The Great Maze: Difference between revisions

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|universe    = {{uv|Super Smash Bros.}}
|universe    = {{uv|Super Smash Bros.}}
|games        = ''[[Brawl]]''
|games        = ''[[Brawl]]''
|hometo      = [[Tabuu]]
|availability = Subspace Emissary
|availability = Subspace Emissary
|precedingSSEstage = [[Subspace (Part II)]]
|precedingSSEstage = [[Subspace (Part II)]]
}}
}}
'''The Great Maze''' ({{ja|大迷宮|Dai Meikyū}}, ''Great Maze'') is the 31st and final level of the [[Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]''. After many sections of the [[World of Trophies]] are sent to [[Subspace]], [[Tabuu]] creates a large maze made of sections from most of the previously visited levels in the game. To complete this, the player must win a number of battles, against vicious [[False character#In The Great Maze|Subspacial clones]] of almost all the characters in the game (excluding {{SSBB|Zero Suit Samus}}, {{SSBB|Sheik|}}, {{SSBB|Sonic}}, {{SSBB|Toon Link}}, {{SSBB|Wolf}}, and {{SSBB|Jigglypuff}}), and against all of the [[boss]]es (except for {{SSBB|Master Hand}} and {{SSBB|Crazy Hand}}).
'''The Great Maze''' ({{ja|大迷宮|Dai Meikyū}}, ''Great Maze'') is the thirty-first and final stage of the [[Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]''. After many sections of the [[World of Trophies]] are sent to [[Subspace]], [[Tabuu]] creates a large maze made of sections from most of the previously visited levels in the game. To complete this, the player must win a number of battles, against vicious [[False character#In The Great Maze|Subspacial clones]] of almost all the characters in the game (excluding {{SSBB|Zero Suit Samus}}, {{SSBB|Sheik|}}, {{SSBB|Sonic}}, {{SSBB|Toon Link}}, {{SSBB|Wolf}}, and {{SSBB|Jigglypuff}}), and against all of the [[boss]]es (except for {{SSBB|Master Hand}} and {{SSBB|Crazy Hand}}).


[[File:SSEFinalBossDoor.jpg|thumb|left|The door leading to the final battle against Tabuu.]]  
[[File:SSEFinalBossDoor.jpg|thumb|left|The door leading to the final battle against Tabuu.]]  
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Pausing at any time displays a map of all visited rooms, as well as the player's current position inside a room and where [[door]]s and room-to-room links are. Once enough rooms have been visited to form a loop with the starting point, the map will also display all the locations of unbeaten characters and bosses with icons in the form of a monster head.
Pausing at any time displays a map of all visited rooms, as well as the player's current position inside a room and where [[door]]s and room-to-room links are. Once enough rooms have been visited to form a loop with the starting point, the map will also display all the locations of unbeaten characters and bosses with icons in the form of a monster head.


Once all battles are completed, a large purple door becomes accessible in the center of the maze, which leads to Tabuu's Residence. Upon winning this final battle, in-story the Great Maze is spread apart and all the levels and locations of the [[World of Trophies]] are returned to their normal state. The [[Isle of the Ancients]], however, is not restored: the great number of Subspace Bombs going off in one place has taken it beyond repair. In-game, the Great Maze remains on the world map afterwards so that the player can reenter it whenever they want, and the stages on the Isle of the Ancients can be replayed again (having been made inaccessible after the first completion of [[The Subspace Bomb Factory II|the second Subspace Bomb Factory]])
Once all battles are completed, a large purple door becomes accessible in the center of the maze, which leads to Tabuu's Residence. Any subspacial clone or boss that has not yet been defeated will be seen obstructing the door and can only vanish once each character or boss is defeated. Upon winning this final battle, in-story the Great Maze is spread apart and all the levels and locations of the [[World of Trophies]] are returned to their normal state. The [[Isle of the Ancients]], however, is not restored: the great number of Subspace Bombs going off in one place has taken it beyond repair. In-game, the Great Maze remains on the world map afterwards so that the player can reenter it whenever they want, and the stages on the Isle of the Ancients can be replayed again (having been made inaccessible after the first completion of [[The Subspace Bomb Factory II|the second Subspace Bomb Factory]])
{{clear}}
{{clr}}


