Tabuu: Difference between revisions

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Damage of Off Waves: if you are close enough on Intense and POSSIBLY if Tabuu has low HPs, you can actually get over 140% (in my case 142% and in this video 143%, last minute mark https://www.youtube.com/watch?v=aemvZG4UO3E). Unsure whether is depends on Tabuu’s low health, if yes, at high health maximum seems 139-140%
(As you can see in the cutscenes of Brawl, for ex. https://www.youtube.com/watch?v=rih9LhS3ZSY Tabuu uses two attacks which are not shown in the final battle, and also other moves are somehow different)
(Damage of Off Waves: if you are close enough on Intense and POSSIBLY if Tabuu has low HPs, you can actually get over 140% (in my case 142% and in this video 143%, last minute mark https://www.youtube.com/watch?v=aemvZG4UO3E). Unsure whether is depends on Tabuu’s low health, if yes, at high health maximum seems 139-140%)
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==Attacks==
==Attacks==
As the [[Boss|final boss]] of [[The Subspace Emissary]], Tabuu possesses a wide variety of dangerous attacks, which increase in power and speed on higher [[difficulties]]. Several of his moves are guaranteed [[OHKO]]s at least on Intense difficulty (6 out of 16 or 37.5%). Additionally, Tabuu's attacks are faster and stronger in The Subspace Emissary than in Boss Battles at comparable difficulty ratings - as usual. Notice that his moves' knockback in [[Boss Battles]] is usually the same of the previous difficulty in the Subspace Emissary, thus KOing at about the same percentage of that difficulty, while damage can be severely reduced. The gap is wider on the lower difficulties (Easy overall) than on the highest ones (Intense in particular).
As the [[Boss|final boss]] of [[The Subspace Emissary]], Tabuu possesses a wide variety of dangerous attacks, which increase in power and speed on higher [[difficulties]]. Several of his moves are guaranteed [[OHKO]]s at least on Intense difficulty. Additionally, Tabuu's attacks are faster and stronger in The Subspace Emissary than in Boss Battles at comparable difficulty ratings - as usual. Notice that his moves' knockback in [[Boss Battles]] is usually the same of the previous difficulty in the Subspace Emissary, thus KOing at about the same percentage of that difficulty, while damage can be severely reduced. The gap is wider on the lower difficulties (Easy overall) than on the highest ones (Intense in particular).


Tabuu's attacks are considered to be extremely powerful but predictable. Even on Easy difficulty in Boss Battles, almost all his moves will KO middleweights not over 70% (usually below), and some will even OHKO if properly executed (with the exception of Eye Lasers, which KOs below 110%). However, dodging most of his attacks can be very easy if the player knows what is coming; this doesn't apply to [[Off Waves]], which are very hard to avoid, cover the entire screen and required the use of very well-timed dodges. Without the Off Waves, many people consider Tabuu to be an easy boss due to his predictable moves and how he needs to wait until he can attack again, although some OHKO attacks are very difficult to prevent or avoid (such as Golden Bracket, Ghost Projection and Explosive Teleport).
Tabuu's attacks are considered to be extremely powerful but predictable. Even on Easy difficulty in Boss Battles, almost all his moves will KO middleweights not over 70% (usually below), and some will even OHKO if properly executed (with the exception of Eye Lasers, which KOs below 110%). However, dodging most of his attacks can be very easy if the player knows what is coming; this doesn't apply to [[Off Waves]], which are very hard to avoid, cover the entire screen and required the use of very well-timed dodges. Without the Off Waves, many people consider Tabuu to be an easy boss due to his predictable moves and how he needs to wait until he can attack again, although some OHKO attacks are very difficult to prevent or avoid (such as Golden Bracket, Ghost Projection and Explosive Teleport).
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[[File:WingedTabuu.jpg|thumb|Tabuu with his wings.]]
[[File:WingedTabuu.jpg|thumb|Tabuu with his wings.]]
*'''Off Waves''' ({{ja|OFF波動|Ofu Hadō}}) (also called '''Winged Tabuu''') - Tabuu warps to the background and unfolds his wings (resembling a butterfly's in shape, but made of intricate curving symbols). He then charges up before flashing a large orange symbol and releasing three red circular shockwaves from his chest. They encompass the entire stage, dealing extreme damage and [[knockback]]. In The Subspace Emissary, even on Easy difficulty a single wave will deal 73% damage and is enough to [[OHKO]] lightweights, while on Normal and above it's a guaranteed one-hit KO on everyone, inflicting even over 139% damage. As he is in the background, Tabuu can't take damage in his Winged form. Off Waves are so powerful that even [[metal]] or [[Super Mushroom|giant]] characters will be OHKOed, usually starting from Hard difficulty. This infamous attack is not easy to dodge but is most straightforwardly possible by either [[sidestep]]ping, [[roll]]ing three times in a row with accurate timing, or quick [[air dodge]]s (such as air dodging into {{SSBB|Sonic}}'s [[Spring Jump]] spring). If playing as {{SSBB|Pokémon Trainer}} or {{SSBB|Zelda}}/{{SSBB|Sheik}}, the temporary invulnerability granted by using the [[down special]] transformation at the right time (the instant Tabuu extends his wings) also works. It can also be survived by using moves with [[armor]], but the timing required is extremely difficult. It is possible to actually survive being hit by a wave if the player is in the air under the stage, where they can [[DI]] and ceiling [[tech]], but this requires very high precision to pull off, and the character must also have a good [[recovery]] to make it back. When faced in [[Boss Battles]], Tabuu's Off Waves are made much weaker, to compensate for the player only having one [[stock]] instead of six, and no [[continue]]s, [[item]]s or [[sticker]]s. On Easy difficulty, one wave will deal 29% damage with moderate knockback, no longer being Tabuu's strongest attack, knockback-wise. On higher difficulties, both damage and knockback rapidly increase, becoming Tabuu's strongest attack again on Hard difficulty, and regaining the ability to one-hit KO on Intense difficulty. This makes it the only move that can be a guaranteed OHKO in Boss Battles.
*'''Off Waves''' ({{ja|OFF波動|Ofu Hadō}}) (also called '''Winged Tabuu''') - Tabuu warps to the background and unfolds his wings (resembling a butterfly's in shape, but made of intricate curving symbols). He then charges up before flashing a large orange symbol and releasing three red circular shockwaves from his chest. They encompass the entire stage, dealing extreme damage and [[knockback]]. In The Subspace Emissary, even on Easy difficulty a single wave will deal 73% damage and is enough to [[OHKO]] lightweights, while on Normal and above it's a guaranteed one-hit KO on everyone; damage can reach 145% range on Intense. As he is in the background, Tabuu can't take damage in his Winged form. Off Waves are so powerful that even [[metal]] or [[Super Mushroom|giant]] characters will be OHKOed, usually starting from Hard difficulty. This infamous attack is not easy to dodge but is most straightforwardly possible by either [[sidestep]]ping, [[roll]]ing three times in a row with accurate timing, or quick [[air dodge]]s (such as air dodging into {{SSBB|Sonic}}'s [[Spring Jump]] spring). If playing as {{SSBB|Pokémon Trainer}} or {{SSBB|Zelda}}/{{SSBB|Sheik}}, the temporary invulnerability granted by using the [[down special]] transformation at the right time (the instant Tabuu extends his wings) also works. It can also be survived by using moves with [[armor]], but the timing required is extremely difficult. It is possible to actually survive being hit by a wave if the player is in the air under the stage, where they can [[DI]] and ceiling [[tech]], but this requires very high precision to pull off, and the character must also have a good [[recovery]] to make it back. When faced in [[Boss Battles]], Tabuu's Off Waves are made much weaker, to compensate for the player only having one [[stock]] instead of six, and no [[continue]]s, [[item]]s or [[sticker]]s. On Easy difficulty, one wave will deal 29% damage with moderate knockback, no longer being Tabuu's strongest attack, knockback-wise. On higher difficulties, both damage and knockback rapidly increase, becoming Tabuu's strongest attack again on Hard difficulty, and regaining the ability to one-hit KO on Intense difficulty. This makes it the only move that can be a guaranteed OHKO in Boss Battles.


