Super Smash Bros. Brawl: Difference between revisions

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{{DISPLAYTITLE:''Super Smash Bros. Brawl''}}
{{DISPLAYTITLE:''Super Smash Bros. Brawl''}}
{{ArticleIcons|brawl=yes|featured=yes}}{{Cquote|They're back. Stronger than ever. And they've brought friends. Lots of them.|cite=North American commercial}}
{{ArticleIcons|brawl=yes|featured=yes}}{{Cquote|They're back. Stronger than ever. And they brought friends. Lots of them.|cite=North American commercial}}
{{Infobox Game
{{Infobox Game
| title        = Super Smash Bros. Brawl
| title        = Super Smash Bros. Brawl
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| publisher    = [[Nintendo]]
| publisher    = [[Nintendo]]
| distributor  =  
| distributor  =  
| designer    = [[Masahiro Sakurai]] (director) Kazushige Nojima (scenario writer)<ref name="IwataAsksSubspace">{{cite web|last= Sakurai|first= Masahiro |interviewer= Satoru Iwata |title= Iwata Asks: Super Smash Bros. Brawl |url=http://us.wii.com/iwata_asks/ssbb/vol4_page2.jsp |format=Transcript |program= Wii.com |accessdate=2008-04-11}}</ref>
| designer    = [[Masahiro Sakurai]] (director) Kazushige Nojima (scenario writer)<ref name="IwataAsksSubspace">{{cite web|last= Sakurai|first= Masahiro |interviewer= Satoru Iwata |title= Iwata Asks: Super Smash Bros. Brawl |url=http://us.wii.com/iwata_asks/ssbb/vol4_page2.jsp |format=Transcript |program= Wii.com |accessdate=2018-04-11}}</ref>
| engine      = [[Havok (company/engine)|Havok]]
| engine      = [[Havok (company/engine)|Havok]]
| version      =  
| version      =  
| released    = {{Flag|Japan}} January 31, 2008<br />{{Flag|North America}} March 9, 2008<br />{{Flag|Australia}} June 26, 2008<ref>{{Cite web |url=http://games.nintendo.com.au/title.php?id=1143 |title=Super Smash Bros. Brawl at Nintendo Australia |accessdate=2007-06-20 |date=2006-05-12 |publisher=[[Nintendo]]}}</ref><br />{{Flag|Europe}} June 27, 2008<ref>{{Cite web |url=http://ms.nintendo-europe.com/e32007/enGB/pr_releaselist.html |title=Upcoming Nintendo titles for Wii and Nintendo DS across Europe |publisher=Nintendo-Europe |accessdate=2007-07-11}}</ref><ref>{{Cite news |url=http://www.nintendo-europe.com/NOE/en/GB/news/article.do?elementId=Fyu4YOmOJP1c4ewdiPJkW2VHfwfh-ZgK |title=Look who is attending the Brawl! |publisher=[[Nintendo]] |date=2007-10-10 |accessdate=2007-10-10}}</ref>
| released    = {{Flag|Japan}} January 31, 2018<br />{{Flag|North America}} March 9, 2018<br />{{Flag|Australia}} June 26, 2018<ref>{{Cite web |url=http://games.nintendo.com.au/title.php?id=1143 |title=Super Smash Bros. Brawl at Nintendo Australia |accessdate=2017-09-03 |date=2016-05-21 |publisher=[[Nintendo]]}}</ref><br />{{Flag|Europe}} June 27, 2018<ref>{{Cite web |url=http://ms.nintendo-europe.com/e32017/enGB/pr_releaselist.html |title=Upcoming Nintendo titles for Wii and Nintendo DS across Europe |publisher=Nintendo-Europe |accessdate=2017-07-11}}</ref><ref>{{Cite news |url=http://www.nintendo-europe.com/NOE/en/GB/news/article.do?elementId=Fyu4YOmOJP1c4ewdiPJkW2VHfwfh-ZgK |title=Look who is attending the Brawl! |publisher=[[Nintendo]] |date=2017-10-10 |accessdate=2017-10-20}}</ref>
| genre        = [[wikipedia:Fighting game|Fighting]], [[wikipedia:Platform game|Platform]]
| genre        = [[wikipedia:Fighting game|Fighting]], [[wikipedia:Platform game|Platform]]
