Tripping: Difference between revisions

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(Undid edit by Serpent King: My source is the literal game code. I've written an explanation in the discussion page.)
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**[[Terrain]] with a lack of traction, such as ice, can increase the chances of tripping.
**[[Terrain]] with a lack of traction, such as ice, can increase the chances of tripping.
*Any attack with more than 55 units of knockback, and an angle that doesn't lift the foe off the ground has a low chance of tripping them. This rate is 13.5% in ''Brawl'', and in version 1.1.4 of ''SSB4'' it was changed to 7%.
*Any attack with more than 55 units of knockback, and an angle that doesn't lift the foe off the ground has a low chance of tripping them. This rate is 13.5% in ''Brawl'', and in version 1.1.4 of ''SSB4'' it was changed to 7%.
**In addition, some attacks have an additionl trip chance. For example, a move with an additional trip chance of 40% has a combined trip chance of 53.5% (''Brawl'', old ''SSB4'') or 47% (current ''SSB4''). Even with less than 55 units of knockback, moves with a bonus trip chance always add the base trip chance.
**In addition, some attacks have an additional trip chance. For example, a move with an additional trip chance of 40% has a combined trip chance of 53.5% (''Brawl'', old ''SSB4'') or 47% (current ''SSB4''). Even with less than 55 units of knockback, moves with a bonus trip chance always add the base trip chance.
*[[Tingle]] from the [[Assist Trophy]] can summon a banana peel effect, causing constant tripping to all opponents until he leaves the screen.
*[[Tingle]] from the [[Assist Trophy]] can summon a banana peel effect, causing constant tripping to all opponents until he leaves the screen.
*Luigi's [[Negative Zone]] can cause incessant tripping.
*Luigi's [[Negative Zone]] can cause incessant tripping.
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