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*Final Smash Meter: Off | *Final Smash Meter: Off | ||
*Spirits: Off <ref>Even if Spirits are not used, having them turned on will slightly decrease the hitlag of certain moves. https://twitter.com/Meshima_/status/1389695223194783746</ref> | *Spirits: Off <ref>Even if Spirits are not used, having them turned on will slightly decrease the hitlag of certain moves. https://twitter.com/Meshima_/status/1389695223194783746</ref> | ||
*{{SSBU|Mii Fighter}}s and their respective custom moves are allowed. If they do use custom moves, it will be shown in their name with what number move it is from 1 to | *{{SSBU|Mii Fighter}}s and their respective custom moves are allowed. If they do use custom moves, it will be shown in their name with what number move it is from 1 to 3, in the order shown on the move selection screen (ex. 1111, 2223, 3121). | ||
*Similar to previous ''Smash'' titles, if time runs out, the winner is first determined by how many stocks remain, and then by the percentage after time is up. | *Similar to previous ''Smash'' titles, if time runs out, the winner is first determined by how many stocks remain, and then by the percentage after time is up. | ||
**If both stock and percentage are the same, or a game ends in both players losing their last stock at the same time, then a tiebreaker is played, which consists of a 1 stock and 3 minute match with the same characters and the same stage. | **If both stock and percentage are the same, or a game ends in both players losing their last stock at the same time, then a tiebreaker is played, which consists of a 1 stock and 3 minute match with the same characters and the same stage. |
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