Superjump: Difference between revisions

8 bytes removed ,  12 years ago
m
grammar
mNo edit summary
m (grammar)
Line 1: Line 1:
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y}}
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y}}
A '''superjump''' is a type of [[glitch]] where, under certain conditions, a [[character]] will be sent far upwards in their neutral falling animation. The force is often enough to launch the character past the top [[blast line]] (since not in [[hitstun]], they will not be [[KO]]'d). If a solid [[platform]] gets in the way while the character is going upwards, they will float under it for several seconds (not [[jump]]ing and not being in hitstun means no bouncing off ceilings). Notable superjumps include the [[Boomerang superjump]], [[Flight of Ganon]], [[super death jump]] and the [[size change super jump]]. [[Shield jumping]] is also a similar type of superjump, however, it is not a glitch and may KO Jigglypuff.
A '''superjump''' is a type of [[glitch]] where, under certain conditions, a [[character]] will be sent far upwards in their neutral falling animation. The force is often enough to launch the character past the top [[blast line]] (since not in [[hitstun]], they will not be [[KO]]'d). If a solid [[platform]] gets in the way while the character is going upwards, they will float under it for several seconds (not [[jump]]ing and not being in hitstun means no bouncing off ceilings). Notable superjumps include the [[Boomerang superjump]], [[Flight of Ganon]], [[super death jump]] and the [[size change super jump]]. [[Shield jumping]] is also a type of superjump, however, it is not a glitch and may KO Jigglypuff.


==Superjump physics==
==Superjump physics==