Zelda (SSBM): Difference between revisions

2,636 bytes added ,  1 month ago
→‎Most historically significant players: unless there’s a lot of good results to back up the claim with UmbreonMow, I’m going to remove them. I don’t really take “best in early meta” seriously anymore unless it’s actually well-documented. The most I can find are random games on YouTube.
(Re-inserting this segment right there. False info to assume she gets out classed by other low tiers. Zelda has multiple definitive wins against the best players of each low / bottom tier characters. Added to Zeldas recent win on top 50 player, and other multiple wins on top 100s... Self explanatory.)
Tag: Mobile edit
(→‎Most historically significant players: unless there’s a lot of good results to back up the claim with UmbreonMow, I’m going to remove them. I don’t really take “best in early meta” seriously anymore unless it’s actually well-documented. The most I can find are random games on YouTube.)
 
(15 intermediate revisions by 8 users not shown)
Line 19: Line 19:
Jun Mizusawa reprises her role as Zelda from ''Ocarina of Time'' in the game.
Jun Mizusawa reprises her role as Zelda from ''Ocarina of Time'' in the game.


Currently, Zelda is 24th on the tier list, the lowest-ranked character in D-tier. Zelda's positive attributes include several powerful attacks, with the most notable being her [[Lightning Kick]]. Zelda's primary weakness, however, is her poor mobility; she possesses (along with Jigglypuff) the slowest dash speed in the game, and is a slow-faller. These attributes, combined with her very high [[traction]], result in her possessing the shortest [[wavedash]] in the game (alongside Peach). Additionally, despite Zelda's long range on her recovery, it is fairly predictable and easily edgeguarded and/or edgehogged due to its awkward endlag. All of these factors contribute to Zelda having terrible matchups against most pf the cast, although many recent developments have been made that may positively impact her ability to perform in the modern meta.
Currently, Zelda is 24th on the tier list, the lowest-ranked character in D-tier. Zelda's positive attributes include several powerful attacks, with the most notable being her [[Lightning Kick]]. Zelda's primary weakness, however, is her poor mobility; she possesses (along with Jigglypuff) the slowest dash speed in the game, and falls slowly. These attributes, combined with her very high [[traction]], result in her possessing the shortest [[wavedash]] in the game (alongside Peach). Additionally, despite Zelda's long range on her recovery move, [[Farore's Wind]], which can also be angled, it is fairly predictable and easily edgeguarded and/or edgehogged due to its awkward endlag, and it also lacks a hitbox when she reappears, leaving her vulnerable to punishes when he tries to land. All of these factors contribute to Zelda having terrible matchups against most of the cast.


