Super Smash Bros. for Wii U: Difference between revisions

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{{DISPLAYTITLE:''Super Smash Bros. for Wii U''}}
{{Title|''Super Smash Bros. for Wii U''}}
{{ArticleIcons|ssb4-u=y}}
{{ArticleIcons|ssb4-u=y}}
{{Infobox Game
{{Infobox Game
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The game is playable on the [[Wii U]] with a variety of [[controller]] options, including the [[Wii U GamePad]], the [[Wii U Pro Controller]], the [[GameCube controller]] via an adapter, and a [[Nintendo 3DS]] that is running [[Super Smash Bros. for Nintendo 3DS|the 3DS version]] or a [[Smash Controller|special app]].
The game is playable on the [[Wii U]] with a variety of [[controller]] options, including the [[Wii U GamePad]], the [[Wii U Pro Controller]], the [[GameCube controller]] via an adapter, and a [[Nintendo 3DS]] that is running [[Super Smash Bros. for Nintendo 3DS|the 3DS version]] or a [[Smash Controller|special app]].


''Super Smash Bros. for Wii U'' was officially released on November 21, 2014 in the Americas, and was followed by Europe on November 28, 2014, Australia and New Zealand on November 29, 2014, and Japan on December 6, 2014.
''Super Smash Bros. for Wii U'' was officially released on November 21, 2014 in the Americas, and was followed by Europe on November 28, 2014, Australia and New Zealand on November 29, 2014, and Japan on December 6, 2014. As of the closure of the Wii U [[Nintendo eShop|eShop]] on March 27, 2023, it is no longer possible to officially digitally purchase this game or any of its post-launch {{b|downloadable content|SSB4}}. On October 4, 2023, Nintendo announced that online support for the Wii U would be ending during April 2024. As announced on January 24, 2024, online support for the Wii U ended on April 8, 2024, making it impossible to officially play ''Super Smash Bros. for Wii U'' online.


==Opening movie==
==Opening movie==
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*[[8-Player Smash]]
*[[8-Player Smash]]


==Features of the Wii U version==
==Features exclusive to the Wii U version==
*The Wii U version is compatible with a set of [[amiibo]] figurines utilizing the Wii U GamePad and {{S|wikipedia|near field communication}}. By using their respective figurine, players can give an [[AI]] character [[Character customization|custom moves]] and level them up to level 50. The game is the first to utilize the GamePad's NFC function under the amiibo branding.
*The Wii U version is compatible with a set of [[amiibo]] figurines utilizing the Wii U GamePad and {{S|wikipedia|near field communication}}. By using their respective figurine, players can give an [[AI]] character [[Character customization|custom moves]] and level them up to level 50. The game is the first to utilize the GamePad's NFC function under the amiibo branding.  
*The Wii U version lacks the optional dark outlines around playable characters present in the 3DS version, though still has the colored outlines for team battles.
**This was later added to the 3DS version via a post-launch update.
*The Wii U version features different collectible [[trophies]] than the 3DS version, with a greater focus on elements from home console games.
*Due to its home console nature, the Wii U version lacks the optional dark outlines around playable characters present in the 3DS version, though still has the colored outlines for team battles.
*The Classic mode is tournament styled, and no longer has three random options, only one.
*The Wii U version features different collectible [[trophies]] than the 3DS version, with a greater focus on elements from home console releases.
*The Wii U version sees the return of ''Brawl''{{'}}s [[My Music]] option, with a large selection of tracks available for each stage.
*The Wii U version sees the return of ''Brawl''{{'}}s [[My Music]] option, with a large selection of tracks available for each stage.
*The Wii U version supports off TV play.
*The Wii U version supports off TV play.
*Three exclusive new modes: Special Orders, 8-Player Smash, and Smash Tour.
*Three exclusive new modes: [[Special Orders]], [[8-Player Smash]], and [[Smash Tour]].
*The [[Trophy Box]] is exclusive to the Wii U version.
*The [[Trophy Box]] is exclusive to the Wii U version.
**Additionally, three modes which were in ''Brawl'' but not in {{for3ds}}, Coin Battles, Special Smash and Event Mode, return.
**Additionally, three modes which were in ''Brawl'' but not in {{for3ds}}, [[Coin Battle]]s, [[Special Smash]] and [[Event Mode]], return.
*Ness, Jigglypuff, Ganondorf and Bowser Jr. are starter characters, unlike in the 3DS version.
*Ness, Jigglypuff, Ganondorf and Bowser Jr. are starter characters, unlike in the 3DS version where they are unlockable.


