TheNuttyOne

Joined March 10, 2018
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(don't necessarily agree with that logic, but no reason to delete the image when it will be reuploaded regardless of whether or not Champion Link is separate.)
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====Movesets====
====Movesets====
*'''Mario''': While I don't think Odyssey deserves a complete moveset overhaul (seeing as most of its innovations seem more like gimmicks than a complete redefinition of the series), I do think the Cap Toss lends itself well to his moveset, without allowing him to capture.
*'''Mario''': While I don't think Odyssey deserves a complete moveset overhaul (seeing as most of its innovations seem more like gimmicks than a complete redefinition of the series), I do think the Cap Toss lends itself well to his moveset, without allowing him to capture.
**It could replace '''Cape''' as his side special and trap opponents. Holding the B button would keep Cappy there while Mario can move and use standard attacks.
**It could replace Cape as his side special and trap opponents. Holding the B button would keep Cappy there while Mario can move and use standard attacks.
**I could also see it as a new, unique dash attack or forward smash.
**I could also see it as a new, unique dash attack or forward smash.
*'''Palutena''': Please, please, please redefine which moves are her default moveset so that the professionals won't arbitrarily decide that she's useless.
*'''Palutena''': Please, please, please redefine which moves are her default moveset so that the professionals won't arbitrarily decide that she's useless.
*'''Link''': Similarly, I don't see why people think Link using his Breath of the Wild design automatically means his moveset will be completely redone. After all, his core weapons -- the Master Sword, bow, boomerang, Spin Attack, and bombs -- are still present, and while the runes, Paraglider, Champion powers, and other weapons are neat, I don't see why they deserve a spot on his moveset anymore than Wolf Link or the Sailcloth.
*'''Link''': Similarly, I don't see why people think Link using his Breath of the Wild design automatically means his moveset will be completely redone. After all, his core weapons -- the Master Sword, bow, boomerang, Spin Attack, and bombs -- are still present, and while the runes, Paraglider, Champion powers, and other weapons are neat, I don't see why they deserve a spot on his moveset anymore than Wolf Link or the Sailcloth.
**That said, the Hookshot is questionable. They could keep it despite it not being present in Breath of the Wild, or they could remove it and give him a simple grab. The latter option would make Toon Link more unique, since he could keep his.
**That said, the Hookshot is questionable. They could keep it despite it not being present in Breath of the Wild, or they could remove it and give him a simple grab. The latter option would make Toon Link more unique since he could keep his.
**The Boomerang would also likely be simplified back to a normal boomerang instead of the Gale Boomerang.
**The Boomerang would also likely be simplified back to a normal boomerang instead of the Gale Boomerang.
*'''Zelda''': Zelda's moveset might not need a change even if she gets her Breath of the Wild appearance, seeing as it doesn't really match her design anyway (the spells are from Ocarina of Time and the Phantom is from Spirit Tracks). But there are a few options for her.
*'''Zelda''': Zelda's moveset might not need a change even if she gets her Breath of the Wild appearance, seeing as it doesn't really match her design anyway (the spells are from Ocarina of Time and the Phantom is from Spirit Tracks). But there are a few options for her.
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*'''King Dedede''': King Dedede also could get a new Final Smash. (Maybe one that's actually based on something.)
*'''King Dedede''': King Dedede also could get a new Final Smash. (Maybe one that's actually based on something.)
**Uh, hello? Buff Dedede? Why do you even need to read this sentence?
**Uh, hello? Buff Dedede? Why do you even need to read this sentence?
*'''Lucina''': As mentioned above, I think Lucina has the best chance of being decloned. However, I don't know enough about Awakening or swordfighting to list any specific examples.
*'''Lucina''': As mentioned above, I think Lucina has the best chance of being decloned. However, while I don't know enough about Awakening or swordfighting to list any specific examples, the easiest way to accomplish this would be to simply change the angles and style of her swings. They already did this with Roy by making some of his attacks have backhanded swings.
 
