Talk:Clone/Archive 6: Difference between revisions

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Unlike Echo figthers, Clones are a concept used exclusively by the players, the developers don't aknowledge them, so there is no point arguing over what developers consider to be a clone in each game, they don't even consider the concept itself to exist. [[User:YoshiRyu|YoshiRyu]] ([[User talk:YoshiRyu|talk]]) 05:34, March 20, 2019 (EDT)
Unlike Echo figthers, Clones are a concept used exclusively by the players, the developers don't aknowledge them, so there is no point arguing over what developers consider to be a clone in each game, they don't even consider the concept itself to exist. [[User:YoshiRyu|YoshiRyu]] ([[User talk:YoshiRyu|talk]]) 05:34, March 20, 2019 (EDT)
:This is incorrect; clones are indeed an official concept in earlier games. Melee marks them with recessed boxes on the selection screen, Brawl has no clones and Sakurai said so, and SSB4 places Doc/Lucina/DP outside other characters of their series. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Non-Toxic 06:52, March 20, 2019 (EDT)
:This is incorrect; clones are indeed an official concept in earlier games. Melee marks them with recessed boxes on the selection screen, Brawl has no clones and Sakurai said so, and SSB4 places Doc/Lucina/DP outside other characters of their series. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Non-Toxic 06:52, March 20, 2019 (EDT)
::This is an interpretation, a pinpointed one, however still an interpretation. Official mean explicit aknowledgement. Of course WE know the recessed boxes were clones, it's obvious, but the game didn't said so, and the dev never said so either. As Doc/Lucina/DP being at the end of the selection list, it's not an aknowledgement they are clone either, it's actually an aknowledgement that they are what would later be known as Echo fighters. I stand by my words : the dev never used once the word "clone", that's something the players came up with, so it's pointless to wonder what the developer consider clones are, they never tell, and they never will. [[User:YoshiRyu|YoshiRyu]] ([[User talk:YoshiRyu|talk]]) 17:29, March 20, 2019 (EDT)
::This is an interpretation, a pinpointed one, however still an interpretation. Official mean explicit aknowledgement. Of course WE know the recessed boxes were clones, it's obvious, but the game didn't said so, and the dev never said so either. As Doc/Lucina/DP being at the end of the selection list, it's not an aknowledgement they are clone either, it was actually an aknowledgement that they are what would later be known as Echo fighters. I stand by my words : the devs never used once the word "clone", that's something the players came up with, so it's pointless to wonder what the developer consider clones are, they never told, and they never will. [[User:YoshiRyu|YoshiRyu]] ([[User talk:YoshiRyu|talk]]) 17:29, March 20, 2019 (EDT)
::And I will even further my comment by explaining why it's pointless : while we, as player, feel the need to separate the characters in specific categories, the devs don't actually give a damn about that. Between a full fleshed brand new character and a perfect copy, they can put the amount of work they want to. There is no requirement for a clear separation for them. If they want to make a very similar copy, they can do so, but they can also deviate as much as they want. They don't have the need to put "rules" over how unique each character will be, they can make a character 100% identical, 99%, 98%, 97%, etc. For us, it's about categories, for them it's just about a budget decided individually for each character. Ken got more budget than Daisy, Isabelle got less budget than the Inklings, that's it. At no point they wondered if Ken was too different from Ryu, or if Isabelle was too similar to the Villager. They don't put the characters into little boxes taged "clones", "semi-clones", or "pseudo-clones" as we do. So it's pointless to wonder what a clone is for the devs as they more about "how unique is it" than "is it unique or not". If you want to emulate the devs point of view, you need to replace the categorisation by a "clonish rate" in percentage that will be able to vary for each character. [[User:YoshiRyu|YoshiRyu]] ([[User talk:YoshiRyu|talk]]) 17:29, March 20, 2019 (EDT)
::And I will even further my comment by explaining why it's pointless : while we, as players, feel the need to separate the characters in specific categories with boundaries, the devs don't actually have this kind of concern. Between a full fleshed brand new character and a perfect copy, they can put the amount of work they want to. There is no requirement for such a clear separation for them. If they want to make a very similar copy, they can do so, but they can also deviate as much as they want. They don't have the need to define "rules" over how unique each character will be, they can make a character 100% identical, 99%, 98%, 97%, etc. For us, it's about categories, for them it's more about a budget decided individually for each character. Ken got more budget than Daisy, Isabelle got less budget than Wolf, that's it. At no point they wondered if Ken was too different from Ryu, or if Isabelle was too similar to the Villager. They don't put the characters into little boxes taged "clones", "semi-clones", or "pseudo-clones" like we do. So it's pointless to wonder what a clone is from the devs perspective as they more about "how unique is it" than "is it a clone". If you want to emulate the devs point of view, you need to replace the categorisation players did by a "clonish rate" in percentage that will be specific to each character. [[User:YoshiRyu|YoshiRyu]] ([[User talk:YoshiRyu|talk]]) 17:29, March 20, 2019 (EDT)


== Ness and Captain Falcon in SSB ==
== Ness and Captain Falcon in SSB ==
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