Sweet spot (hitbox): Difference between revisions

m
Line 54: Line 54:
*In ''SSB4'', {{SSB4|Kirby}}'s [[Stone]] activates faster if standing on the ground and always hits with its sourspot shockwave. The horizontal knockback off this is very likely to send victims flying off and below the stage.
*In ''SSB4'', {{SSB4|Kirby}}'s [[Stone]] activates faster if standing on the ground and always hits with its sourspot shockwave. The horizontal knockback off this is very likely to send victims flying off and below the stage.
*In ''SSB4'', {{SSB4|Donkey Kong}}'s down aerial has a sourspot on the chest which sends opponents horizontally with high power. This makes it an effective edgeguarding tool and powerful KO option whether onstage or offstage.
*In ''SSB4'', {{SSB4|Donkey Kong}}'s down aerial has a sourspot on the chest which sends opponents horizontally with high power. This makes it an effective edgeguarding tool and powerful KO option whether onstage or offstage.
*In ''SSB4'', Cloud's up aerial is notorious for its wide hitbox and effectiveness, but also benefits from a weaker sourspot that can challenge airdodges or attacks. Meanwhile, his down aerial's sex kick properties allow him to protect himself from juggling, and can also be an excellent combo starter into aerials or [[Limit Charge|Limit Break]] finishers.
*In ''SSB4'', {{SSB4|Cloud}}'s up aerial is notorious for its wide hitbox and effectiveness, but also benefits from a weaker sourspot that can challenge airdodges or attacks. Meanwhile, his down aerial's sex kick properties allow him to protect himself from juggling, and can also be an excellent combo starter into aerials or [[Limit Charge|Limit Break]] finishers.
*In ''SSB$'', the late hit of Ryu's neutral aerial is a very effective combo starter due to it having the lowest landing lag of any aerial in the game. This allows him to transition into his powerful combo-oriented offense.
*In ''SSB4'', the late hit of {{SSB4|Ryu}}'s neutral aerial is a very effective combo starter due to it having the lowest landing lag of any aerial in the game. This allows him to transition into his powerful combo-oriented offense.


[[Category:Hitboxes]]
[[Category:Hitboxes]]
[[Category:Game physics]]
[[Category:Game physics]]
[[Category:Unofficial lingo]]
[[Category:Unofficial lingo]]
6,711

edits