==Playable Characters==
==Playable Characters==
Five characters are always available to choose from in The Great Maze. {{SSBB|Ness}}, {{SSBB|Luigi}}, and {{SSBB|Kirby}} are revived by [[Dedede Brooch]]es, {{SSBB|King Dedede}} is revived by Luigi and Ness, and {{SSBB|Bowser}} is revived by King Dedede. {{SSBB|Sonic}} appears at the very end of the Great Maze and can join the fight against Tabuu. All other characters with the exception of {{SSBB|Toon Link}}, {{SSBB|Wolf}}, and {{SSBB|Jigglypuff}} must be revived as trophies in [[Subspace (Part I)|Sub]][[Subspace (Part II)|space]].


Five characters are always available to choose from in The Great Maze. {{SSBB|Ness}}, {{SSBB|Luigi}}, and {{SSBB|Kirby}} are revived by the Brooches, {{SSBB|King Dedede}} is revived by Luigi and Ness and {{SSBB|Bowser}} is revived by King Dedede. {{SSBB|Sonic}} appears at the very end of the Great Maze and can join the fight against Tabuu. All other characters with the exception of {{SSBB|Toon Link}}, {{SSBB|Wolf}}, and {{SSBB|Jigglypuff}} must be revived as trophies in [[Subspace (Part I)|Sub]][[Subspace (Part II)|space]].
===Guaranteed===
 
===Revived Beforehand===
*{{SSBB|Bowser}}
*{{SSBB|Bowser}}
*{{SSBB|King Dedede}}  
*{{SSBB|King Dedede}}  
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*{{SSBB|Pikachu}}
*{{SSBB|Pikachu}}
*{{SSBB|Pit}}
*{{SSBB|Pit}}
*{{SSBB|Pokémon Trainer}}/{{SSBB|Squirtle}}, {{SSBB|Charizard}} and {{SSBB|Ivysaur}}
*{{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}} and {{SSBB|Charizard}})
*{{SSBB|Samus}}/{{SSBB|Zero Suit Samus}}
*{{SSBB|Samus}}/{{SSBB|Zero Suit Samus}}


