Zelda (SSBM): Difference between revisions

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Zelda does terribly against characters who have much higher range and movement speed than her, most notably {{SSBM|Marth}}, and {{SSBM|Sheik}}. Ironically, Sheik is considered to be arguably her most troublesome matchup; Zelda has no recourse against Sheik's down throw, superior aerials/tilts, and needles, all of which contribute to her losing both the neutral and punish game. She similarly struggles with characters who can KO her off of the upper blast zones, exploit her abysmal approach, or edgeguard her with ease, such as {{SSBM|Jigglypuff}}, {{SSBM|Captain Falcon}}, or {{SSBM|Pikachu}}.
Zelda does terribly against characters who have much higher range and movement speed than her, most notably {{SSBM|Marth}}, and {{SSBM|Sheik}}. Ironically, Sheik is considered to be arguably her most troublesome matchup; Zelda has no recourse against Sheik's down throw, superior aerials/tilts, and needles, all of which contribute to her losing both the neutral and punish game. She similarly struggles with characters who can KO her off of the upper blast zones, exploit her abysmal approach, or edgeguard her with ease, such as {{SSBM|Jigglypuff}}, {{SSBM|Captain Falcon}}, or {{SSBM|Pikachu}}.


She does have a few advantages against some high-tier characters. For the fast-falling characters such as Falco, Fox and Captain Falcon, she has a chainthrow and a kill confirm against them. Zelda also has a few tools to deal againsnt their fast approaches, especially if they try to land with aerials. Zelda also possess some utility with her lightning kicks against light-weight characters, such as Peach and Jigglypuff. As most of the time, trading aerials with them will be favorable due to its high damage and kill power. On the other hand, they can easily retaliate with their consistent overall moveset, making it difficult for Zelda to land her lightning kicks. She does need multiple reads to hold equal footing against the vast majority of the cast.
She does have a few advantages against some high-tier characters. For the fast-falling characters such as Falco, Fox and Captain Falcon, she has a chainthrow and a kill confirm against them. Zelda also has a few tools to deal againsnt their fast approaches, especially if they try to land with aerials. Zelda also possess some utility with her lightning kicks against light-weight characters, such as Peach and Jigglypuff. As most of the time, trading aerials with them will be favorable due to its high damage, disjointed hitbox and kill power. On the other hand, they can easily retaliate with their consistent overall moveset, making it difficult for Zelda to land her lightning kicks. She does need multiple reads to hold equal footing against the vast majority of the cast.


Zelda has also been notorious against the Ice-Climblers. Her powerful moves are able to separate the two quite easily, wich gives her alot of advantage. This machup is by definition favorable for Zelda, by the fact that one of the best Ice-Climbers player got 4 stocked by TheLake.
Zelda has also been notorious against the Ice-Climblers. Her powerful moves are able to separate the two quite easily, wich gives her alot of advantage. This machup is by definition favorable for Zelda, by the fact that one of the best Ice-Climbers player got 4 stocked by TheLake.
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