Zelda (SSBM): Difference between revisions

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|game=SSBM
|game=SSBM
|neutralcount=1
|neutralcount=1
|neutralname= 
|neutralname=Short Flash
|neutral1dmg=2% (hits 1-3)
|neutral1dmg=2% (hits 1-3)
|neutraldesc=Zaps magic quickly from her palm, in a similar fashion to {{SSBM|Ganondorf}}'s neutral attack. Has [[transcendent priority]].
|neutraldesc=Zaps magic quickly from her palm, in a similar fashion to {{SSBM|Ganondorf}}'s neutral attack. Has [[transcendent priority]].
|ftiltname= 
|ftiltname=Mystic Swipe
|ftiltdmg=13% (hand), 12% (arm), 11% (shoulder)
|ftiltdmg=13% (hand), 12% (arm), 11% (shoulder)
|ftiltdesc=Swipes her hand forward with sparks. Has transcendent priority. Can be angled up or down. Second strongest forward tilt in ''Melee'', only beaten by {{SSBM|Bowser}}'s sweetspotted [[forward tilt]]. The hitbox on Zelda' s hand sends the opponent behind her.  
|ftiltdesc=Swipes her hand forward with sparks. Has transcendent priority. Can be angled up or down. Second strongest forward tilt in ''Melee'', only beaten by {{SSBM|Bowser}}'s sweetspotted [[forward tilt]]. The hitbox on Zelda' s hand sends the opponent behind her.  
|utiltname= 
|utiltname=Protective Sweep
|utiltdmg=11%
|utiltdmg=11%
|utiltdesc=Waves her hand, filled with sparks, in an arc above her head. Surprisingly powerful and the hitbox lasts for a long time, so it is an excellent anti-air. Has transcendent priority.
|utiltdesc=Waves her hand, filled with sparks, in an arc above her head. Surprisingly powerful and the hitbox lasts for a long time, so it is an excellent anti-air. Has transcendent priority.
|dtiltname= 
|dtiltname=Trip
|dtiltdmg=8% (leg), 7% (foot)
|dtiltdmg=8% (leg), 7% (foot)
|dtiltdesc=Thrusts her foot out quickly from under her dress. Can [[meteor smash]] opponents who hit her leg and grounded opponents who hit the tip of her foot. Airborne opponents who hit her foot will be launched upwards.
|dtiltdesc=Thrusts her foot out quickly from under her dress. Can [[meteor smash]] opponents who hit her leg and grounded opponents who hit the tip of her foot. Airborne opponents who hit her foot will be launched upwards.
|dashname= 
|dashname=Magical Push
|dashdmg=13% (clean body), 9% (clean hands), 8% (late body), 7% (late hands)
|dashdmg=13% (clean body), 9% (clean hands), 8% (late body), 7% (late hands)
|dashdesc=Shoves her hands in front, with magic sparks coming out them. Has transcendent priority.
|dashdesc=Shoves her hands in front, with magic sparks coming out them. Has transcendent priority.
|fsmashname= 
|fsmashname=Shining Palm
|fsmashdmg={{ChargedSmashDmgSSBM|1}} (hits 1-4), {{ChargedSmashDmgSSBM|14}} (hit 5)
|fsmashdmg={{ChargedSmashDmgSSBM|1}} (hits 1-4), {{ChargedSmashDmgSSBM|14}} (hit 5)
|fsmashdesc=Sends out a fierce jab of magic in front of her in a similar fashion to Mario's. Hits multiple times, with the final hit having launching opponents away. This attack is powerful, but can be SDI'd out of, which is somewhat difficult to land all 5 hits. Has transcendent priority.
|fsmashdesc=Sends out a fierce jab of magic in front of her in a similar fashion to Mario's. Hits multiple times, with the final hit having launching opponents away. This attack is powerful, but can be SDI'd out of, which is somewhat difficult to land all 5 hits. Has transcendent priority.
|usmashname= 
|usmashname=Power Sweep
|usmashdmg={{ChargedSmashDmgSSBM|1}} (hits 1-11), {{ChargedSmashDmgSSBM|5}} (hits 12)
|usmashdmg={{ChargedSmashDmgSSBM|1}} (hits 1-11), {{ChargedSmashDmgSSBM|5}} (hits 12)
|usmashdesc=Waves her hand in an arch similar to her up tilt three times. A powerful move if all hits manage to connect. Can be SDI'd out of, similar to her forward smash.
