Tournament rulesets (SSBU): Difference between revisions

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*Final Smash Meter: Off
*Final Smash Meter: Off
*Spirits: Off <ref>Even if Spirits are not used, having them turned on will slightly decrease the hitlag of certain moves. https://twitter.com/Meshima_/status/1389695223194783746</ref>
*Spirits: Off <ref>Even if Spirits are not used, having them turned on will slightly decrease the hitlag of certain moves. https://twitter.com/Meshima_/status/1389695223194783746</ref>
*{{SSBU|Mii Fighter}}s and their respective custom moves are allowed. If they do use custom moves, it will be shown in their name with what number move it is from 1 to 4, in the order shown on the move selection screen (ex. 1111, 2223, 3121).
*{{SSBU|Mii Fighter}}s and their respective custom moves are allowed. If they do use custom moves, it will be shown in their name with what number move it is from 1 to 3, in the order shown on the move selection screen (ex. 1111, 2223, 3121).
*Similar to previous ''Smash'' titles, if time runs out, the winner is first determined by how many stocks remain, and then by the percentage after time is up.
*Similar to previous ''Smash'' titles, if time runs out, the winner is first determined by how many stocks remain, and then by the percentage after time is up.
**If both stock and percentage are the same, or a game ends in both players losing their last stock at the same time, then a tiebreaker is played, which consists of a 1 stock and 3 minute match with the same characters and the same stage.
**If both stock and percentage are the same, or a game ends in both players losing their last stock at the same time, then a tiebreaker is played, which consists of a 1 stock and 3 minute match with the same characters and the same stage.