*'''Eye Laser''' ({{ja|アイレーザー|Ai Rēza}}) - Tabuu grows to a size so large that only his head appears on the side of the screen (either left or right). He then fires a red laser from each eye, and only the lasers' hitboxes inflict damage. On Intense it can KO well below 50%, even around 32% for lighter characters (but on Easy difficulty in Boss Battles it KOs slightly over 100% from the center of the stage). However, being hit while midair can drastically increase the chances of an early KO, due to the beams' perfectly vertical knockback, also it is a very good [[combo]], easily hitting a character twice in a row after launching them in midair. For these reasons, airborne characters are much more likely to be KOed at low percentages. Each hit can also deal massive damage: up to 48% on Intense (reduced to 32% on the same difficulty in Boss Battles). It can be very easily avoided by hiding right at the end of the stage, literally under Tabuu's chin, allowing the player to easily damage him, mainly by using up tilts or up smashes (though some moves that push the fighter backwards may move the player into the beams). Every damage Tabuu takes in this status is halved. Unlike Master Hand and Crazy Hand's lasers, Tabuu's ones do not drift off the stage, so one will be hit as long as they are in front of him. They have also a much larger hitbox, and can reach almost three quarters of {{h2|The Great Maze|Tabuu's Residence}}'s height. A [[glitch]] can occur if the character defeats Tabuu when he's using Eye Lasers. When the battle shows him flying off into the Subspace background, in pain, his head will be covered in the same red colored light that shot out from his eyes. This results in a sort of crimson "aura" surrounding his head. This effect lasts until the screen fades to black.
*'''Eye Laser''' ({{ja|アイレーザー|Ai Rēza}}) - Tabuu grows to a size so large that only his head appears on the side of the screen (either left or right). He then fires a red laser from each eye, and only the lasers' hitboxes inflict damage. On Intense it can KO well below 50%, even around 32% for lighter characters (but on Easy difficulty in Boss Battles it KOs slightly over 100% from the center of the stage). However, being hit while midair can drastically increase the chances of an early KO, due to the beams' perfectly vertical knockback, also it is a very good [[combo]], easily hitting a character twice in a row after launching them in midair. For these reasons, airborne characters are much more likely to be KOed at low percentages. Each hit can also deal massive damage: up to 48% on Intense (reduced to 32% on the same difficulty in Boss Battles). It can be very easily avoided by hiding right at the end of the stage, literally under Tabuu's chin, allowing the player to easily damage him, mainly by using up tilts or up smashes (though some moves that push the fighter backwards may move the player into the beams). Every damage Tabuu takes in this status is halved. Unlike Master Hand and Crazy Hand's lasers, Tabuu's ones do not drift off the stage, so one will be hit as long as they are in front of him. They have also a much larger hitbox, and can reach almost three quarters of {{h2|The Great Maze|Tabuu's Residence}}'s height. A [[glitch]] can occur if the character defeats Tabuu when he's using Eye Lasers. When the battle shows him flying off into the Subspace background, in pain, his head will be covered in the same red colored light that shot out from his eyes. This results in a sort of crimson "aura" surrounding his head. This effect lasts until the screen fades to black.
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