Yoshi (SSBB): Difference between revisions

no edit summary
No edit summary
Tag: Mobile edit
No edit summary
Tag: Mobile edit
Line 30: Line 30:
Yoshi has received noticeable buffs, such as a much better grab game due to his new air release option on a large portion of the cast and his new effective pivot grab, his superior mobility especially in the air, a majorly improved [[recovery]] due to him now performing a small jump when using Egg Throw and he was initially considered to be overall greatly buffed in the transition from ''Melee'' to ''Brawl'' due to him being thought as a low tier character, or even among the worst. However, as Yoshi's metagame in Melee developed, he is much better that he was thought to be before, while the changes caused by the transition to '' Brawl'' caused him to be significantly nerfed.  
Yoshi has received noticeable buffs, such as a much better grab game due to his new air release option on a large portion of the cast and his new effective pivot grab, his superior mobility especially in the air, a majorly improved [[recovery]] due to him now performing a small jump when using Egg Throw and he was initially considered to be overall greatly buffed in the transition from ''Melee'' to ''Brawl'' due to him being thought as a low tier character, or even among the worst. However, as Yoshi's metagame in Melee developed, he is much better that he was thought to be before, while the changes caused by the transition to '' Brawl'' caused him to be significantly nerfed.  


Yoshi has received several big direct nerfs, and the new mechanics introduced in''Brawl'' overall plauged him. His KO potential was drastically reduced, as the severely decreased knockback to many of his attacks, most notably his smash attacks, sweetspotted forward aerial and [[Yoshi Bomb]] and damage to his down air leave him capable of KOing reliably only with his now weak forward smash, his neutral aerial and his up aerial, while [[Egg Roll]] no longer gives him horizontal distance, making it useless for recovering and removes its utility outside of momentum canceling, and the drastic changes applied to his double jump and worsened comboing ability due to the loss of [[double jump canceling]] and the addition of the hitstun canceling have harmed Yoshi very significantly. Yoshi's biggest nerf however is his already abysmal[[shield]]. His shield is significantly worse going from being different but still useful in ''Melee'' to being almost unusable compared to the rest of the cast. He still cannot jump out of shield and has lost all his advanced techniques out of shield, which is an exacerbated problem in ''Brawl'''s defensive play, where a character's out of shield game is much more important. This is made worse by the fact that Yoshi now suffers from the same amount of [[shieldstun]] as the rest of the cast. His shield grab while improved from ''Melee'' is still among the slowest in the game and is extremely situational at best. He can also no longer power shield and the removal of light shield also hinders him. The only positives his shield has are the fact it still cannot be shield poked and that he possesses one of the best spotdodges in the game which has had its invincibility increased from ''Melee''. This causes him to have the worst defensive game in Brawl, with terrible out of shield options and the loss of all his advanced techniques.  
Yoshi has received several big direct nerfs, and the new mechanics introduced in ''Brawl'' overall plauged him. His KO potential was drastically reduced, as the severely decreased knockback to many of his attacks, most notably his smash attacks, sweetspotted forward aerial and [[Yoshi Bomb]] and damage to his down air leave him capable of KOing reliably only with his now weak forward smash, his neutral aerial and his up aerial, while [[Egg Roll]] no longer gives him horizontal distance, making it useless for recovering and removes its utility outside of momentum canceling, and the drastic changes applied to his double jump and worsened comboing ability due to the loss of [[double jump canceling]] and the addition of the hitstun canceling have harmed Yoshi very significantly. Yoshi's biggest nerf however is his already abysmal[[shield]]. His shield is significantly worse going from being different but still useful in ''Melee'' to being almost unusable compared to the rest of the cast. He still cannot jump out of shield and has lost all his advanced techniques out of shield, which is an exacerbated problem in ''Brawl'''s defensive play, where a character's out of shield game is much more important. This is made worse by the fact that Yoshi now suffers from the same amount of [[shieldstun]] as the rest of the cast. His shield grab while improved from ''Melee'' is still among the slowest in the game and is extremely situational at best. He can also no longer power shield and the removal of light shield also hinders him. The only positives his shield has are the fact it still cannot be shield poked and that he possesses one of the best spotdodges in the game which has had its invincibility increased from ''Melee''. This causes him to have the worst defensive game in Brawl, with terrible out of shield options and the loss of all his advanced techniques.  


As such, his major buffs don't compensate for the intensity of the nerfs he received, making him a much less effective character than in ''Melee''.  
As such, his major buffs don't compensate for the intensity of the nerfs he received, making him a much less effective character than in ''Melee''.  
Anonymous user