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List of semi-spikes (SSB): Difference between revisions

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==List==
==List==
==={{SSB|Captain Falcon}}===
==={{SSB|Captain Falcon}}===
*[[Up aerial]] - Does an aerial flip kick. The hitbox at his foot at the end of the animation semi-spikes opponents. In ''Smash 64'', it is much more effective than in ''Melee'' and ''Brawl'', providing high knockback and [[hitstun]], and being a fairly easy way to intercept certain recoveries such as Pikachu's [[Quick Attack]] and Fox's [[Fire Fox]], especially if they're recovering high. Additionally, the move can semi-spike if Falcon's shoulder hits, sending them at a 180 degree angle. This can also be useful for edgeguarding, but due to the hitbox being incredibly small and lasting for a short time, it is extremely difficult to time and land.
*[[Down tilt]] - A crouching kick that semi-spikes opponents.
*[[Up aerial]] - Does an aerial flip kick. The last part of the attack semi-spikes. It is much more effective than in later games, providing high knockback and [[hitstun]], and being a fairly easy way to intercept certain recoveries such as Pikachu's [[Quick Attack]] and Fox's [[Fire Fox]], especially if they're recovering high.


==={{SSB|Fox}}===
==={{SSB|Fox}}===
*[[Down smash]] - Does a split kick. It is very fast with good power and decent [[reach]]. It can be very effective if landed near the [[edge]]. It has noticeable [[ending lag]] however, and its [[edgeguarding]] capabilities are rather limited. More effective in ''Smash 64'' than in ''Melee'' and ''Brawl''. In the Japanese version of ''Smash 64'', it has a slightly less favourable angle.
*[[Down smash]] - Does a split kick. It is very fast with good power and decent [[reach]]. It can be very effective if landed near the [[edge]]. It has noticeable [[ending lag]] however, and its [[edgeguarding]] capabilities are rather limited. More effective than in later games. In the Japanese version, it has a slightly less favourable angle.
*[[Reflector]] - Has [[set knockback]]. Using the move to [[gimp]] is known as the [[shine spike]]. Much more effective on characters with poor [[recover]]ies.
*[[Blaster]] - Has [[set knockback]].
*[[Reflector]] - Has set knockback. Using the move to [[gimp]] is known as the [[shine spike]]. Much more effective on characters with poor [[recover]]ies.


==={{SSB|Jigglypuff}}===
==={{SSB|Jigglypuff}}===
*Down smash - Does a spinning split kick. Low [[start-up]] lag and good power for a semi-spike. It has noticeable ending lag though, and with its very short reach, Jigglypuff is better off using its aerials for edgeguarding.
*Down smash - Does a spinning split kick. Low [[start-up]] lag and good power for a semi-spike. It has noticeable ending lag though, and with its very short reach, Jigglypuff is better off using its aerials for edgeguarding.


==={{SSB|Link}}===
==={{SSB|Kirby}}===
*[[Neutral attack]] 3rd hit - A stab forward.
*Down tilt - A low kick with higher-than-usual scaling.
*down smash-tip of the sword
 
==={{SSB|Luigi}}===
*[[Dash attack]] - The non-final punches are semi-spikes intended to drag the target alongside Luigi.


==={{SSB|Mario}}===
==={{SSB|Mario}}===
*[[Forward aerial]] - Does a forward, two-hit [[drill]] kick. The last few hitboxes can semi-spike, but have noticeably weaker knockback than the first few.
*[[Mario Tornado]] - THe attack uses semi-spikes to keep the opponent trapped.


==={{SSB|Samus}}===
==={{SSB|Samus}}===
*[[Screw Attack (move)|Screw Attack]] - The top trapping hitboxes semi-spike the target towards Samus.
*[[Bomb (Samus)|Bomb]] - The explosion produces a very weak and impractical semi-spike.
*[[Bomb (Samus)|Bomb]] - The explosion produces a very weak and impractical semi-spike.


==={{SSB|Yoshi}}===
==={{SSB|Yoshi}}===
*[[Down tilt]] - Sweeps his tail along the ground. Has set knockback. It is fast with decent reach, and can be useful for edgeguarding.
*[[Down tilt]] - Sweeps his tail along the ground. Has set knockback. It is fast with decent reach, and can be useful for edgeguarding.
*[[Down smash]] - A somewhat strong semi-spike on both sides.


===Other===
===Other===
*The [[Fan]]'s neutral and tilt attacks are semi-spikes, though too weak to accomplish much.
*Hitting someone with a thrown [[Star Rod]].
*Hitting someone with a thrown [[Star Rod]].
*If the opponent is grabbed by the player and another opponent attacks the player that grabs the opponent, the opponent that was being grabbed will be sent horizontally on a semi-spike trajectory.
*{{SSB|Master Hand}}'s Power Punch is a strong semi-spike, and the Finger Drill uses semi-spikes to keep the player trapped.


==See also==
==See also==

Revision as of 10:13, October 19, 2014

This is a list of semi-spikes in Super Smash Bros..

List

Captain Falcon

  • Down tilt - A crouching kick that semi-spikes opponents.
  • Up aerial - Does an aerial flip kick. The last part of the attack semi-spikes. It is much more effective than in later games, providing high knockback and hitstun, and being a fairly easy way to intercept certain recoveries such as Pikachu's Quick Attack and Fox's Fire Fox, especially if they're recovering high.

Fox

  • Down smash - Does a split kick. It is very fast with good power and decent reach. It can be very effective if landed near the edge. It has noticeable ending lag however, and its edgeguarding capabilities are rather limited. More effective than in later games. In the Japanese version, it has a slightly less favourable angle.
  • Blaster - Has set knockback.
  • Reflector - Has set knockback. Using the move to gimp is known as the shine spike. Much more effective on characters with poor recoveries.

Jigglypuff

  • Down smash - Does a spinning split kick. Low start-up lag and good power for a semi-spike. It has noticeable ending lag though, and with its very short reach, Jigglypuff is better off using its aerials for edgeguarding.

Kirby

  • Down tilt - A low kick with higher-than-usual scaling.

Luigi

  • Dash attack - The non-final punches are semi-spikes intended to drag the target alongside Luigi.

Mario

  • Mario Tornado - THe attack uses semi-spikes to keep the opponent trapped.

Samus

  • Screw Attack - The top trapping hitboxes semi-spike the target towards Samus.
  • Bomb - The explosion produces a very weak and impractical semi-spike.

Yoshi

  • Down tilt - Sweeps his tail along the ground. Has set knockback. It is fast with decent reach, and can be useful for edgeguarding.
  • Down smash - A somewhat strong semi-spike on both sides.

Other

  • The Fan's neutral and tilt attacks are semi-spikes, though too weak to accomplish much.
  • Hitting someone with a thrown Star Rod.
  • Master Hand's Power Punch is a strong semi-spike, and the Finger Drill uses semi-spikes to keep the player trapped.

See also