===Revived in Part II===
===Revived in Part II===
*{{SSBB|Ganondorf}} (only if Link & Zelda are revived)
*{{SSBB|Ganondorf}} (only if Link and Zelda are revived)
*{{SSBB|Ice Climbers}}
*{{SSBB|Ice Climbers}}
*{{SSBB|Link}}
*{{SSBB|Link}}
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==Stage recreations==
==Stage recreations==
Some parts of The Great Maze are combinations of older stages, with many having slight modifications and different music from than the originals. This includes [[The Forest]] with the [[Door#Day-changing doors|day-changing doors]] from [[The Lake]] and [[The Research Facility (Part II)|The Research Facility]] with the three-switch doors from the [[Subspace Bomb Factory (Part II)|Subspace Bomb Factory]]. Some of these stages sport new areas, such as the elevator rooms in The Halberd and The Research Facility, the mountain entrance to The Battlefield Fortress, the icy floors in The Ruined Zoo, the triple switch doors in the Research Facility, and the day-changing doors section in The Forest. In addition, all three of the Halberd's playable sections appear in the Great Maze despite the Halberd being destroyed and never entering Subspace. Lastly, some of the areas are laid out in such a way that the player will go through a level in the opposite direction, such as the Ruined Zoo, the Wilds, and the Battlefield Fortress. And since the [[R.O.B. Squad]] was destroyed in the Isle of the Ancients, they do not appear as enemies in the Great Maze.
Some parts of The Great Maze are combinations of older stages, with many having slight modifications and different music from than the originals. This includes [[The Forest]] with the [[Door#Day-changing doors|day-changing doors]] from [[The Lake]] and [[The Research Facility (Part II)|The Research Facility]] with the three-switch doors from the [[Subspace Bomb Factory (Part II)|Subspace Bomb Factory]]. Some of these stages sport new areas, such as the elevator rooms in The Halberd and The Research Facility, the mountain entrance to The Battlefield Fortress, the icy floors in The Ruined Zoo, the triple switch doors in the Research Facility, and the day-changing doors section in The Forest. In addition, all three of the Halberd's playable sections appear in the Great Maze despite the Halberd being destroyed and never entering Subspace. Lastly, some of the areas are laid out in such a way that the player will go through a level in the opposite direction, such as the Ruined Zoo, the Wilds, and the Battlefield Fortress. And since the [[R.O.B. Squad]] was destroyed in the Isle of the Ancients, they do not appear as enemies in the Great Maze.
[[File:TGMLabelled.png|thumb|right|300px|The completed map with the rooms labelled. See table.]]
[[File:TGMLabelled.png|thumb|300px|The completed map with the rooms labelled. See table.]]
{|class="wikitable"
{|class="wikitable"
!Stage recreated!!Portion(s) of stage used!!Song(s) played
!Stage recreated!!Portion(s) of stage used!!Song(s) played
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|rowspan="3"|[[The Battlefield Fortress]]||'''13.''' Alternate outdoor area (''original'')||rowspan="2"|''{{SSBBMusicLink|Fire Emblem|Crimean Army Sortie}}''
|rowspan="3"|[[The Battlefield Fortress]]||'''13.''' Alternate outdoor area (''original'')||rowspan="2"|''{{SSBBMusicLink|Fire Emblem|Crimean Army Sortie}}''
|-
|-
|'''14.'''Most of the castle
|'''14.''' Most of the castle
|-
|-
|'''39.''' Second half of the underground mine cart area||''{{SSBBMusicLink|Super Smash Bros. Brawl|Step: The Cave}}''
|'''39.''' Second half of the underground mine cart area||''{{SSBBMusicLink|Super Smash Bros. Brawl|Step: The Cave}}''
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|universe    = {{uv|Super Smash Bros.}}
|universe    = {{uv|Super Smash Bros.}}
|games        = ''[[Brawl]]''
|games        = ''[[Brawl]]''
|hometo      = [[Tabuu]]
|availability = [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]]<br/>[[Boss Battles Mode|Boss Battles]]<br/>[[Hacking]]}}
|availability = [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]]<br/>[[Boss Battles Mode|Boss Battles]]<br/>[[Hacking]]}}


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==Trivia==
==Trivia==
[[File:SSEUnused.png|thumb|right|350px|The unused section in the Great Maze. Everything above the Ice Climbers is completely inaccessible.]]
[[File:SSEUnused.png|thumb|350px|The unused section in the Great Maze. Everything above the Ice Climbers is completely inaccessible.]]
*Most of the re-used sections from other levels contain inaccessible areas that were part of the original level. While no enemies, doors, or other special objects can spawn there, and the collision detection is typically inactive, all of the terrain, including most platforms, are still rendered outside of the camera's view. Only a couple of rooms had any inaccessible sections actually removed.
*Most of the re-used sections from other levels contain inaccessible areas that were part of the original level. While no enemies, doors, or other special objects can spawn there, and the collision detection is typically inactive, all of the terrain, including most platforms, are still rendered outside of the camera's view. Only a couple of rooms had any inaccessible sections actually removed.
**Since they were designed specifically for the Great Maze, new rooms do not have these areas, with one exception, in a room meant to resemble [[The Battlefield Fortress]]. Since this room never appears outside the Great Maze, this section is completely unused in the Subspace Emissary. It is unknown why this section exists; the most likely explanation is that the room was originally going to be larger, or was originally going to be used elsewhere as well.
**Since they were designed specifically for the Great Maze, new rooms do not have these areas, with one exception, in a room meant to resemble [[The Battlefield Fortress]]. Since this room never appears outside the Great Maze, this section is completely unused in the Subspace Emissary. It is unknown why this section exists; the most likely explanation is that the room was originally going to be larger, or was originally going to be used elsewhere as well.
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