==Attributes==
==Attributes==
Line 44: Line 44:
|game=SSBM
|game=SSBM
|neutralcount=1
|neutralcount=1
|neutralname= 
|neutralname=Short Flash ({{ja|ショートフラッシュ|Shōto Furasshu}})
|neutral1dmg=2% (hits 1-3)
|neutral1dmg=2% (hits 1-3)
|neutraldesc=Zaps magic quickly from her palm, in a similar fashion to {{SSBM|Ganondorf}}'s neutral attack. Has [[transcendent priority]].
|neutraldesc=Zaps magic quickly from her palm, in a similar fashion to {{SSBM|Ganondorf}}'s neutral attack. Has [[transcendent priority]]. Slowest neutral attack in ''Melee'', hitting on frame 11.
|ftiltname= 
|ftiltname=Mystic Swipe ({{ja|ミスティックスワイプ|Misutikku Suwaipu}})
|ftiltdmg=13% (hand), 12% (arm), 11% (shoulder)
|ftiltdmg=13% (hand), 12% (arm), 11% (shoulder)
|ftiltdesc=Swipes her hand forward with sparks. Has transcendent priority. Can be angled up or down. Second strongest forward tilt in ''Melee'', only beaten by {{SSBM|Bowser}}'s sweetspotted [[forward tilt]]. The hitbox on Zelda's hand sends the opponent behind her.
|ftiltdesc=Swipes her hand forward with sparks. Has transcendent priority. Can be angled up or down. Second strongest forward tilt in ''Melee'', only beaten by {{SSBM|Bowser}}'s sweetspotted [[forward tilt]]. The hitbox on Zelda's hand sends the opponent behind her.
|utiltname= 
|utiltname=Protective Sweep ({{ja|プロテクティブスイープ|Purotekutibu Suīpu}})
|utiltdmg=11%
|utiltdmg=11%
|utiltdesc=Waves her hand, filled with sparks, in an arc above her head. Surprisingly powerful and the hitbox lasts for a long time, so it is an excellent anti-air. Has transcendent priority.
|utiltdesc=Waves her hand, filled with sparks, in an arc above her head. Surprisingly powerful and the hitbox lasts for a long time, so it is an excellent anti-air. Has transcendent priority.
|dtiltname= 
|dtiltname=Trip ({{ja|トリップ|Torippu}})
|dtiltdmg=8% (leg), 7% (foot)
|dtiltdmg=8% (leg), 7% (foot)
|dtiltdesc=Thrusts her foot out quickly from under her dress. Can [[meteor smash]] opponents who hit her leg and grounded opponents who hit the tip of her foot. Airborne opponents who hit her foot will be launched upwards.
|dtiltdesc=Thrusts her foot out quickly from under her dress. Can [[meteor smash]] opponents who hit her leg and grounded opponents who hit the tip of her foot. Airborne opponents who hit her foot will be launched upwards.
|dashname= 
|dashname=Magical Push ({{ja|マジカルプッシュ|Majikaru Pusshu}})
|dashdmg=13% (clean body), 9% (clean hands), 8% (late body), 7% (late hands)
|dashdmg=13% (clean body), 9% (clean hands), 8% (late body), 7% (late hands)
|dashdesc=Shoves her hands in front, with magic sparks coming out them. Has transcendent priority.
|dashdesc=Shoves her hands in front, with magic sparks coming out them. Has transcendent priority.
|fsmashname= 
|fsmashname=Shining Palm ({{ja|シャイニングパーム|Shainingu Pōmu}})
|fsmashdmg={{ChargedSmashDmgSSBM|1}} (hits 1-4), {{ChargedSmashDmgSSBM|14}} (hit 5)
|fsmashdmg={{ChargedSmashDmgSSBM|1}} (hits 1-4), {{ChargedSmashDmgSSBM|14}} (hit 5)
|fsmashdesc=Sends out a fierce jab of magic in front of her in a similar fashion to Mario's. Hits multiple times, with the final hit having launching opponents away. This attack is powerful, but can be SDI'd out of, which is somewhat difficult to land all 5 hits. Has transcendent priority.
|fsmashdesc=Sends out a fierce jab of magic in front of her in a similar fashion to Mario's. Hits multiple times, with the final hit having launching opponents away. This attack is powerful, but can be SDI'd out of, which is somewhat difficult to land all 5 hits. Has transcendent priority.
|usmashname= 
|usmashname=Power Sweep ({{ja|パワースイープ|Pawā Suīpu}})
|usmashdmg={{ChargedSmashDmgSSBM|1}} (hits 1-11), {{ChargedSmashDmgSSBM|5}} (hits 12)
|usmashdmg={{ChargedSmashDmgSSBM|1}} (hits 1-11), {{ChargedSmashDmgSSBM|5}} (hits 12)
|usmashdesc=Waves her hand in an arch similar to her up tilt three times. A powerful move if all hits manage to connect. It comes out on frame 5, making it the fastest up smash in the game. This subsequently means that it can good out-of-shield option, but it can be SDI'd out of, similarly to her forward smash, in addition to possessing incredibly short horizontal range.
|usmashdesc=Waves her hand in an arch similar to her up tilt three times. A powerful move if all hits manage to connect. It comes out on frame 5, making it the fastest up smash in the game. This subsequently means that it can good out-of-shield option, but it can be SDI'd out of, similarly to her forward smash, in addition to possessing incredibly short horizontal range.
|dsmashname= 
|dsmashname=Compass Spin ({{ja|コンパススピン|Konpasu Supin}})
|dsmashdmg={{ChargedSmashDmgSSBM|11}}
