Myth

Joined December 16, 2013
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Specials  
Specials  
Neutral Special: Honestly, I was originally just going for the same Neutral Special from Melee… but I wanted to be creative. Using his taunt, Dr. Mario can switch up his Megavitamins. Option #1 is the normal pill from Melee. Option #2 does not make the opponent flinch but gives them a flower on their head, slowly damaging them. Option #3 is a slow but hard hitting pill!  
 
Forward Special: Operates like his cape from Melee.  
Neutral Special: Honestly, I was originally just going for the same Neutral Special from Melee… but I wanted to be creative. Using his taunt, Dr. Mario can switch up his Megavitamins. Option #1 is the normal pill from Melee. Option #2 does not make the opponent flinch but gives them a flower on their head, slowly damaging them. Option #3 is a slow but hard hitting pill!  
Up Special: It also remains the same, however, hits harder.  
 
Down Special: I wanted to mix it up between Mario and Luigi’s. Its got slightly more recovery and slight combo potential.  
Forward Special: Operates like his cape from Melee.  
 
Up Special: It also remains the same, however, hits harder.  
 
Down Special: I wanted to mix it up between Mario and Luigi’s. Its got slightly more recovery and slight combo potential.  
 
Attacks  
Attacks  
Jab: Exactly the same as Melee.  
 
Forward Tilt: Exactly the same as Melee.  
Jab: Exactly the same as Melee.  
Down Tilt: Exactly the same as Melee.  
 
Up Tilt: Exactly the same as Melee.  
Forward Tilt: Exactly the same as Melee.  
Forward Smash: This one has some questionably poor range but makes up for it by hitting harder than Mario’s.  
 
Up Smash: One difference. Dar. Mario can DACUS.  
Down Tilt: Exactly the same as Melee.  
Down Smash: Exactly the same as Melee.  
 
Up Tilt: Exactly the same as Melee.  
 
Forward Smash: This one has some questionably poor range but makes up for it by hitting harder than Mario’s.  
 
Up Smash: One difference. Dar. Mario can DACUS.  
 
Down Smash: Exactly the same as Melee.  
 
Aerials  
Aerials  
Neutral Air: Similar to Melee, this one gets stronger the longer its held out.  
 
Forward Air: Reversal of Melee. Doc gets the Mario’s sweetspot and keeps his sourspot.  
Neutral Air: Similar to Melee, this one gets stronger the longer its held out.  
Back Air: This one is animated like Mario’s from Brawl just to make him look more different. It also hits harder.  
 
Down Air: Has a spike at the end.  
Forward Air: Reversal of Melee. Doc gets the Mario’s sweetspot and keeps his sourspot.  
Up Air: Exactly the same as Melee.  
 
Back Air: This one is animated like Mario’s from Brawl just to make him look more different. It also hits harder.  
 
Down Air: Has a spike at the end.  
 
Up Air: Exactly the same as Melee.  
 
Grabs  
Grabs  
Grab: Can now Dash Attack Cancel Grab.  
 
Pummel: Exactly the same from Melee.  
Grab: Can now Dash Attack Cancel Grab.  
Up Forward Throw: More power.  
 
Back Throw: Exactly the same from Melee.  
Pummel: Exactly the same from Melee.  
Up Throw: More power but slower.  
 
Down Throw: Works like Wario’s. He butt slams them. Its not very strong but has combo potential.  
Up Forward Throw: More power.  
 
Back Throw: Exactly the same from Melee.  
 
Up Throw: More power but slower.  
 
Down Throw: Works like Wario’s. He butt slams them. Its not very strong but has combo potential.  
 
Taunts  
Taunts  
Up Taunt: Dr. Mario pulls out a pill, flips it and catches it. Also, this taunt switches up the effects of his Megavitamins.  
 
Side Taunt: Steps on his foot.  
Up Taunt: Dr. Mario pulls out a pill, flips it and catches it. Also, this taunt switches up the effects of his Megavitamins.  
Down Taunt: Pats his shoulder.  
 
Side Taunt: Steps on his foot.  
 
Down Taunt: Pats his shoulder.  
 
Other  
Other  
Crawl: Dr. Mario can now crawl like Luigi.  
 
Crawl Tilt: He also gains a Crawl Tilt. He kicks in front of him, twice. The first hit barely has any knockback. The second hit sends them upwards, possibly leading into a forward air.  
Crawl: Dr. Mario can now crawl like Luigi.  
Dash Attack: Can now DACUS and cancel into a grab.  
 
Crawl Tilt: He also gains a Crawl Tilt. He kicks in front of him, twice. The first hit barely has any knockback. The second hit sends them upwards, possibly leading into a forward air.  
 
Dash Attack: Can now DACUS and cancel into a grab.  
 
Final Smash  
Final Smash  
Final Smash: I’m sorry but I’m lazy. I know Nintendo might get mad but just take his final smash from Smash 4. If not… make it rain pills from the sky. The pills would hit hard, do a lot of damage and last for ten seconds (is that too long or too short?).
 
Final Smash: I’m sorry but I’m lazy. I know Nintendo might get mad but just take his final smash from Smash 4. If not… make it rain pills from the sky. The pills would hit hard, do a lot of damage and last for ten seconds (is that too long or too short?).


==My Favorite Smash Character and My Least Favorite Smash Character==
==My Favorite Smash Character and My Least Favorite Smash Character==
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