Yoshi (SSBM): Difference between revisions

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According to the most recent character matchup chart, Yoshi has terrible matchups all around. He was thought to only have an advantageous matchup against one character, {{SSBM|Kirby}}, while he was hard [[counter]]ed by five characters (three of which are in the top tier), countered by ten characters, and soft countered by three characters. He was thought to have even matchups with only six characters, most of whom were in the low tier. Yoshi's strengths were not as prevalent at the time due to his stagnant metagame, causing professionals to weigh his poor range and recovery heavily against him. Characters who could exploit these weaknesses, such as {{SSBM|Fox}}, {{SSBM|Falco}}, {{SSBM|Sheik}},  {{SSBM|Peach}}  and {{SSBM|Samus}}, were thought to have clearly winning chances against him.
According to the most recent character matchup chart, Yoshi has terrible matchups all around. He was thought to only have an advantageous matchup against one character, {{SSBM|Kirby}}, while he was hard [[counter]]ed by five characters (three of which are in the top tier), countered by ten characters, and soft countered by three characters. He was thought to have even matchups with only six characters, most of whom were in the low tier. Yoshi's strengths were not as prevalent at the time due to his stagnant metagame, causing professionals to weigh his poor range and recovery heavily against him. Characters who could exploit these weaknesses, such as {{SSBM|Fox}}, {{SSBM|Falco}}, {{SSBM|Sheik}},  {{SSBM|Peach}}  and {{SSBM|Samus}}, were thought to have clearly winning chances against him.


With new innovations in Yoshi's metagame, however, many of these matchups have since been considered outright inaccurate. Developments in Yoshi's punish game have showed that he has the ability to consistently combo and edgeguard his then-perceived counters, and that his defensive game is not as bad as once thought, primarily due to the greater use of Yoshi's unique light shield and the prevalence of [[shield drop]]ping. As a result of this, many of his matchups, especially against {{SSBM|Marth}} and {{SSBM|Ice Climbers}}, are greatly debated, with even top professionals of said characters claiming Yoshi has the tools to have an even or even winning matchup again them. This forces even characters ranked higher than Yoshi to respect and play precisely against him to maintain their advantages they have against Yoshi in the neutral game. Owing to all of these factors, Yoshi's matchup spread is expected to improve significantly in the next iteration.
With new innovations in Yoshi's metagame, however, many of these matchups have since been considered outright inaccurate. Developments in Yoshi's punish game have showed that he has the ability to consistently combo and edgeguard his then-perceived counters, and that his defensive game is not as bad as once thought, primarily due to the greater use of Yoshi's unique light shield and the prevalence of [[shield drop]]ping. As a result of this, many of his matchups, especially against {{SSBM|Marth}} and {{SSBM|Ice Climbers}}, are greatly debated, with even top professionals of said characters claiming Yoshi has the tools to have an even or even winning matchup against them. This forces even characters ranked higher than Yoshi to respect and play precisely against him to maintain their advantages they have against Yoshi in the neutral game. Owing to all of these factors, Yoshi's matchup spread is expected to improve significantly in the next iteration.


===Notable players===
===Notable players===
Anonymous user