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Serpent King (talk | contribs) (Undid edit by Ben Hall: And your source would be?) |
(Undid edit by Serpent King: My source is the literal game code. I've written an explanation in the discussion page.) |
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{{ArticleIcons|ssbb=y|ssb4=yes|unofficial=yes}} | {{ArticleIcons|ssbb=y|ssb4=yes|unofficial=yes}} | ||
[[File:Alternate costume.jpg|thumb|The Mario on the far right can be seen Prat Falling.]] | [[File:Alternate costume.jpg|thumb|The Mario on the far right can be seen Prat Falling.]] | ||
'''Tripping''' ({{ja|転倒|Tentō}}, ''Tumble/fall over''; officially called '''prat falling''' and referred to in game files as '''slipping''') is a gameplay mechanic introduced in ''[[Super Smash Bros. Brawl]]'' in which a fighter trips, falls over, and sits in a prone state with a confused expression. Whenever the [[control stick]] is [[tap]]ped | '''Tripping''' ({{ja|転倒|Tentō}}, ''Tumble/fall over''; officially called '''prat falling''' and referred to in game files as '''slipping''') is a gameplay mechanic introduced in ''[[Super Smash Bros. Brawl]]'' in which a fighter trips, falls over, and sits in a prone state with a confused expression. Whenever the [[control stick]] is [[tap]]ped so that the character performs a [[dash]], there exists a 1% chance that the character will trip. In addition, if the character attempts to perform a turnaround during their run, there is a 1.25% chance that they will trip. Furthermore, certain attacks and [[item]]s can also cause tripping. ''Brawl'' keeps track of the total number of Prat Falls each character or [[name]] has experienced in [[Group Brawl]]s. | ||
[[File:Kirby tripping.jpg|200px|thumb|left|{{SSBB|Kirby}} in his tripped position after stepping on a [[Banana Peel]].]] | [[File:Kirby tripping.jpg|200px|thumb|left|{{SSBB|Kirby}} in his tripped position after stepping on a [[Banana Peel]].]] | ||
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==Causes of tripping== | ==Causes of tripping== | ||
[[File:Brawl-Tripping.gif|thumb|200px|[[Dash-dancing]] is based on the intial dash animation, so tripping can occur during dash-dancing.]] | [[File:Brawl-Tripping.gif|thumb|200px|[[Dash-dancing]] is based on the intial dash animation, so tripping can occur during dash-dancing.]] | ||
*In ''Brawl'', whenever the [[control stick]] is smashed left or right to input a dash, there is a 1% chance for the player to trip. Note that by doing a side-smash or side-special input, they will usually start with some dash frames, so these can also have a 1% chance to trip. | *In ''Brawl'', whenever the [[control stick]] is smashed left or right to input a dash or running-turnaround, there is a 1% / 1.25% chance for the player to trip, respectively. Note that by doing a side-smash or side-special input, they will usually start with some dash frames, so these can also have a 1% chance to trip. | ||
**[[Terrain]] with a lack of traction, such as ice, can increase the chances of tripping. | **[[Terrain]] with a lack of traction, such as ice, can increase the chances of tripping. | ||
*Any attack with more than 55 units of knockback, and an angle that doesn't lift the foe off the ground has a low chance of tripping them. This rate is 13.5% in ''Brawl'', and in version 1.1.4 of ''SSB4'' it was changed to 7%. | *Any attack with more than 55 units of knockback, and an angle that doesn't lift the foe off the ground has a low chance of tripping them. This rate is 13.5% in ''Brawl'', and in version 1.1.4 of ''SSB4'' it was changed to 7%. |
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