Talk:Clone/Archive 5: Difference between revisions

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:Ken is faster than Ryu, so sharing stats is not a requirement for being an echo fighter. Animations is the key criteria, I don't know how I can make it clear to everyone but echo fighters are basically low cost characters : animating a character is unarguably the most time consuming task (and therefore the most costly part) of developping a figher in Smash. By reusing most of an other character animations, the developpers allow themself to add an extra fighter in the game for a really cheap development price by saving on the main part of its budget. That's the actual motive behind what echo fighters are : low cost characters. Everything else is nothing but ulterior developments that doesn't affect the characters echo status. They can keep any part of the character a pure copy, but that's never a requirement for the fighter to be an echo. They may keep all the stats, but they may also decide to change some, and it won't disqualify the fighter as being an echo (that's what they did for Ken). So yeah, in the end, objectively looking at the motive behind echo fighters and the 7 ones we have, I can tell for sure that animations recycling is what's make an echo an echo. ''And just for the record, it's not like I decided so right of the bat, when the first direct aired, as anyone, I was surprised by Dr Mario not being considered an echo. But when the second direct aired, by seeing Dark Samus and Chrom, especially seeing how Dark Samus switch between a few floating animations and many non floating animations, I figured out the pattern. And it actually made me predict that if Isabelle would be added, she wouldn't be an echo fighter, because the Villager animations wouldn't fit her, and I guessed right. And when Sakurai said Isabelle couldn't be an echo, the very next sentence he said right after is that she has her own animations, so if not direct proof of me being right, it's still good evidence I am.'' [[User:YoshiRyu|YoshiRyu]] ([[User talk:YoshiRyu|talk]]) 16:40, 27 January 2019 (EST)
:Ken is faster than Ryu, so sharing stats is not a requirement for being an echo fighter. Animations is the key criteria, I don't know how I can make it clear to everyone but echo fighters are basically low cost characters : animating a character is unarguably the most time consuming task (and therefore the most costly part) of developping a figher in Smash. By reusing most of an other character animations, the developpers allow themself to add an extra fighter in the game for a really cheap development price by saving on the main part of its budget. That's the actual motive behind what echo fighters are : low cost characters. Everything else is nothing but ulterior developments that doesn't affect the characters echo status. They can keep any part of the character a pure copy, but that's never a requirement for the fighter to be an echo. They may keep all the stats, but they may also decide to change some, and it won't disqualify the fighter as being an echo (that's what they did for Ken). So yeah, in the end, objectively looking at the motive behind echo fighters and the 7 ones we have, I can tell for sure that animations recycling is what's make an echo an echo. ''And just for the record, it's not like I decided so right of the bat, when the first direct aired, as anyone, I was surprised by Dr Mario not being considered an echo. But when the second direct aired, by seeing Dark Samus and Chrom, especially seeing how Dark Samus switch between a few floating animations and many non floating animations, I figured out the pattern. And it actually made me predict that if Isabelle would be added, she wouldn't be an echo fighter, because the Villager animations wouldn't fit her, and I guessed right. And when Sakurai said Isabelle couldn't be an echo, the very next sentence he said right after is that she has her own animations, so if not direct proof of me being right, it's still good evidence I am.'' [[User:YoshiRyu|YoshiRyu]] ([[User talk:YoshiRyu|talk]]) 16:40, 27 January 2019 (EST)
:::Dr. Mario’s animations are exacty alike to Mario’s though. That’s the problem. I trust you that Sakurai used a different rig of animations for him, but the fact of the matter is that his animations are exactly like Mario’s except for 4 moves.
:::Dr. Mario’s animations are exacty alike to Mario’s though. That’s the problem. I trust you that Sakurai used a different rig of animations for him, but the fact of the matter is that his animations are exactly like Mario’s except for 4 moves.
::::I didn't think I would have to make a whole lesson about 3D animation today... Ok, so animations being alike is not the same as recycling animations. Dr Mario animations may look like Mario, but they still are entirely new data, which mean that no matter how much they look alike, an animator spent a lot of time making them. On the other hand, echo fighters animations (most of them) are duplicated files. Making Dr Mario's idle required an animator to use an animation software for hours, meanwhile Daisy's idle is literally a Ctrl+C Ctrl+V in the data folder. That's the difference between making similar animations for a regular fighter and recycling animations for an echo fighter. [[User:YoshiRyu|YoshiRyu]] ([[User talk:YoshiRyu|talk]]) 17:02, 27 January 2019 (EST)
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