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::::Hold on, isn't weight defined as how far a character gets launched? [[User:Mr. Anon|Mr. Anon]] ([[User talk:Mr. Anon|talk]]) 18:00, 23 August 2011 (EDT) | ::::Hold on, isn't weight defined as how far a character gets launched? [[User:Mr. Anon|Mr. Anon]] ([[User talk:Mr. Anon|talk]]) 18:00, 23 August 2011 (EDT) | ||
:::::Yes, for horizontal knockback. Upward knockback is a lot different. You have to take falling speed and gravity into account. <font face="Eurostile" size="3">[[User:Blue Ninjakoopa|<span style="color:#00008B">Blue Ninjakoopa</span>]]</font><sup>([[User talk:Blue Ninjakoopa|Talk]])</sup> 18:21, 23 August 2011 (EDT) | :::::Yes, for horizontal knockback. Upward knockback is a lot different. You have to take falling speed and gravity into account. <font face="Eurostile" size="3">[[User:Blue Ninjakoopa|<span style="color:#00008B">Blue Ninjakoopa</span>]]</font><sup>([[User talk:Blue Ninjakoopa|Talk]])</sup> 18:21, 23 August 2011 (EDT) | ||
::::::OK, I've done a bit of testing to see if we can work out the weight formula. I used Fox's up smash on a variety of characters at 0% and compared their knockback. | |||
::::::Jigglypuff: 2436 mph | |||
::::::Mario: 2297 mph | |||
::::::Fox: 2375 mph | |||
::::::Bowser:2220 mph | |||
::::::Pikachu: 2379 mph | |||
:::::::These are the knockbacks at 0%, and it appears that it does indeed do more knockback to Pikachu than Fox. I'm going to try testing at higher percentages. [[User:Mr. Anon|Mr. Anon]] ([[User talk:Mr. Anon|talk]]) 18:32, 23 August 2011 (EDT) |