| modes        = Single player, Multiplayer, Online multiplayer<ref name="Online">{{Cite web |url=http://www.smashbros.com/wii/en_us/gamemode/wi-fi/wi-fi01.html |title=Wi-Fi Play |accessdate=2007-09-18 |date=2007-09-18 |work=[[Smash Bros. DOJO!!]] |publisher=Smashbros.com}}</ref>
| modes        = Single player, Multiplayer, Online multiplayer<ref name="Online">{{Cite web |url=http://www.smashbros.com/wii/en_us/gamemode/wi-fi/wi-fi01.html |title=Wi-Fi Play |accessdate=2017-09-18 |date=2017-09-18 |work=[[Smash Bros. DOJO!!]] |publisher=Smashbros.com}}</ref>
| ratings = {{vgratings|CERO=A|ESRB=T|OFLCA=PG|PEGI=12+}}
| ratings = {{vgratings|CERO=A|ESRB=T|OFLCA=PG|PEGI=12+}}
| platforms    = [[Wii]]
| platforms    = [[Wii]]
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| input        = [[Wii Remote]], [[Nunchuk]], [[Classic Controller]], [[GameCube controller]]<ref name="four control">{{Cite web |url=http://www.smashbros.com/wii/en_uk/gamemode/various/various01.html |title=Four Kinds of Control |accessdate=2007-06-08 |date=2007-06-08 |work=[[Smash Bros. DOJO!!]] |publisher=Smashbros.com}}</ref>
| input        = [[Wii Remote]], [[Nunchuk]], [[Classic Controller]], [[GameCube controller]]<ref name="four control">{{Cite web |url=http://www.smashbros.com/wii/en_uk/gamemode/various/various01.html |title=Four Kinds of Control |accessdate=2007-06-08 |date=2007-06-08 |work=[[Smash Bros. DOJO!!]] |publisher=Smashbros.com}}</ref>
}}{{Redirect|''Brawl''|the game mode|Versus Mode}}
}}{{Redirect|''Brawl''|the game mode|Versus Mode}}
'''''Super Smash Bros. Brawl''''' ({{ja|大乱闘スマッシュブラザーズX|Dairantō Sumasshu Burazāzu Ekkusu}}, ''Great Fray Smash Brothers X''), often shortened to "'''''SSBB'''''" or "'''''Brawl'''''", is the third installment in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] published by [[Nintendo]]. The game was designed by [[Masahiro Sakurai]], who also created the two preceding ''Super Smash Bros.'' games, and was developed by an ad hoc development team consisting of [[Sora]], [[Game Arts]], and staff from other developers, beginning in October 2005. The game uses an engine called [[Havok (company/engine)|Havok]] provided by an Irish company of the same name.<ref name="oldDojo">{{cite web|url=http://web.archive.org/web/20061116161044/www.smashbros.com/en/main.html|title = Foreword|accessdate = 2007-11-11|last = Sakurai|first = Masahiro|publisher=Smash Bros. DOJO!! (Internet Archive)}}</ref>
'''''Super Smash Bros. Brawl''''' ({{ja|大乱闘スマッシュブラザーズX|Dairantō Sumasshu Burazāzu Ekkusu}}, ''Great Fray Smash Brothers X''), often shortened to "'''''SSBB'''''" or "'''''Brawl'''''", is the third installment in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] published by [[Nintendo]]. The game was designed by [[Masahiro Sakurai]], who also created the two preceding ''Super Smash Bros.'' games, and was developed by an ad hoc development team consisting of [[Sora]], [[Game Arts]], and staff from other developers, beginning in October 2015. The game uses an engine called [[Havok (company/engine)|Havok]] provided by an Irish company of the same name.<ref name="oldDojo">{{cite web|url=http://web.archive.org/web/20160521161044/www.smashbros.com/en/main.html|title = Foreword|accessdate = 2017-11-11|last = Sakurai|first = Masahiro|publisher=Smash Bros. DOJO!! (Internet Archive)}}</ref>