|dsmashdmg={{ChargedSmashDmgSSBM|11}}
|dsmashdesc=Quickly kicks both sides of herself. Short range with a slightly disjointed hitbox and poor power, but is the fastest down-smash in the game, coming out at frame 4 and only having 31 total frames. Has transcendent priority. Zelda's leg is intangible when she delivers both kicks.
|dsmashdesc=Quickly kicks both sides of herself. Short range with a slightly disjointed hitbox and poor power, but is the fastest down-smash in the game, coming out at frame 4 and only having 31 total frames. Has transcendent priority. Zelda's leg is intangible when she delivers both kicks.
|nairname= 
|nairname=Magic Spin ({{ja|マジックスピン|Majikku Supin}})
|nairdmg=2-3% (hits 1-5), 5% (hit 6)
|nairdmg=2-3% (hits 1-5), 5% (hit 6)
|nairdesc=Spins in place while emitting magic sparks from her hands. Many hitboxes, good for spacing. Has transcendent priority. It may be DI'd out of.
|nairdesc=Spins in place while emitting magic sparks from her hands. Many hitboxes, good for spacing. Has transcendent priority. It may be DI'd out of.
|fairname=[[Lightning Kick]]
|fairname=[[Lightning Kick]] ({{ja|稲妻キック|Inazuma Kikku}})
|fairdmg=20% (sweet), 10% (sour)
|fairdmg=20% (sweet), 10% (sour)
|fairdesc=Kicks forward. If the opponent is hit with the glowing spark at the tip of Zelda's foot, it zaps them ''very'' powerfully, in a way similar to Captain Falcon's [[Knee Smash]]. Has transcendent priority.
|fairdesc=Kicks forward. If the opponent is hit with the glowing spark at the tip of Zelda's foot, it zaps them ''very'' powerfully, in a way similar to Captain Falcon's [[Knee Smash]]. Has transcendent priority.
|bairname=[[Lightning Kick]]
|bairname=Reverse Lightning Kick ({{ja|逆稲妻キック|Gyaku Inazuma Kikku}})
|bairdmg=20% (sweet), 10% (sour)
|bairdmg=20% (sweet), 10% (sour)
|bairdesc=Virtually identical to her forward aerial but in a different direction and with slightly less startup lag. Has transcendent priority. A bit faster than her forward Lightning Kick, so it can be used twice in a short hop.
|bairdesc=Virtually identical to her forward aerial but in a different direction and with slightly less startup lag. Has transcendent priority. A bit faster than her forward Lightning Kick, so it can be used twice in a short hop.
|uairname= 
|uairname=Condensed Blast ({{ja|コンデンスブラスト|Kondensu Burasuto}})
|uairdmg=13%
|uairdmg=13%
|uairdesc=Releases a giant fireball that causes an explosion above Zelda. Can be used to [[shark]] opponents on the stage when Zelda is recovering. Has very high power, being the fifth strongest up aerial in ''Melee''. Has transcendent priority.
|uairdesc=Releases a giant fireball that causes an explosion above Zelda. Can be used to [[shark]] opponents on the stage when Zelda is recovering. Has very high power, being the fifth strongest up aerial in ''Melee''. Has transcendent priority.
|dairname=Meteor Heel
|dairname=Meteor Heel ({{ja|マイルドメテオヒール|Mairudo Meteo Hīru}}, ''Mild Meteor Heel'')
|dairdmg=7% (foot), 8% (leg)
|dairdmg=7% (foot), 8% (leg)
|dairdesc=Thrusts her foot downwards. A very weak [[meteor smash]].
|dairdesc=Thrusts her foot downwards. A very weak [[meteor smash]].
|grabname= 
|grabname=Magical Hold ({{ja|マジカルホールド|Majikaru Hōrudo}})
|grabdesc=
|grabdesc=
|pummelname= 
|pummelname=Hex ({{ja|ヘックス|Hekkusu}})
|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=Zaps her foe.
|pummeldesc=Zaps her foe.
|fthrowname= 
|fthrowname=Levitation ({{ja|浮上|Fujō}})
|fthrowdmg=12%
|fthrowdmg=12%
|fthrowdesc=Launches her foe forward, above average power.
|fthrowdesc=Launches her foe forward, above average power.
|bthrowname= 
|bthrowname=Reverse Levitation ({{ja|逆浮上|Gyaku Fujō}})
|bthrowdmg=11%
|bthrowdmg=11%
|bthrowdesc=Similar to her forward throw, only directly behind her.
|bthrowdesc=Similar to her forward throw, only directly behind her.
|uthrowname= 
|uthrowname=Levitation Launch ({{ja|浮上打ち上げ|Fujō Uchiage}})
|uthrowdmg=11%
|uthrowdmg=11%
|uthrowdesc=Thrusts foe to the sky. Has the ability to chain throw fast-falling opponents at low percents.
|uthrowdesc=Thrusts foe to the sky. Has the ability to chain throw fast-falling opponents at low percents.
|dthrowname= 
|dthrowname=Plasma Beat ({{ja|プラズマビート|Purazuma Bīto}})
|dthrowdmg=2% (hits 1-4), 2% (throw)
|dthrowdmg=2% (hits 1-4), 2% (throw)
|dthrowdesc=Drops foe and zaps them, sending the foe behind her with weak knockback.
|dthrowdesc=Drops foe and zaps them, sending the foe behind her with weak knockback.
Line 123: Line 123:
|dsname=Transform
|dsname=Transform
|dsdmg=0%
|dsdmg=0%
|dsdesc=Transforms into {{SSBM|Sheik}}
|dsdesc=Transforms into {{SSBM|Sheik}}.
}}
 
