Super Smash Bros. Melee: Difference between revisions

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*Characters can now [[sidestep]] dodge and [[air dodge]], which results in the addition of [[wavedashing]], as well as making [[shield platform drop]]ping more difficult.
*Characters can now [[sidestep]] dodge and [[air dodge]], which results in the addition of [[wavedashing]], as well as making [[shield platform drop]]ping more difficult.
*Characters can now [[powershield]] and lightshield (the latter function makes a character`s shield bigger than usual, but they slide farther from shielding attacks).
*Characters can now [[powershield]] and lightshield (the latter function makes a character`s shield bigger than usual, but they slide farther from shielding attacks).
*Most items are now 3D models, rather than animated 2D sprites like the original game.
*Characters can now [[tech]] on walls, ceilings and ledges.
*Characters can now [[tech]] on walls, ceilings and ledges.
*Characters hanging on [[ledge]]s can now get up by jumping from them, and they can also be [[Edge sweetspot|sweetspot]]ted during the ending lag of [[recovery]] moves. Characters can prevent grabbing them by holding the Control Stick down.
*Characters hanging on [[ledge]]s can now get up by jumping from them, and they can also be [[Edge sweetspot|sweetspot]]ted during the ending lag of [[recovery]] moves. Characters can prevent grabbing them by holding the Control Stick down.
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