Super Smash Bros. Melee: Difference between revisions
→Gameplay
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*[[Hitbox]]es now use spheres and tubes instead of rectangular prisms. | *[[Hitbox]]es now use spheres and tubes instead of rectangular prisms. | ||
*[[Damage]] is now dealt and tracked with decimal numbers instead of integers, making moves of any damage equally vulnerable to [[stale]]ness. | *[[Damage]] is now dealt and tracked with decimal numbers instead of integers, making moves of any damage equally vulnerable to [[stale]]ness. | ||
*[[Stale-move negation]] has been redesigned; moves now feature a gradual drop in power if used repeatedly instead of a single large drop in power when used once, and using a move less frequently | *[[Stale-move negation]] has been redesigned; moves now feature a gradual drop in power if used repeatedly instead of a single large drop in power when used once, and using a move less frequently gives less of a penalty than using the move the same number of times consecutively. For consecutive hitting attacks, once the first hit connects, all others become one level more stale. | ||
*[[Weight]] differences have been made less drastic; characters heavier than [[Mario]] are lighter, while characters lighter than Mario are heavier, so overall weight is slightly less of a factor in knockback. | *[[Weight]] differences have been made less drastic; characters heavier than [[Mario]] are lighter, while characters lighter than Mario are heavier, so overall weight is slightly less of a factor in knockback. | ||
*The amount of [[hitstun]] a character suffers has been decreased, being reduced from x0.533 the amount of knockback to x0.4. | *The amount of [[hitstun]] a character suffers has been decreased, being reduced from x0.533 the amount of knockback to x0.4. |