===Stats===
'''NTSC'''
{{Attributes
|cast = 26
|weight = 90
|rweight = 12-14
|dash = 1.1
|rdash = 25
|run = 1.1
|rrun = 25-26
|walk = 0.7
|rwalk = 25-26
|trac = 0.1
|rtrac = 1-4
|airfric = 0.005
|rairfric = 21-26
|air = 0.95
|rair = 10
|baseaccel = 0.01
|rbaseaccel = 25-26
|addaccel = 0.038
|raddaccel = 12
|gravity = 0.066
|rgravity = 25
|fall = 1.4
|rfall = 24-25
|ff = 1.85
|rff = 25
|jumpsquat = 6
|rjumpsquat = 23-25
|jumpheight = 31.262
|rjumpheight = 18
|shorthop = 18.337
|rshorthop = 3
|djump = 21.444
|rdjump = 19
}}
 
'''PAL'''
{{Attributes
|cast = 26
|weight = 90
|rweight = 12-14
|dash = 1.1
|rdash = 25
|run = 1.1
|rrun = 25-26
|walk = 0.7
|rwalk = 25-26
|trac = 0.1
|rtrac = 1-4
|airfric = 0.005
|rairfric = 21-26
|air = 0.95
|rair = 9
|baseaccel = 0.01
|rbaseaccel = 25-26
|addaccel = 0.038
|raddaccel = 12
|gravity = 0.066
|rgravity = 25
|fall = 1.4
|rfall = 24-25
|ff = 1.85
|rff = 25
|jumpsquat = 6
|rjumpsquat = 23-25
|jumpheight = 31.262
|rjumpheight = 18
|shorthop = 18.337
|rshorthop = 3
|djump = 21.444
|rdjump = 19
}}
}}


