.com/theman/interviews/111998.shtml interview] that he was cut late in development. Bowser later became playable starting in ''Melee''.
*[[Mewtwo]] was originally planned to be playable, but was scrapped due to lack of development time.
*[[Mewtwo]] was originally planned to be playable, but was scrapped due to lack of development time. Mewtwo later became playable in ''Melee''.
*[[King Dedede]] was playable at one point, but was scrapped due to lack of development time and possibly hardware limitations.
*[[King Dedede]] was playable at one point, but was scrapped due to lack of development time. King Dedede later became playable in ''Brawl''.
 
[[Marth]] was considered to be playable later in development than the above characters, but it had to be scrapped due a lack of development time.<ref>http://www.sourcegaming.info/2015/12/13/sakurai-fe25/</ref> Marth later became playable in ''Melee''.
===Considered===
[[Marth]] was considered to be playable later in development, but was not possible due to lack of development time.<ref>http://www.sourcegaming.info/2015/12/13/sakurai-fe25/</ref>


==Stages==
==Stages==
===Differences===
===Differences===
*[[Saffron City]] - the roofs of the buildings had a considerably brighter pink texture on the insides of them.
*[[Saffron City]]'s roofs had a considerably brighter pink texture on m.
*[[Dream Land]] - had considerably darker shades of green, as well as much taller grass in the foreground and background.
*[[Dream Land]] had considerably darker shades of green for the foliage, as well as much taller grass in the foreground and background.
*[[Hyrule Castle]] - had a considerably different color scheme, with the background having higher contrast and the castle itself being a shade of brown.
*[[Hyrule Castle]]had a considerably different color scheme, with the background having higher contrast and the castle itself being a shade of brown.
 
===Scrapped===
===Scrapped===
In the final game, two early stages, referred to as [[Small]] and [[New]] in the debug menu, are only playable with a GameShark; their intended use is unknown, but because they share textures and a background with {{SSB|Dream Land}} it has been assumed that the two were meant to be other ''Kirby'' stages, or were testing stages before Dream Land's design was finalized. Another odd note about these stages is that both of them contain invisible walls. In Dream Land Beta 1, it is also possible to go through the stage, as similar to [[Congo Jungle]]. This causes some glitched movement, however.
Two stages have leftover data in ''Smash 64'', and they can be accessed through use of the [[debug menu]].
*[[Small]] is assumed to be an early version of Dream Land, as it shares many of the same textures and models as the aforementioned stage, as well as a similar platform layout.
*[[New]] is assumed to be an early prototype stage, even earlier than Small. It features an unusual layout, as well as a number of invisible walls, leading to frequent glitches involving movement.
 
<gallery>
<gallery>
File:Dreamland beta.png|An older version of Dream Land. Note the darker coloration of the grass and trees.
File:Dreamland beta.png|An older version of Dream Land. Note the darker coloration of the grass and trees.
File:ss_ssb_2.jpg|An older version of Saffron City, with considerably more pink and purple.
File:ss_ssb_2.jpg|An older version of Saffron City, with considerably more pink and purple.
BetaHyruleCastleSSB.gif|An early version of Hyrule Castle.
BetaHyruleCastleSSB.gif|An early version of Hyrule Castle.
SmallSSB.png|Small
File:super_smash_bros._kirby_beta.jpg|New
File:super_smash_bros._kirby_beta.jpg|New
SmallSSB.png|Small
</gallery>
</gallery>


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==Gameplay==
==Gameplay==
*A talk between Masahiro Sakurai and Satoru Iwata states that Sakurai intended to add [[Final Smashes]] in the game. While he did record some dialogue for them, limitations of the Nintendo 64 prevented their inclusion; Final Smashes later became a reality nine years later with the release of ''Brawl''.<ref name=iwataasks/> While the sound effects of these Final Smashes are not accessible through normal play, they can be found through Debug Menu. These sounds include {{SSB|Ness}} yelling, "[[PK Starstorm]]!", {{SSB|Pikachu}} [[Volt Tackle|charging energy]], and {{SSB|Captain Falcon}} yelling [[Blue Falcon|"Come on!"]]. Other characters heard include {{SSB|Kirby}} and {{SSB|Link}}.
*A talk between Masahiro Sakurai and Satoru Iwata states that Sakurai intended to add [[Final Smashes]] in the game. While he did record some dialogue for them, limitations of the Nintendo 64 prevented their inclusion; Final Smashes later became a reality nine years later with the release of ''Brawl''.<ref name=iwataasks/> While the sound effects of these Final Smashes are not accessible through normal play, they can be found through Debug Menu. These sounds include {{SSB|Ness}} yelling, "[[PK Starstorm]]!", {{SSB|Pikachu}} [[Volt Tackle|charging energy]], and {{SSB|Captain Falcon}} yelling [[Blue Falcon|"Come on!"]]. Other characters heard include {{SSB|Kirby}} and {{SSB|Link}}.
*There are five unused Announcer voice clips: "Are you ready?", "Final Stage", etc. <ref>[http://youtube.com/watch?v=y_sVXdjakqU YouTube - Super Smash Bros. unused sounds] (Accessed on 11-22-2009)</ref>
*There are two unused Announcer voice clips: "Are you ready?" and "Final Stage!" The latter is assumed to have been intended for use in the [[1P Game]], as the Announcer does not normally announce [[Master Hand]]'s name.<ref>[http://youtube.com/watch?v=y_sVXdjakqU YouTube - Super Smash Bros. unused sounds] (Accessed on 11-22-2009)</ref>
 