|usmashdesc=Waves her hand in an arch similar to her up tilt three times. A powerful move if all hits manage to connect. Can be SDI'd out of, similar to her forward smash.
|dsmashname= 
|dsmashname=Compass Spin
|dsmashdmg={{ChargedSmashDmgSSBM|11}}  
|dsmashdmg={{ChargedSmashDmgSSBM|11}}  
|dsmashdesc=Quickly kicks both sides of herself. Short range with a sightly disjointed hitbox and poor power, but fast. Has transcendent priority. Zelda's leg is intangible when she delivers both kicks.
|dsmashdesc=Quickly kicks both sides of herself. Short range with a sightly disjointed hitbox and poor power, but fast. Has transcendent priority. Zelda's leg is intangible when she delivers both kicks.
|nairname= 
|nairname=Magic Spin
|nairdmg=2-3% (hits 1-5), 5% (hit 6)
|nairdmg=2-3% (hits 1-5), 5% (hit 6)
|nairdesc=Spins in place while emitting magic sparks from her hands. Many hitboxes, good for spacing. Has transcendent priority. It may be DI'd out of.
|nairdesc=Spins in place while emitting magic sparks from her hands. Many hitboxes, good for spacing. Has transcendent priority. It may be DI'd out of.
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|fairdmg=20% (sweet), 10% (sour)
|fairdmg=20% (sweet), 10% (sour)
|fairdesc=Kicks forward. If the opponent is hit at the tip of Zelda's foot, it zaps them ''very'' powerfully, in a way similar to Captain Falcon's [[Knee Smash]]. Has transcendent priority.  
|fairdesc=Kicks forward. If the opponent is hit at the tip of Zelda's foot, it zaps them ''very'' powerfully, in a way similar to Captain Falcon's [[Knee Smash]]. Has transcendent priority.  
|bairname=[[Lightning Kick]]
|bairname=Reverse Lightning Kick
|bairdmg=20% (sweet), 10% (sour)
|bairdmg=20% (sweet), 10% (sour)
|bairdesc=Virtually identical to her forward aerial but in a different direction and with slightly less startup lag. Has transcendent priority. A bit faster than her forward Lightning Kick, so it can be used twice in a short hop.
|bairdesc=Virtually identical to her forward aerial but in a different direction and with slightly less startup lag. Has transcendent priority. A bit faster than her forward Lightning Kick, so it can be used twice in a short hop.
|uairname= 
|uairname=Condensed Blast
|uairdmg=13%
|uairdmg=13%
|uairdesc=Releases a giant fireball that causes an explosion above Zelda. Has very high power, being the fifth strongest up aerial in ''Melee''. Has transcendent priority.
|uairdesc=Releases a giant fireball that causes an explosion above Zelda. Has very high power, being the fifth strongest up aerial in ''Melee''. Has transcendent priority.
|dairname= 
|dairname=Meteor Heel
|dairdmg=7% (foot), 8% (leg)
|dairdmg=7% (foot), 8% (leg)
|dairdesc=Thrusts her foot downwards. A very weak [[meteor smash]].
|dairdesc=Thrusts her foot downwards. A very weak [[meteor smash]].
|grabname= 
|grabname=Magical Hold
|grabdesc=
|grabdesc=
|pummelname= 
|pummelname=Hex
|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=Zaps her foe.
|pummeldesc=Zaps her foe.
|fthrowname= 
|fthrowname=Levitation
|fthrowdmg=12%
|fthrowdmg=12%
|fthrowdesc=Launches her foe forward, above average power.
|fthrowdesc=Launches her foe forward, above average power.
|bthrowname= 
|bthrowname=Reverse Levitation
|bthrowdmg=11%
|bthrowdmg=11%
|bthrowdesc=Similar to her forward throw, only directly behind her.
|bthrowdesc=Similar to her forward throw, only directly behind her.
|uthrowname= 
|uthrowname=Levitation Launch
|uthrowdmg=11%
|uthrowdmg=11%
|uthrowdesc=Thrusts foe to the sky. Has the ability to chain throw fast-falling opponents at low percents.
|uthrowdesc=Thrusts foe to the sky. Has the ability to chain throw fast-falling opponents at low percents.
|dthrowname= 
|dthrowname=Plasma Beat
|dthrowdmg=2% (hits 1-4), 2% (throw)
|dthrowdmg=2% (hits 1-4), 2% (throw)
|dthrowdesc=Drops foe and zaps them, sending the foe behind her with weak knockback.
|dthrowdesc=Drops foe and zaps them, sending the foe behind her with weak knockback.