===Stages===
===Stages===
*'''New Donk City''': A traveling stage a la (and likely replacing) Delfino Plaza. It would start on the festival stage, where Pauline and the New Donk Players are. If the current music track is Jump Up, Super Star!, Pauline will be singing along; otherwise, she'll just be standing in the background and watching. Some landmarks it could stop at are in front of town hall, the helipad where the Odyssey lands, the pool on the ceiling, and Mayor Pauline Commemorative Park (where the remains of Mecha-Wiggler could be found and bounced on), among others.
*'''New Donk City''': A traveling stage a la (and likely replacing) Delfino Plaza. It would start on the festival stage, where Pauline and the New Donk Players are. If the current music track is Jump Up, Super Star!, Pauline will be singing along; otherwise, she'll just be standing in the background and watching. Some landmarks it could stop at are in front of town hall, the helipad where the Odyssey lands, the pool on the ceiling, and Mayor Pauline Commemorative Park (where the remains of Mecha-Wiggler could be found and bounced on), among others.
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*'''SR388''': The surface of SR388. Rocky terrain resembling the mouth of a cave on the left side of the screen, with a pool of purple liquid on the right side that will damage players. Alternatively, it could function like a classic Metroid stage and have the purple liquid rise and lower to damage players.
*'''SR388''': The surface of SR388. Rocky terrain resembling the mouth of a cave on the left side of the screen, with a pool of purple liquid on the right side that will damage players. Alternatively, it could function like a classic Metroid stage and have the purple liquid rise and lower to damage players.
*'''Aether Paradise''': Fighters battle on the Aether Paradise dock, with water beneath them. Occasionally, Professor Kukui's boat will arrive to give another platform, but it will eventually leave. Various Pokemon and Aether employees appear in the background.
*'''Aether Paradise''': Fighters battle on the Aether Paradise dock, with water beneath them. Occasionally, Professor Kukui's boat will arrive to give another platform, but it will eventually leave. Various Pokemon and Aether employees appear in the background.
*'''Divine Terminus''': Lord Hyness's battlefield, but shrunken down to give it bottom blastlines. The red spikes in the background appear along the edge and will damage fighters who touch them. Hyness can be seen conducting his ceremony to rebuild the Jamba Heart in the background, with Francisca, Flamberge, and Zan Partizanne occasionally flying past as well.
*'''Divine Terminus''': Lord Hyness's battlefield, but shrunken down to give it bottom blast lines. The red spikes in the background appear along the edge and will damage fighters who touch them. Hyness can be seen conducting his ceremony to rebuild the Jamba Heart in the background, with Francisca, Flamberge, and Zan Partizanne occasionally flying past as well.
*'''Inkopolis Tower''': A fight on top of Inkopolis Tower. Occasionally, the Great Zapfish will fall from the sky and wrap itself around the tower. If a fighter touches it, they will be electrocuted and knocked back slightly. Eventually, the Great Zapfish will be abducted by an Octarian UFO.
*'''Inkopolis Tower''': A fight on top of Inkopolis Tower. Occasionally, the Great Zapfish will fall from the sky and wrap itself around the tower. If a fighter touches it, they will be electrocuted and knocked back slightly. Eventually, the Great Zapfish will be abducted by an Octarian UFO.
*'''Ram Village''': Outside of Mycen's house, which fighters can climb on. There's also an orange tree, which will occasionally drop oranges as food when attacked if items are turned on. Mycen's roof has a lower portion by the door as well as an upper portion and is made up of soft platforms. The stage has no lower blastlines.
*'''Ram Village''': Outside of Mycen's house, which fighters can climb on. There's also an orange tree, which will occasionally drop oranges as food when attacked if items are turned on. Mycen's roof has a lower portion by the door as well as an upper portion and is made up of soft platforms. The stage has no lower blast lines.
*'''Sky Arena''': Max Brass's arena, with his giant head in the background looming over us all. The audience is removed, giving the stage bottom blastlines. The center is slightly raised above the edges, which have railings. The Max Brass statue stretches out over the stage enough to be stood on as a semi-soft platform.
*'''Sky Arena''': Max Brass's arena, with his giant head in the background looming over us all. The audience is removed, giving the stage bottom blast lines. The center is slightly raised above the edges, which have railings. The Max Brass statue stretches out over the stage enough to be stood on as a semi-soft platform.
*'''Remix''': A Rhythm Heaven stage that functions similarly to WarioWare, Inc. The main fight happens on a fairly basic stage in the artstyle of the game, with fighters being taken into well-known Rhythm Heaven minigames. Unlike WarioWare, however, instead of completing the task to get a reward, they must dodge the characters in the game. For example, if they're pulled into Fan Club, the monkeys will damage them by clapping.
*'''Remix''': A Rhythm Heaven stage that functions similarly to WarioWare, Inc. The main fight happens on a fairly basic stage in the art style of the game, with fighters being taken into well-known Rhythm Heaven minigames. Unlike WarioWare, however, instead of completing the task to get a reward, they must dodge the characters in the game. For example, if they're pulled into Fan Club, the monkeys will damage them by clapping.
*'''Snipperclips''': At first a stage with no lower blastlines, the center part of the platform is made up of the purple paper that Snip and Clip must cut through in Make the Cut levels, which will slowly be broken away as attacks hit it. Occasionally, something will fall from the top center of the stage: slime, which will fill any holes in the paper or slide around the top of the stage, slowing down fighters that get stuck in it; a bowling ball, which will break through the paper and meteor smash any fighters underneath it; a basketball, which will bounce in place but can be attacked to fly hazardously around the stage; a pencil, which will fall over and bury fighters that it hits; or a hamster in a ball, who will roll offscreen in a random direction, damaging any fighters he hits. An exclamation point will appear before anything falls. Snip and Clip can be seen in the background in random shapes.
*'''Snipperclips''': At first a stage with no lower blast lines, the center part of the platform is made up of the purple paper that Snip and Clip must cut through in Make the Cut levels, which will slowly be broken away as attacks hit it. Occasionally, something will fall from the top center of the stage: slime, which will fill any holes in the paper or slide around the top of the stage, slowing down fighters that get stuck in it; a bowling ball, which will break through the paper and meteor smash any fighters underneath it; a basketball, which will bounce in place but can be attacked to fly hazardously around the stage; a pencil, which will fall over and bury fighters that it hits; or a hamster in a ball, who will roll offscreen in a random direction, damaging any fighters he hits. An exclamation point will appear before anything falls. Snip and Clip can be seen in the background in random shapes.
*'''Tetris''': Players fight in a giant Tetris puzzle as blocks fall from the sky. If a fighter is crushed by a block, they will be dealt damage and buried. Blocks can be attacked to be destroyed, or will disappear when an entire row is filled like in normal Tetris.
*'''Tetris''': Players fight in a giant Tetris puzzle as blocks fall from the sky. If a fighter is crushed by a block, they will be dealt damage and buried. Blocks can be attacked to be destroyed, or will disappear when an entire row is filled like in normal Tetris.


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*Please make '''Classic Mode''' actually function like 1P Mode from SSB. That is, after all, why it's called ''Classic'' Mode.
*Please make '''Classic Mode''' actually function like 1P Mode from SSB. That is, after all, why it's called ''Classic'' Mode.
*I wouldn't mind another '''Adventure Mode'''.
*I wouldn't mind another '''Adventure Mode'''.
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