Talk:Final Smash: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Line 33: Line 33:


And so on. Aimed means it hits in a certain way that needs precise aim: for example, Light Arrow, once you press the button, has no control, but you must have targets in the range. Controlled is when the attack itself works on its own, but requires additional input, like Snake's. Automatic means that you just "fire and forget", such as PK Starstorm. And Transformation would include ROB, the Landmasters, and any other FS where you actually can move the character itself around during the FS. - [[User:Gargomon251|Gargomon251]] ([[User talk:Gargomon251|talk]]) 15:26, 20 April 2009 (UTC)
And so on. Aimed means it hits in a certain way that needs precise aim: for example, Light Arrow, once you press the button, has no control, but you must have targets in the range. Controlled is when the attack itself works on its own, but requires additional input, like Snake's. Automatic means that you just "fire and forget", such as PK Starstorm. And Transformation would include ROB, the Landmasters, and any other FS where you actually can move the character itself around during the FS. - [[User:Gargomon251|Gargomon251]] ([[User talk:Gargomon251|talk]]) 15:26, 20 April 2009 (UTC)
:That's an interesting idea - your system classifies Final Smashes by what the user has to do, while the current system groups them by how they should be avoided. That's why Konga Beat is Focused - targets can avoid the move by being far enough away. (Yes, "far enough away" may be impossible depending on the stage, but that's not the point.) Personally, I would prefer to keep the current system, as Galaxia Darkness and Mario Finale - which would both be classified as Aimed under your idea - are significantly different in operation and strategy. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] <choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose> 16:29, 20 April 2009 (UTC)

Revision as of 12:29, April 20, 2009

Standard Special still works

Many times I have gotten a smash ball, then quickly hammered the 'B' button to activate it as soon as possible. To my surprise, instead of activating my final smash, my standard special move was used instead. Why does this happen? -Is there a small period of time before you are able to use the final smash? Can you use the standard special move whenever you wish? Does anyone have more information regarding this? -It should be added to the article. Zixor (talk) 17:11, 8 October 2008 (UTC)

yeah, that happens all the time to me. I think I read about it somewhere on the wiki. linkpwns

This happening is described in the Smash Ball article, so I'm not sure if it needs to be added here. For the record, it happens if your Final Smash is not yet loaded and you press the button. Toomai (talk) 17:19, 7 January 2009 (UTC)

Image/table location and wording

It doesn't matter if it's too small necessarily, it gives a general idea, and if somebody's really curious, they can click on it, As for the location, it should be beside the table, other wise it looks strange being on the right side with a blank left margin, so I put in that location at 400px, which is enough to be beside it, and give a general idea of the picture.Smoreking(T) (c) 01:30, 14 February 2009 (UTC)

I just thought it looked better as it was. GutripperSpeak
Care to say why? And until you do, leave it at the 400px right.Smoreking(T) (c) 22:02, 9 April 2009 (UTC)

"types"

I don't particularly like how the FS types are arranged. Why is Konga Beat considered "focused"? I think it would be a better idea to sort them by how much control they have, like this:

Character Final Smash Type
Bowser Giga Bowser[1] Transformation
Captain Falcon Blue Falcon Aimed
Ice Climbers Iceberg[1] Automatic
Lucario Aura Storm Controlled

And so on. Aimed means it hits in a certain way that needs precise aim: for example, Light Arrow, once you press the button, has no control, but you must have targets in the range. Controlled is when the attack itself works on its own, but requires additional input, like Snake's. Automatic means that you just "fire and forget", such as PK Starstorm. And Transformation would include ROB, the Landmasters, and any other FS where you actually can move the character itself around during the FS. - Gargomon251 (talk) 15:26, 20 April 2009 (UTC)

That's an interesting idea - your system classifies Final Smashes by what the user has to do, while the current system groups them by how they should be avoided. That's why Konga Beat is Focused - targets can avoid the move by being far enough away. (Yes, "far enough away" may be impossible depending on the stage, but that's not the point.) Personally, I would prefer to keep the current system, as Galaxia Darkness and Mario Finale - which would both be classified as Aimed under your idea - are significantly different in operation and strategy. Toomai Glittershine The Stats Guy 16:29, 20 April 2009 (UTC)
  1. ^ a b These characters are vulnerable during their Final Smash.