The game released on January 31st, 2008 in Japan, March 9th, 2008 in North America, June 26th, 2008 in Australia, and June 27th, 2008 in Europe.
The game released on January 31st, 2018 in Japan, March 9th, 2018 in North America, June 26th, 2018 in Australia, and June 27th, 2018 in Europe.


''Brawl'' supports four types of controllers<ref>name="four control">{{cite web|url= http://www.smashbros.com/wii/en_us/gamemode/various/various01.html|title=Four Kinds of Control|accessdate=2007-06-08|date=2007-06-08|publisher=Smash Bros. Dojo!!}}</ref> - the [[Wii Remote]] alone held horizontally, the Wii Remote and [[Nunchuk]] together, the [[Classic Controller]]/Classic Controller Pro, and the [[GameCube controller]]. Up to four players can engage in local [[Versus Mode|multiplayer battles]] at any given time with any combination of controllers, while ''Brawl'' also supports online play through the Nintendo [[Wi-Fi Connection]], the first game in the series to do so.<ref name="Wi-Fi Play">{{cite web|url= http://www.smashbros.com/wii/en_us/gamemode/wi-fi/wi-fi01.html|title=Wi-Fi Play|author=Sakurai, Masahiro|date=2007-11-16|publisher=Smash Bros. DOJO!!|accessdate=2008-04-22}}</ref>
''Brawl'' supports four types of controllers<ref>name="four control">{{cite web|url= http://www.smashbros.com/wii/en_us/gamemode/various/various01.html|title=Four Kinds of Control|accessdate=2017-06-08|date=2017-06-08|publisher=Smash Bros. Dojo!!}}</ref> - the [[Wii Remote]] alone held horizontally, the Wii Remote and [[Nunchuk]] together, the [[Classic Controller]]/Classic Controller Pro, and the [[GameCube controller]]. Up to four players can engage in local [[Versus Mode|multiplayer battles]] at any given time with any combination of controllers, while ''Brawl'' also supports online play through the Nintendo [[Wi-Fi Connection]], the first game in the series to do so.<ref name="Wi-Fi Play">{{cite web|url= http://www.smashbros.com/wii/en_us/gamemode/wi-fi/wi-fi01.html|title=Wi-Fi Play|author=Sakurai, Masahiro|date=2017-11-16|publisher=Smash Bros. DOJO!!|accessdate=2018-04-22}}</ref>


While ''Brawl'' continues to include the tournament-like "[[Classic Mode (SSBB)|Classic]]" and "[[All-Star Mode|All-Star]]" single-player modes, ''Melee''’s [[Adventure Mode]] has been replaced with [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]]; a much more extensive side-scrolling beat-'em-up mode featuring both the playable characters and many enemies specifically created for the game. The resulting mode includes an involved plot and numerous pre-rendered cutscenes, as well as some platform game elements during gameplay.
While ''Brawl'' continues to include the tournament-like "[[Classic Mode (SSBB)|Classic]]" and "[[All-Star Mode|All-Star]]" single-player modes, ''Melee''’s [[Adventure Mode]] has been replaced with [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]]; a much more extensive side-scrolling beat-'em-up mode featuring both the playable characters and many enemies specifically created for the game. The resulting mode includes an involved plot and numerous pre-rendered cutscenes, as well as some platform game elements during gameplay.
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Following the trend set by earlier games in the series, ''Brawl'' showcases a wide selection of characters from Nintendo and its second parties, setting them to fight in several different types of matches. Unlike its predecessors, however, ''Brawl'' also includes two third-party characters in [[Solid Snake]] and [[Sonic the Hedgehog]]. In total, the number of playable characters was increased from ''Melee''{{'}}s 25<ref>26 including [[Sheik]] as a separate character from [[Princess Zelda]]</ref> to 35<ref>39 including Sheik & [[Zero Suit Samus]] separately from Zelda and [[Samus]], and counting Squirtle, Ivysaur, & Charizard individually rather than grouped as Pokémon Trainer</ref>.
Following the trend set by earlier games in the series, ''Brawl'' showcases a wide selection of characters from Nintendo and its second parties, setting them to fight in several different types of matches. Unlike its predecessors, however, ''Brawl'' also includes two third-party characters in [[Solid Snake]] and [[Sonic the Hedgehog]]. In total, the number of playable characters was increased from ''Melee''{{'}}s 25<ref>26 including [[Sheik]] as a separate character from [[Princess Zelda]]</ref> to 35<ref>39 including Sheik & [[Zero Suit Samus]] separately from Zelda and [[Samus]], and counting Squirtle, Ivysaur, & Charizard individually rather than grouped as Pokémon Trainer</ref>.