== Demo ==
== Demo ==
A demo of the Wii U version was available at retail stores with a Wii U kiosk. It featured the entire starting roster of characters and stages, but like its 3DS counterpart, was locked to two minute time matches with items on for normal stages (but turned off for Ω stages).
A demo of the Wii U version was available at retail stores with a Wii U kiosk. It featured the entire starting roster of characters and stages, but like its 3DS counterpart, was locked to two minute time matches with items on for normal stages (but turned off for Ω stages).
==In competitive play==
{{main|Super Smash Bros. 4 in competitive play}}
The Wii U version effectively replaced ''Brawl'' in terms of the competitive scene, with nearly all of the top players migrating over. The game also quickly overtook the 3DS version, making it the definitive version of ''Smash'' to play at the time. The divide between ''Melee'' and former ''Brawl'' players still existed, though the changes made in this game to bridge the gap between previous entries relieved the tension somewhat. [[Super Smash Bros. for Nintendo 3DS]] has arguably the smallest competitive scene of any game in the series. This is due to the community simply preferring the Wii U version as an avenue to play ''Smash''.
The Wii U version continued the momentum of mainstream success started in ''Brawl'', such as a mainstage presence at [[EVO]] for many years and frequent references in other media like television series and internet websites. The game even helped retroactively bolster the popularity of previous entries, especially ''Smash 64'', which is still is increasing in popularity to this day. However, the game quickly fell off after the release of ''[[Super Smash Bros. Ultimate]]'', and now exists as a small niche community just like ''Brawl'' before it.
The community has constructed a set of [[tournament legal (SSB4)|standard tournament rules]] to regulate tournament play. While rulesets may vary between different tournaments, generally universal gameplay rules include all matches being played via [[time]]d [[stock]] (2-3 stocks and 6-8 minutes), and restrictions on legal [[stage]]s. These regulations are enacted to ensure that gameplay at the highest level remains fair and interesting.


==Staff==
==Staff==
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*''Super Smash Bros. for Wii U'' is the first game in the series not to be released first in Japan.
*''Super Smash Bros. for Wii U'' is the first game in the series not to be released first in Japan.
*''Super Smash Bros. for Wii U'' is the Wii U's [http://www.gamespot.com/articles/super-smash-bros-breaks-wii-u-sales-records/1100-6423811/ fastest selling title], surpassing the previous holder of the title, ''{{s|mariowiki|Mario Kart 8}}''. In North America alone, Nintendo sold over 490,000 digital and physical copies of the game in three days.
*''Super Smash Bros. for Wii U'' is the Wii U's [http://www.gamespot.com/articles/super-smash-bros-breaks-wii-u-sales-records/1100-6423811/ fastest selling title], surpassing the previous holder of the title, ''{{s|mariowiki|Mario Kart 8}}''. In North America alone, Nintendo sold over 490,000 digital and physical copies of the game in three days.
**Sales of the Gamecube Bundle and Adapter were so popular in the United States that there was an immediate shortage of the Adapter upon launch of the game, leading to significantly inflated prices from online dealers; at one point, {{s|wikipedia|Amazon.com}} featured prices [http://arcadesushi.com/wii-u-gamecube-adapters-sold-out-everywhere-online-prices-skyrocket/ in excess of $110 USD] for the Adapter.
**Sales of the GameCube Bundle and Adapter were so popular in the United States that there was an immediate shortage of the Adapter upon launch of the game, leading to significantly inflated prices from online dealers; at one point, {{s|wikipedia|Amazon.com}} featured prices [http://arcadesushi.com/wii-u-gamecube-adapters-sold-out-everywhere-online-prices-skyrocket/ in excess of $110 USD] for the Adapter.
*This is the only game in the series where all 12 characters from the original ''[[Super Smash Bros.]]'' are [[starter character|starters]], and by extension, the only one where [[Jigglypuff]], [[Bowser Jr.]] and [[Ganondorf]] are starters.
*This is the only game in the series where all 12 characters from the original ''[[Super Smash Bros.]]'' are [[starter character|starters]], and by extension, the only one where [[Jigglypuff]], [[Bowser Jr.]] and [[Ganondorf]] are starters.
*The game's Japanese release date happens to coincide with the birthday of late Nintendo president [[Satoru Iwata]].
*The game's Japanese release date happens to coincide with the birthday of late Nintendo president [[Satoru Iwata]].
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*This would be the last game in the series to have the announcer speaking between fights during the pre-match loading screens in Classic Mode. Starting in ''Ultimate'', the announcer's voice wouldn't be heard during the pre-match loading screens in Classic Mode.
*This would be the last game in the series to have the announcer speaking between fights during the pre-match loading screens in Classic Mode. Starting in ''Ultimate'', the announcer's voice wouldn't be heard during the pre-match loading screens in Classic Mode.
*''Super Smash Bros. for Wii U'' is the game with the highest number of starters compared to the full roster, with them making up 84.31% of the base roster and 74.14% of the final post-DLC roster.
*''Super Smash Bros. for Wii U'' is the game with the highest number of starters compared to the full roster, with them making up 84.31% of the base roster and 74.14% of the final post-DLC roster.
*This is the first game in the series have trophy from Third Party Universe without a playable character (Rayman & Bit.Trip)


==References==
==References==
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