Wavedash: Difference between revisions

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(→‎Strategies: Apparently Vududashing is more than just Luigi, so giving it a more general mention than just a single mention on Fireball)
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As touched on previously, wavedashing from a [[jump-cancel]]ed shield increases a player's defensive options, allowing them a quick retreat or attack from their shield. On a similar note, [[Waveshine|wavedashing from a shine]] allows {{SSBM|Fox}} and {{SSBM|Falco}} to perpetuate their [[shine]] combos.
As touched on previously, wavedashing from a [[jump-cancel]]ed shield increases a player's defensive options, allowing them a quick retreat or attack from their shield. On a similar note, [[Waveshine|wavedashing from a shine]] allows {{SSBM|Fox}} and {{SSBM|Falco}} to perpetuate their [[shine]] combos.


One can wavedash directly onto the stage from hanging on the edge by dropping off, immediately double jumping, and then air dodging back on-stage. This technique is commonly known as '''ledge dashing'''. One can waveland onto platforms, a technique often used on three-platform stages such as {{SSBM|Battlefield}} and [[Yoshi's Story]].
One can wavedash directly onto the stage from hanging on the edge by dropping off, immediately double jumping, and then air dodging back on-stage. This technique is commonly known as [[ledgedashing]]. One can waveland onto platforms, a technique often used on three-platform stages such as {{SSBM|Battlefield}} and [[Yoshi's Story]].


{{Anchor|Vududash}}Normally wavedashing and then falling off of an edge of a platform or the stage will result in the character losing their momentum. Performing certain moves during the wavedash before the characters falls can preserve their momentum — the act is called a '''Vududash''' after the one who discovered it, {{Sm|Vudujin}}. The primary application is edgegaurding or closing gaps, with the most well known method of performing it (founded by Vudujin) being {{SSBM|Luigi}}'s [[Fireball]].
{{Anchor|Vududash}}Normally wavedashing and then falling off of an edge of a platform or the stage will result in the character losing their momentum. Performing certain moves during the wavedash before the characters falls can preserve their momentum — the act is called a '''Vududash''' after the one who discovered it, {{Sm|Vudujin}}. The primary application is edgegaurding or closing gaps, with the most well known method of performing it (founded by Vudujin) being {{SSBM|Luigi}}'s [[Fireball]].
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