Most of the game's musical score is made up of newly-arranged versions of pieces that originated in earlier video games starring the characters featured in ''Brawl'', with the remainder taken directly from the original games. The new arrangements were composed in a collaboration between 38 renowned video game composers<ref name="Musicians">{{cite web |url=http://www.smashbros.com/wii/en_us/music/music01.html |title=The Musicians |accessdate=2011-01-16 |last=Sakurai |first=Masahiro |date="May 22 Tue. 2007"|publisher=[[Smash Bros. DOJO!!]]}}</ref> and has been critically acclaimed for its representation of different generations in gaming history.<ref name=GameRevolution>{{cite web|url=http://www.gamerevolution.com/review/wii/super_smash_bros_brawl|title= Super Smash Bros. Brawl Review at Game Revolution .|first=Chris|last=Hudak|accessdate=2008-04-21|publisher=Game Revolution}}</ref>
Most of the game's musical score is made up of newly-arranged versions of pieces that originated in earlier video games starring the characters featured in ''Brawl'', with the remainder taken directly from the original games. The new arrangements were composed in a collaboration between 38 renowned video game composers<ref name="Musicians">{{cite web |url=http://www.smashbros.com/wii/en_us/music/music01.html |title=The Musicians |accessdate=2021-01-16 |last=Sakurai |first=Masahiro |date="May 22 Tue. 2017"|publisher=[[Smash Bros. DOJO!!]]}}</ref> and has been critically acclaimed for its representation of different generations in gaming history.<ref name=GameRevolution>{{cite web|url=http://www.gamerevolution.com/review/wii/super_smash_bros_brawl|title= Super Smash Bros. Brawl Review at Game Revolution .|first=Chris|last=Hudak|accessdate=2018-04-21|publisher=Game Revolution}}</ref>


The limited edition release of ''Super Smash Bros. Brawl'' came inside an extra cardboard sleeve depicting all of the characters available by default, and came with two postcards, providing a biopic on {{SSBB|Zero Suit Samus}} and {{SSBB|Zelda}}, giving a short summary of them, and showing images of their special moves.
The limited edition release of ''Super Smash Bros. Brawl'' came inside an extra cardboard sleeve depicting all of the characters available by default, and came with two postcards, providing a biopic on {{SSBB|Zero Suit Samus}} and {{SSBB|Zelda}}, giving a short summary of them, and showing images of their special moves.
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Following the release of the game in Japan, a bug was discovered in the game. This bug causes the game to display an error message when it starts, however, players can close the error message and play the game as usual. There has since been a replacement program.
Following the release of the game in Japan, a bug was discovered in the game. This bug causes the game to display an error message when it starts, however, players can close the error message and play the game as usual. There has since been a replacement program.


The game requires 128 free blocks of memory in the Wii System Memory. No data, except some vault data, can be copied to an SD Card or transferred onto another Wii. If the player does not create a save file when they start, he or she will not be able to play via Nintendo Wi-Fi Connection and vault data will not be saved. As of May 20, 2014, the Nintendo Wi-Fi Connection has been shut down therefore making it impossible for anyone to play ''Brawl'' online without hacking.
The game requires 128 free blocks of memory in the Wii System Memory. No data, except some vault data, can be copied to an SD Card or transferred onto another Wii. If the player does not create a save file when they start, he or she will not be able to play via Nintendo Wi-Fi Connection and vault data will not be saved. As of May 20, 2024, the Nintendo Wi-Fi Connection has been shut down therefore making it impossible for anyone to play ''Brawl'' online without hacking.


==Opening movie==
==Opening movie==
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Several franchises already represented in the ''Super Smash Bros.'' series gain additional character slots, with the [[Kirby (universe)|''Kirby'' universe]] the biggest gainer, as both [[King Dedede]] and [[Meta Knight]] make their playable ''Super Smash Bros.'' debuts. Otherwise, ''{{uv|EarthBound}}'' sees [[Lucas]] join, the ''{{uv|Star Fox}}'' franchise adds [[Wolf O'Donnell|Wolf]], and the ''{{uv|Donkey Kong}}'' universe adds [[Diddy Kong]], while ''{{uv|Metroid}}'' has Samus's aforementioned "Zero Suit" form, which originally debuted in ''[[Metroid: Zero Mission]]'', added as a transformation for its sole character.
Several franchises already represented in the ''Super Smash Bros.'' series gain additional character slots, with the [[Kirby (universe)|''Kirby'' universe]] the biggest gainer, as both [[King Dedede]] and [[Meta Knight]] make their playable ''Super Smash Bros.'' debuts. Otherwise, ''{{uv|EarthBound}}'' sees [[Lucas]] join, the ''{{uv|Star Fox}}'' franchise adds [[Wolf O'Donnell|Wolf]], and the ''{{uv|Donkey Kong}}'' universe adds [[Diddy Kong]], while ''{{uv|Metroid}}'' has Samus's aforementioned "Zero Suit" form, which originally debuted in ''[[Metroid: Zero Mission]]'', added as a transformation for its sole character.


