Donkey Kong (SSBM): Difference between revisions

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|image=[[Image:Donkeykongmelee.jpg]]
|image=[[Image:Donkeykongmelee.jpg]]
|universe=[[Donkey Kong (universe)|Donkey Kong]]
|universe=[[Donkey Kong (universe)|Donkey Kong]]
|appearsin=[[Super Smash Bros.|SSB]], [[Super Smash Bros. Melee|SSBM]], [[Super Smash Bros. Brawl|SSBB]]
|appearsin=''[[Super Smash Bros.|SSB]]'', ''[[Super Smash Bros. Melee|SSBM]]'', ''[[Super Smash Bros. Brawl|SSBB]]''
|availability=[[Default character|Default]]
|availability=[[Default character|Default]]
|tier=<font color="#663300">Low</font>
|tier=<font color="#663300">Low</font>
|ranking=15
|ranking=15
|debut=Donkey Kong (1981)
|debut=''[[Donkey Kong (game)|Donkey Kong]]'' (1981)
}}
}}



Revision as of 15:23, November 24, 2007

Template:Character

This article is about Donkey Kong's appearance in Super Smash Bros. Melee. For other uses, see Donkey Kong.

Overview

Donkey Kong (ドンキーコング, Donkī Kongu) is a character in Super Smash Bros. and Super Smash Bros. Melee. In both games he is available from the start.

Pros & Cons

Pros

  • Very strong attacks
  • Much faster than he looks
  • Good grabs and throws
  • Can combo certain characters to high percents with his Grab, Cradle, U-throw, U-air juggle combo.
  • Has good combo finishing moves such as his Charge B, B-Air and F-Air.
  • Very high range
  • A decent set of aerial attacks
  • Can suicide kill both his opponent and himself to even the stocks much easier
  • Amazing horizontal recovery
  • Very heavy, paired with his good recovery means long stocks.
  • Great Dashdance

Cons

  • A large target
  • Many attacks have a great startup time
  • Not a lot of good attacks he can use
  • Poor wavedash
  • Lacks a varied moveset and style of approach
  • Small shield invites shield stabbing
  • Poor vertical recovery