Unused content (SSBU): Difference between revisions

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*An unused model for {{SSBU|Donkey Kong}}'s bongo drums can be found in the game files. Donkey Kong used bongo drums in [[Konga Beat]], his Final Smash in ''Brawl'' and ''Smash 4'', and due to its updated design and textures (despite not being used), it can be assumed that Konga Beat was meant to return for ''Ultimate''. However, Donkey Kong has a new Final Smash in ''Ultimate'', that being [[Jungle Rush]].
*An unused model for {{SSBU|Donkey Kong}}'s bongo drums can be found in the game files. Donkey Kong used bongo drums in [[Konga Beat]], his Final Smash in ''Brawl'' and ''Smash 4'', and due to its updated design and textures (despite not being used), it can be assumed that Konga Beat was meant to return for ''Ultimate''. However, Donkey Kong has a new Final Smash in ''Ultimate'', that being [[Jungle Rush]].
*In {{SSBU|Pac-Man}}’s character trailer, he is shown able to actually ''attack'' the water from his [[Fire Hydrant]], making it completely disappear. However, this is impossible to do in the final game, as the water functions exactly how it did in the previous game.
*In {{SSBU|Pac-Man}}’s character trailer, he is shown able to actually ''attack'' the water from his [[Fire Hydrant]], making it completely disappear. However, this is impossible to do in the final game, as the water functions exactly how it did in the previous game.
**Also in his character trailer, it is shown that attacking the trampoline would turn it green, and it would also put enemies into a helpless state when they jumped on it (regardless of the current level). Both of these changes were removed in the final game.
*In an interview, Sakurai stated that he had plans to lower the run speed for a campy playstyle. However, it was eventually scrapped because he believed it was nearly impossible to tell what was campy. <ref>https://twitter.com/Meshima_/status/1087194909705101312</ref>
*In an interview, Sakurai stated that he had plans to lower the run speed for a campy playstyle. However, it was eventually scrapped because he believed it was nearly impossible to tell what was campy. <ref>https://twitter.com/Meshima_/status/1087194909705101312</ref>
*In the E3 trailer for the game, the part going over [[Perfect Shield|Perfect Shielding]] still uses the old Perfect Shield sound effect from the last [[Super Smash Bros. for Nintendo 3DS|two]] [[Super Smash Bros. for Wii U|games]]. In the final game, this sound was replaced with a more audible sound.
*In the E3 trailer for the game, the part going over [[Perfect Shield|Perfect Shielding]] still uses the old Perfect Shield sound effect from the last [[Super Smash Bros. for Nintendo 3DS|two]] [[Super Smash Bros. for Wii U|games]]. In the final game, this sound was replaced with a more audible sound.
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