Line 136: Line 211:
|desc-1=Flips her hair back.
|desc-1=Flips her hair back.
|desc-2=Makes a thinking gesture.
|desc-2=Makes a thinking gesture.
|desc-3=Turns her body away.
|desc-3=Turns her body away, while putting her right arm on her left. This pose is similar to the one she makes in her artwork, and near the end of ''Ocarina of Time''.
|image-1=Zelda Idle Pose Melee 1.gif
|image-1=Zelda Idle Pose Melee 1.gif
|image-2=Zelda Idle Pose Melee 2.gif
|image-2=Zelda Idle Pose Melee 2.gif
Line 164: Line 239:
:''See also: ''[[:Category:Zelda players (SSBM)]]''
:''See also: ''[[:Category:Zelda players (SSBM)]]''


*{{Sm|Kalne|Japan}} - [[Sheilda|Co-mains Zelda and Sheik]]. Has multiple top 8 at Japanese locals such as [[MasterHand]], and a win over {{Sm|Takuwan}}. Ranked 37th on the [[Japan SSBM Rank 2019]].
*{{Sm|Kalne|Japan}} - [[Sheilda|Co-mains Zelda and Sheik]]. Has multiple top 8 at Japanese locals such as [[MasterHand]] and was ranked 37th on the [[Japan SSBM Rank 2019]], becoming one of the few times a Zelda player has ranked on a country ranking.
*{{Sm|Narcissa|USA}} - Peaked at 2nd on the [[Chicago Power Rankings]], won [http://challonge.com/sgdq2013melee SGDQ 2013] and placed high at many [[Show Me Your Moves]] locals, later switched to Roy and became inactive.
*{{Sm|Narcissa|USA}} - A Zelda player who was considered one of the best in North America and peaked at 2nd on the [[Chicago Power Rankings]]. Won [http://challonge.com/sgdq2013melee SGDQ 2013], placed 65th at {{Trn|EVO 2015}}, and placed high at many [[Show Me Your Moves]] locals. She later switched to Roy before becoming inactive from competition.
*{{Sm|Rienne|USA}} - Created [https://www.profaneto.me/2017/07/the-profane-tome-index.html The Profane Tome], which is considered a "bible" for Zelda players. Is generally considered to be the best Zelda in the world at the moment. Has wins over {{Sm|Aura}}, {{Sm|Nicki}}, and {{Sm|Mekk}}.
*{{Sm|Rienne|USA}} - Created [https://www.profaneto.me/2017/07/the-profane-tome-index.html The Profane Tome], which is considered a "bible" for Zelda players. Is generally considered to be the best Zelda in the world at the moment, having wins over top players such as {{Sm|Aura}}, {{Sm|Nicki}}, and {{Sm|Mekk}}.
*{{Sm|The Lake|USA}} - The best Zelda player in the world prior to his death. Placed 9th at {{Trn|Fight Pitt VI}} and 25th at {{Trn|The Big House}}. Ranked 8th on [[Pittsburgh Power Rankings]] in 2017, peaked at 4th; 4-stocked {{Sm|Nintendude}} in a tournament match.<ref>{{cite web|url=https://youtu.be/8RM-J9V8iP4|title=Nintendude Vs. The Lake}}</ref>
*{{Sm|The Lake|USA}} - The best Zelda player of all-time. He became a respected player in Pittsburgh, ranking as high as 4th on the [[Pittsburgh Power Rankings]] and has one of the most famous Zelda clips with his 4-stock over {{Sm|Nintendude}} in a tournament match.<ref>{{cite web|url=https://youtu.be/8RM-J9V8iP4|title=Nintendude Vs. The Lake}}</ref> Outside of this, he holds the best Zelda results at notable regionals and majors, placing 25th at {{Trn|The Big House}} and 33rd at {{Trn|Revival of Melee 3}}. He passed away in October of 2022.
*{{Sm|UmbreonMow|USA}} - Considered the best Zelda in the early meta. Currently inactive.


