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Skull Bash: Difference between revisions

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'''Skull Bash''' ({{ja|ロケットずつき|Rokettozutsuki}}, ''Rocket Headbutt'') is [[Pikachu]] and [[Pichu]]'s [[side special move]] in ''[[Super Smash Bros. Melee]]''. It is similar in appearance to [[Luigi]]'s [[Green Missile]], only without the chance of a misfire and neither Pikachu nor Pichu can hold the charge infinitely (in ''Melee'', however, Green Missile cannot be held too, and it uses similar sound effects). The move can be charged up to increase the damage and range of the attack. In Pikachu's case, an uncharged Skull Bash deals 8% damage, while a fully charged one can deal up to 29%. Pichu can charge for longer, but [[recoil damage|hurts itself]] upon releasing (1%); the distance covered and the knockback when fully charged is tremendous, dealing almost 40% and nearly covering the length of Final Destination. It is used in most [[Home-Run Contest]] strategies in lieu of the [[Home Run Bat|bat]] (fully-charged, Skull Bash is nearly a [[one-hit KO]] from Pichu). Pichu's Skull Bash is dangerous because if it fully charged this attack very close to the edge and misses, it will [[self destruct]].
'''Skull Bash''' ({{ja|ロケットずつき|Rokettozutsuki}}, ''Rocket Headbutt'') is [[Pikachu]] and [[Pichu]]'s [[side special move]] in ''[[Super Smash Bros. Melee]]''. It is similar in appearance to [[Luigi]]'s [[Green Missile]], only without the chance of a misfire and neither Pikachu nor Pichu can hold the charge infinitely (in ''Melee'', Green Missile cannot be held infinitely either). The move can be charged up to increase the damage and range of the attack. In Pikachu's case, an uncharged Skull Bash deals 8% damage, while a fully charged one can deal up to 29%. Pichu's Skull Bash can be charged for longer, thus traveling further and dealing more [[damage]] and [[knockback]], but [[recoil damage|hurts itself]] upon releasing (1%); when fully charged, the distance and knockback are tremendous, dealing almost 40% (close to a [[one-hit-KO]]) and nearly covering the length of Final Destination. Pichu's Skull Bash is used in most [[Home-Run Contest]] strategies in lieu of the [[Home-Run Bat]].


In ''[[Brawl]]'', Skull Bash charges much faster than in ''Melee'', and is an excellent move to recover with as Pikachu does not enter a [[helpless]] state after using it in midair. When fully charged, Pikachu will go about as far as the size of [[Final Destination]]. Though, unlike the Green Missile, Pikachu will shoot forward. Even with its great distance, it's not used too often as Pikachu falls at a quick speed and the move itself is predictable.
In ''[[Brawl]]'', Skull Bash charges much faster than in ''Melee'', and is an excellent move to recover with as Pikachu does not enter a [[helpless]] state after using it in midair. When fully charged, Pikachu will go about as far as the size of [[Final Destination]]. Even with its great distance, it's not used too often as Pikachu falls at a quick speed and the move itself is predictable.


Performing this move like a [[smash attack]] causes it to finish charging sooner.
Performing this move like a [[smash attack]] causes it to finish charging sooner.

Revision as of 23:06, January 21, 2015

Skull Bash
PikachuSkullBashWiiUSSB4.png
Pikachu using Skull Bash in SSB4.
Users Pikachu
Pichu
Universe Pokémon
Article on Bulbapedia Skull Bash (move)

Skull Bash (ロケットずつき, Rocket Headbutt) is Pikachu and Pichu's side special move in Super Smash Bros. Melee. It is similar in appearance to Luigi's Green Missile, only without the chance of a misfire and neither Pikachu nor Pichu can hold the charge infinitely (in Melee, Green Missile cannot be held infinitely either). The move can be charged up to increase the damage and range of the attack. In Pikachu's case, an uncharged Skull Bash deals 8% damage, while a fully charged one can deal up to 29%. Pichu's Skull Bash can be charged for longer, thus traveling further and dealing more damage and knockback, but hurts itself upon releasing (1%); when fully charged, the distance and knockback are tremendous, dealing almost 40% (close to a one-hit-KO) and nearly covering the length of Final Destination. Pichu's Skull Bash is used in most Home-Run Contest strategies in lieu of the Home-Run Bat.

In Brawl, Skull Bash charges much faster than in Melee, and is an excellent move to recover with as Pikachu does not enter a helpless state after using it in midair. When fully charged, Pikachu will go about as far as the size of Final Destination. Even with its great distance, it's not used too often as Pikachu falls at a quick speed and the move itself is predictable.

Performing this move like a smash attack causes it to finish charging sooner.

Origin

File:SkullBash.png
Skull Bash in Generation IV Pokémon games.

Skull Bash is based on a move with the same name in the Pokémon video games. It is a Normal-type attack introduced in Generation I. In the games, Skull Bash is a two-turn attack. On the first turn, the Pokémon using the move tucks its head in to prepare the attack and raise its Defense stat by one stage. On the second turn, the Pokémon launches forward to ram the foe with its head. The attack has a base power of 100 in Generations I-V and a base power of 130 in Generation VI, making it a powerful attack, having 100% accuracy and 15 PP in Generations I-V and 10 PP in Generations VI; however, its two-turn nature makes it somewhat inefficient. The move's Defense-boosting capability was not introduced in the Pokémon games until Generation II, post-dating the move's first appearance in Smash; as such, this effect is not represented in its Smash appearances.

The move was available to Pikachu only by using TM40 in Generation I. It can, however, still have the move in Generation II games (the generation Melee was closest to), as they allow to trade Pokémon from Generation I games. As of Generation III, the move is unavailable on Pikachu in the Pokémon games. Pichu, on the other hand, has never been able to learn Skull Bash in the Pokémon games.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

  1. Shocking Skull Bash: Hits multiple times, with the last hit dealing more knockback.
  2. Heavy Skull Bash: Doesn't travel as far, but deals more damage near the start of the attack.

Instruction booklet descriptions

Melee

Hold File:GCN BButton.png to charge up for a high-powered attack.

Brawl

Boost this attack's speed and power by holding the B Button before letting go of the button.

Smash for 3DS

Charge it to increase the power and distance.

Gallery

Trivia

  • In the Pokémon main series games, Skull Bash is a Normal-type attack. In Super Smash Bros. Melee, however, both Pichu's and Pikachu's Skull Bashes have electrical properties.
    • This is fixed in Super Smash Bros. Brawl, in which Pikachu's Skull Bash has a neutral effect. Also, it produces a small explosion behind Pikachu when used, similar to the explosive animation used for Skull Bash in the Pokémon games.
  • In Melee, CPU Pikachu and Pichu will not use Skull Bash to recover; they will only use Quick Attack and Agility, respectively. Similarly, all other CPUs in this game (excluding Luigi) only use their up special moves to recover.
  • In Melee, CPU Pikachu and Pichu will never charge Skull Bash. This also applies for many other attacks that require button holding, such as smash attacks.