Withdraw: Difference between revisions

54 bytes added ,  11 years ago
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(Who exists in more than one game with that move. In addition, seems better to just say that it acts like a Green Shell and leave it like that. Origin rewrite that fits the other origins yet may seem out of place? Check on effectiveness)
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'''Withdraw''' is {{SSBB|Squirtle}}'s [[side special move]]. Squirtle retreats inside its shell and speeds across the stage, powered by a jet of water shooting out the back of its shell. During this attack, Squirtle's shell behaves like a [[Green Shell]] for a limited amount of time. If another player jumps on Squirtle, the attack ends and Squirtle becomes stuck on its back for a few seconds. Squirtle cannot take damage during Withdraw.
'''Withdraw''' ({{ja|からにこもる}} ''Withdraw to the Shell'') is {{SSBB|Squirtle}}'s [[side special move]]. Squirtle retreats inside its shell and speeds across the stage, powered by a jet of water shooting out the back of its shell. During this attack, Squirtle's shell behaves like a [[Green Shell]] for a limited amount of time. If another player jumps on Squirtle, the attack ends and Squirtle becomes stuck on its back for a few seconds. Squirtle cannot take damage during Withdraw.


It is important, especially for beginners, to note that Withdraw is not a rolling attack like [[Yoshi]]'s [[Egg Roll]] or [[Jigglypuff]]'s [[Rollout]]; Squirtle is unable to change direction on its own or charge the attack beforehand. Spinning up and down hills can alter the speed in which the withdrawn Squirtle will move.  The attack can be cancelled if the control stick is moved at the opposite side that Squirtle is attacking. The invincibility provided by the move is sufficient to block many [[Final Smashes]] that do not involve grabs. [[Marth]]'s [[Critical Hit]] can be negated, but not [[Ike]]'s [[Great Aether]].
It is important, especially for beginners, to note that Withdraw is not a rolling attack like [[Yoshi]]'s [[Egg Roll]] or [[Jigglypuff]]'s [[Rollout]]; Squirtle is unable to change direction on its own or charge the attack beforehand. Spinning up and down hills can alter the speed in which the withdrawn Squirtle will move.  The attack can be cancelled if the control stick is moved at the opposite side that Squirtle is attacking. The invincibility provided by the move is sufficient to block many [[Final Smashes]] that do not involve grabs. [[Marth]]'s [[Critical Hit]] can be negated, but not [[Ike]]'s [[Great Aether]].