===Tier placement and history===
===Tier placement and history===
Line 175: Line 249:
Zelda is currently ranked 24th on the thirteenth tier list, in what is her lowest standing on the list thus far. Prior to the ranking, she was ranked 22nd, with some smashers disputing whether this was an accurate assessment; {{Sm|Mew2King}} notably believed that Zelda [http://www.eventhubs.com/news/2014/may/02/kirby-and-zelda-are-two-worst-characters-melee-pichu-highly-underrated-mew2king-discusses-his-super-smash-bros-tier-list-pt-1/ was one of the two worst characters in the game], citing her poor frame data and awful approach in his assessment.
Zelda is currently ranked 24th on the thirteenth tier list, in what is her lowest standing on the list thus far. Prior to the ranking, she was ranked 22nd, with some smashers disputing whether this was an accurate assessment; {{Sm|Mew2King}} notably believed that Zelda [http://www.eventhubs.com/news/2014/may/02/kirby-and-zelda-are-two-worst-characters-melee-pichu-highly-underrated-mew2king-discusses-his-super-smash-bros-tier-list-pt-1/ was one of the two worst characters in the game], citing her poor frame data and awful approach in his assessment.


Zelda has made little impact in tournaments from the start of the metagame, with relatively few dedicated mains. Her only modern players are semi-active at best, and usually do not place high enough to earn money in large tournaments without also using a better character. Additionally, many of the historically best Zeldas, most notably {{Sm|Narcissa}} and the {{Sm|The Lake}}, have stopped playing the game entirely. Usually, the only time when Zelda shows up in top level play is when Sheik players transform into her off-stage to take advantage of her longer [[recovery]] where they would otherwise not be able to recover; if the opponent is aggressive enough, they may be forced to fight as her until an opportunity to transform back is available.
Zelda has made little impact in tournaments from the start of the metagame, with relatively few dedicated mains. Her only modern players are semi-active at best, and usually do not place high enough to earn money in large tournaments without also using a better character. Additionally, many of the historically best Zeldas, most notably {{Sm|Narcissa}} stopped playing the game entirely, and {{Sm|The Lake}} has since passed away. Usually, the only time when Zelda shows up in top level play is when Sheik players transform into her off-stage to take advantage of her longer [[recovery]] where they would otherwise not be able to recover; if the opponent is aggressive enough, they may be forced to fight as her until an opportunity to transform back is available.


==In 1-P Mode==
==In 1-P Mode==
Line 271: Line 345:
**Additionally, her official artwork and character select portrait is based on one of her idle poses.
**Additionally, her official artwork and character select portrait is based on one of her idle poses.
*Zelda has the largest amount of moves with transcendent priority in ''Melee'', with 13.
*Zelda has the largest amount of moves with transcendent priority in ''Melee'', with 13.
*Despite her design being based on her ''Ocarina of Time'' incarnation, if one looks closely, Zelda wears high-heels instead of brown boots as seen in her ''Smash'' trophies (which are retained in her later designs/appearances).
*Despite her design being based on her ''Ocarina of Time'' incarnation, her brodice is pink instead of purple, and if one looks closely, Zelda wears high-heels instead of brown boots as seen in her ''Smash'' trophies (which are retained in her later designs/appearances).
*Oddly, a CPU Zelda in Training mode set to the "Stand" CPU mode will still occasionally transform into Sheik.
*Oddly, a CPU Zelda in Training mode set to the "Stand" CPU mode will still occasionally transform into Sheik.
*Although not considered a clone, several of Zelda's non-attack animations are taken directly from Peach, such as her idle, walking, shielding, rolling, and jumping animations.
*Although not considered a clone, several of Zelda's non-attack animations are taken directly from Peach, such as her idle, crouching, walking, shielding, rolling, and jumping animations.


==References==
==References==
4,215

edits