*According to an interview with Miyamoto, a time attack mini-game mode was originally planned, but was scrapped later in development.<ref>http://www.sourcegaming.info/2015/04/29/shigesato-itois-smash-64-interview/</ref> It is not known what sort of gameplay this mode would feature.
==Modes==
According to an interview with Miyamoto, a time attack mini-game mode was originally planned, but was scrapped later in development.<ref>http://www.sourcegaming.info/2015/04/29/shigesato-itois-smash-64-interview/</ref>


==Aesthetics==
==Aesthetics==

Revision as of 19:17, June 22, 2017

The following unused content is known from the development of Super Smash Bros..

Dragon King: The Fighting Game

Super Smash Bros. was initially developed by Masahiro Sakurai and Satoru Iwata in their downtime, in a form titled Dragon King: The Fighting Game (格闘ゲーム竜王, Kakuto-Gēmu Ryūō), which lacked Nintendo characters. Sakurai, however, felt that the game could not provide the proper atmosphere on a home console without Nintendo characters, and they were soon added and the game was redesigned and renamed. Only a few screenshots of Dragon King have been released, and no known video footage or working prototype has been released.[1]

Below are the only known images of the game.

Characters

Scrapped

  • Bowser was a highly requested character, with Shigeru Miyamoto claiming in an interview that he was cut late in development. Bowser later became playable starting in Melee.
  • Mewtwo was originally planned to be playable, but was scrapped due to lack of development time. Mewtwo later became playable in Melee.
  • King Dedede was playable at one point, but was scrapped due to lack of development time. King Dedede later became playable in Brawl.

Marth was considered to be playable later in development than the above characters, but it had to be scrapped due a lack of development time.[2] Marth later became playable in Melee.

Stages

Differences

  • Saffron City's roofs had a considerably brighter pink texture on m.
  • Dream Land had considerably darker shades of green for the foliage, as well as much taller grass in the foreground and background.
  • Hyrule Castlehad a considerably different color scheme, with the background having higher contrast and the castle itself being a shade of brown.

Scrapped

Two stages have leftover data in Smash 64, and they can be accessed through use of the debug menu.

  • Small is assumed to be an early version of Dream Land, as it shares many of the same textures and models as the aforementioned stage, as well as a similar platform layout.
  • New is assumed to be an early prototype stage, even earlier than Small. It features an unusual layout, as well as a number of invisible walls, leading to frequent glitches involving movement.

Items

Initially, Crates lacked the Super Smash Bros. logo seen on the final versions' sides.

Gameplay

  • A talk between Masahiro Sakurai and Satoru Iwata states that Sakurai intended to add Final Smashes in the game. While he did record some dialogue for them, limitations of the Nintendo 64 prevented their inclusion; Final Smashes later became a reality nine years later with the release of Brawl.[1] While the sound effects of these Final Smashes are not accessible through normal play, they can be found through Debug Menu. These sounds include Ness yelling, "PK Starstorm!", Pikachu charging energy, and Captain Falcon yelling "Come on!". Other characters heard include Kirby and Link.
  • There are two unused Announcer voice clips: "Are you ready?" and "Final Stage!" The latter is assumed to have been intended for use in the 1P Game, as the Announcer does not normally announce Master Hand's name.[3]
  • According to an interview with Miyamoto, a time attack mini-game mode was originally planned, but was scrapped later in development.[4] It is not known what sort of gameplay this mode would feature.

Aesthetics

  • The placeholder question mark boxes for the unlockable characters on the character select screen were initially colored instead of the ordinary grey silhouettes with fiery backgrounds that appear in the final game; these coloured boxes matched the player number colours of red, blue, yellow, and green.
  • The series symbol for the Yoshi series was originally not supposed to have spots on the egg, and the symbol for the Zelda series was a single, upside down triangle.

See also

References