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{{ArticleIcons|series=y|unofficial=y|competitive=y}} | {{ArticleIcons|series=y|unofficial=y|competitive=y}} | ||
:''Not to be confused with [[pause]].'' | :''Not to be confused with [[pause]].'' | ||
[[File: | [[File:Smash64time.jpg|thumb|right|A time out in ''[[Smash 64]]'s'' Time mode. The winner will be decided via points.]] | ||
A '''time out''' refers to the event of when the [[match timer]] reaches zero. When this happens, the screen will display "TIME" or "TIME UP" in the original ''[[Super Smash Bros.]]'' or Japanese versions and the [[announcer]] will call it. [[Time]], [[Coin]], and [[Bonus]] matches all usually require a time out to occur in order to make it official, because the game modes require the player to perform specific tasks within the time limit in order to win; though it is possible to play "unwinnable" matches via the '''∞''' setting for time battles. Within [[Stock]] battles, matches can also be won via timing out, though this requires the match itself to have a match timer on during it. | A '''time out''' refers to the event of when the [[match timer]] reaches zero. When this happens, the screen will display "TIME" or "TIME UP" in the original ''[[Super Smash Bros.]]'' or Japanese versions and the [[announcer]] will call it. [[Time]], [[Coin]], and [[Bonus]] matches all usually require a time out to occur in order to make it official, because the game modes require the player to perform specific tasks within the time limit in order to win; though it is possible to play "unwinnable" matches via the '''∞''' setting for time battles. Within [[Stock]] battles, matches can also be won via timing out, though this requires the match itself to have a match timer on during it. | ||
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