Tournament:Sumabato (series): Difference between revisions

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** One counterpick stage ban was added.
** One counterpick stage ban was added.
** For time outs, 'equal importance' was given to air time, damage percent, and number of edge grabs, but the exact criteria have been lost.
** For time outs, 'equal importance' was given to air time, damage percent, and number of edge grabs, but the exact criteria have been lost.
===''Brawl''===
* Legal stages were [[Battlefield]], [[Final Destination]], and [[Smashville]]. Standard stage striking was used. During counterpicking the player could select any of the three stages.<ref>https://web.archive.org/web/20160928215440/http://smashbrothers.info:80/tournament/x/09/event_rule.php</ref>
** Sometime after the end of {{Trn|SumabatoX 9}} and before the start of {{Trn|SumabatoX 15}}, {{SSBB|Yoshi's Island}} was added as a counterpick stage. During counterpicking the player could select any of the four stages.<ref>https://web.archive.org/web/20121113030820/http://smashbrothers.info/tournament/x/event_rule.php</ref>
* Up to SumabatoX 9, the following rules applied:
** If [[Sudden Death]] occurs, it is played out with a ledge grab limit of 1 (grabbing the ledge twice is counted as losing Sudden Death).
** If a game times out (whether there was a stock lead or not) '''or''' if Sudden Death was played (whether the game timed out or not), there is a ledge grab limit of 60 used afterward.
*** If a player grabbed the ledge 61 or more times, that player loses. If both players grabbed the ledge 61 or more times, whoever grabbed the ledge more often loses. These conditions override a time out stock lead or a Sudden Death result. Any ledge grabs performed during Sudden Death do not count toward the 60.
* From SumabatoX 15 onward, the following rules applied (any changes between {{Trn|SumabatoX 10}} and {{Trn|SumabatoX 14}} have been lost):
** The ledge grab limit is lowered to 40. If a game times out and only one player has broken the ledge grab limit (has grabbed the ledge 41 or more times), that player loses regardless of tied stocks or stock lead.
** If a game times out with a stock lead, and neither player or both players have broken the ledge grab limit, whoever has the stock lead wins.
** If a game times out and stocks are tied, and neither player or both players have broken the ledge grab limit, whoever's sum of (damage % + ledge grab count) is lower wins.
** If both players lose their last stock on the same frame, Sudden Death is played out with a ledge grab limit of 1. Sudden Death is not played out in any other case.<ref>https://web.archive.org/web/20160928101008/http://smashbrothers.info/tournament/x/event_rule.php</ref>
* 'Round-trip [[scrooging]]' is banned.
** A player may travel under the stage once (counted when the player reaches the height of the opposite ledge), but then must either inflict damage, take damage, or land on stage (Smashville's moving platform does not count) before being allowed to travel under the stage in the opposite direction.
* Infinite combos cannot be performed past 350%. Infinites that do no damage cannot be continued for more than 3 seconds.
* {{SSBB|Meta Knight}}'s [[Infinite Dimensional Cape]] cannot be used for more than 10 seconds, and either player must take damage before it can be used again.


==Champions==
==Champions==
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