Sweet spot (hitbox): Difference between revisions

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(Up Smash doesn’t have any sour spot)
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==Notable sweet spot moves==
==Notable sweet spot moves==
Notable sweet spot moves include:
*[[Luigi]]'s [[Super Jump Punch]] in every game has a sweet spot just before he jumps near the center of his elbow. If this hits an opponent, they will take extremely high damage and knockback, with [[flame]] damage and a distinctive '[[ping]]' noise, called the [[Fire Jump Punch]], and this is powerful enough to KO characters at just 60% or higher.
*[[Luigi]]'s [[Super Jump Punch]] in every game has a sweet spot just before he jumps near the center of his elbow. If this hits an opponent, they will take extremely high damage and knockback, with [[flame]] damage and a distinctive '[[ping]]' noise, called the [[Fire Jump Punch]], and this is powerful enough to KO characters at just 60% or higher.
*In every game he appears in, nearly all of [[Marth]]'s attacks have a sweetspot on the tip of the sword, referred to as a tipper. This is especially noticeable in his [[forward smash]], which is one of the weakest forward smashes when untipped, but one of the strongest when tipped in all games.
*In every game he appears in, nearly all of [[Marth]]'s attacks have a sweetspot on the tip of the sword, referred to as a tipper. This is especially noticeable in his [[forward smash]], which is one of the weakest forward smashes when untipped, but one of the strongest when tipped in all games.
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*[[Peach]]'s up smash has a small sweetspot at her shoulders where it hits with extremely powerful vertical knockback, and is one of the strongest up smashes in ''Brawl''.
*[[Peach]]'s up smash has a small sweetspot at her shoulders where it hits with extremely powerful vertical knockback, and is one of the strongest up smashes in ''Brawl''.
**Additionally, the tennis racket of {{SSBB|Peach}}'s forward smash in ''Brawl'' is normally a very weak attack that can't even KO at 200%. However, if the area hitbox not overlapped by the other hitboxes lands during the middle of the move, it hits opponents away powerfully on a [[semi-spike]] trajectory, and is the strongest semi-spike any character possesses in ''Brawl''.
**Additionally, the tennis racket of {{SSBB|Peach}}'s forward smash in ''Brawl'' is normally a very weak attack that can't even KO at 200%. However, if the area hitbox not overlapped by the other hitboxes lands during the middle of the move, it hits opponents away powerfully on a [[semi-spike]] trajectory, and is the strongest semi-spike any character possesses in ''Brawl''.
*{{SSBB|King Dedede}}'s [[forward smash]] is much stronger if landed after the initial hitboxes, where it hits with extremely powerful knockback, and is the strongest forward smash in ''Brawl'' and on par with {{SSB4|Bowser}}'s in ''SSB4'', as well being one of the strongest forward smashes in ''Ultimate''.
*{{SSBB|King Dedede}}'s [[forward smash]] is much stronger if landed after the initial hitboxes, where it hits with extremely powerful knockback, and is the strongest forward smash in ''Brawl'' and on par with {{SSB4|Bowser}}'s in ''SSB4'', as well being the strongest forward smash in ''Ultimate''.
*The end of [[Wolf]]'s [[Wolf Flash]] is a very visible sweet spot, electrifying the opponent, and depending on the location the opponent touches Wolf's body, either hitting the opponent with powerful semi-spike knockback or powerfully meteor smashing them.
*The end of [[Wolf]]'s [[Wolf Flash]] is a very visible sweet spot, electrifying the opponent, and depending on the location the opponent touches Wolf's body, either hitting the opponent with powerful semi-spike knockback or powerfully meteor smashing them.
**Wolf's up smash is another move with a notable sweet spot. Normally, the move hits opponents vertically with average knockback for a smash attack. However, if the opponent touches a small hitbox on Wolf's body instead of his legs during the second hit of the move, they are hit with significantly stronger horizontal knockback (which is also the strongest attack in Wolf's moveset).
**Wolf's up smash is another move with a notable sweet spot. Normally, the move hits opponents vertically with average knockback for a smash attack. However, if the opponent touches a small hitbox on Wolf's body instead of his legs during the second hit of the move, they are hit with significantly stronger horizontal knockback (which is also the strongest attack in Wolf's moveset).
*The end part of [[Zero Suit Samus]]' [[side special move]], [[Plasma Whip]], has a visible and powerful fire-imbued sweet spot. It is also one of the easiest to hit with, as the whip will often push opponents into the sweet spot.
*The end part of [[Zero Suit Samus]]' [[side special move]], [[Plasma Whip]], has a visible and powerful fire-imbued sweet spot. It is also one of the easiest to hit with, as the whip will often push opponents into the sweet spot.
*Almost all of [[Shulk]]'s sword-based attacks have a sweetspot and sourspot due to the [[List_of_swords#Monado|Monado]]'s beam properties, with the blade itself being the sweet spot, and the beam blade being the sour spot. This applies to all Monado-based attacks barring the third hit of jab, dash attack, and [[Air Slash]].
*Almost all of [[Shulk]]'s sword-based attacks have a sweetspot and sourspot due to the [[List_of_swords#Monado|Monado]]'s beam properties, with the blade itself being the sweet spot, and the beam blade being the sour spot. This applies to all Monado-based attacks barring the third hit of jab, dash attack, up smash, and [[Air Slash]].
*The first slash of [[Link]]'s forward smash has a sweetspot at the tip of his sword, which can often be unhelpful, as it launches the opponent away from the attack so the second slash cannot hit. However, at higher percents, it can help for a quicker KO than having to follow through.
*The first slash of [[Link]]'s forward smash has a sweetspot at the tip of his sword, which can often be unhelpful, as it launches the opponent away from the attack so the second slash cannot hit. However, at higher percents, it can help for a quicker KO than having to follow through.
*All of [[Corrin]]'s smash attacks feature a sweetspot on the tips of the dragon fangs, with forward smash and [[Dragon Lunge]] being the most notable due to their immense ability to punish opponents from a distance.
*All of [[Corrin]]'s smash attacks feature a sweetspot on the tips of the dragon fangs, with forward smash and [[Dragon Lunge]] being the most notable due to their immense ability to punish opponents from a distance.
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