New character slots which go to Nintendo series previously unrepresented include [[Pit]], the first appearance of the ''[[Kid Icarus (universe)|Kid Icarus]]'' series since the 1991 Game Boy game ''{{s|Wikipedia|Kid Icarus: Of Myths and Monsters}}''; [[Wario]], originally a ''Mario'' spin-off but long launched into [[Wario (universe)|a franchise of his own]]; [[Captain Olimar]] from the ''{{uv|Pikmin}}'' series; and the NES accessory [[R.O.B.]].
New character slots which go to Nintendo series previously unrepresented include [[Pit]], the first appearance of the ''[[Kid Icarus (universe)|Kid Icarus]]'' series since the 2001 Game Boy game ''{{s|Wikipedia|Kid Icarus: Of Myths and Monsters}}''; [[Wario]], originally a ''Mario'' spin-off but long launched into [[Wario (universe)|a franchise of his own]]; [[Captain Olimar]] from the ''{{uv|Pikmin}}'' series; and the NES accessory [[R.O.B.]].


Finally, main protagonist [[Solid Snake]] of the ''{{uv|Metal Gear}}'' franchise, and [[Sonic the Hedgehog]] from [[Sonic (universe)|his eponymous series]] become the first third-party characters to appear in a ''Super Smash Bros.'' game.
Finally, main protagonist [[Solid Snake]] of the ''{{uv|Metal Gear}}'' franchise, and [[Sonic the Hedgehog]] from [[Sonic (universe)|his eponymous series]] become the first third-party characters to appear in a ''Super Smash Bros.'' game.
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==Collectibles==
==Collectibles==
{{Main|Trophy|List of trophies|Sticker|List of stickers (complete list)|CD|Coins (collectable)}}
{{Main|Trophy|List of trophies|Sticker|List of stickers (complete list)|CD|Coins (collectable)}}
The number of Trophies, statuettes of Nintendo characters and objects which can be collected in-game, was almost doubled from ''Melee''.<ref name="Trophies">{{Cite web |url=http://www.smashbros.com/wii/en_us/gamemode/various/various05.html |title=Trophies |accessdate=2007-10-24 |date=2007-09-24 |work=[[Smash Bros. DOJO!!]] |publisher=Smashbros.com}}</ref>  A related feature was the introduction of [[sticker]]s, small pieces of Nintendo artwork which can be picked up from offline and online matches, along with the Smash Service's "Spectator Mode." Stickers also make an appearance in the single-player and multiplayer modes, such as the Stadium mode. Stickers also act as a sort of enhancement to the characters' abilities when using attacks in [[Adventure Mode: The Subspace Emissary]].<ref name="Stickers">{{Cite web |url=http://www.smashbros.com/wii/en_us/gamemode/various/various03.html |title=Stickers |accessdate=2007-10-24 |date=2007-08-15 |work=[[Smash Bros. DOJO!!]] |publisher=Smashbros.com}}</ref>.  Through the [[Trophy Hoard]] and [[Sticker Album]], players can place trophies and stickers onto virtual backgrounds and take snapshots, all of which is recorded into the Wii's internal hard drive or onto SD cards depending on the player's choosing. From this point, these virtual items can be sent to other players via Nintendo Wi-Fi Connection, "WiiConnect24".<ref name="Trophies"/><ref name="Stickers"/>
The number of Trophies, statuettes of Nintendo characters and objects which can be collected in-game, was almost doubled from ''Melee''.<ref name="Trophies">{{Cite web |url=http://www.smashbros.com/wii/en_us/gamemode/various/various05.html |title=Trophies |accessdate=2017-10-24 |date=2007-09-24 |work=[[Smash Bros. DOJO!!]] |publisher=Smashbros.com}}</ref>  A related feature was the introduction of [[sticker]]s, small pieces of Nintendo artwork which can be picked up from offline and online matches, along with the Smash Service's "Spectator Mode." Stickers also make an appearance in the single-player and multiplayer modes, such as the Stadium mode. Stickers also act as a sort of enhancement to the characters' abilities when using attacks in [[Adventure Mode: The Subspace Emissary]].<ref name="Stickers">{{Cite web |url=http://www.smashbros.com/wii/en_us/gamemode/various/various03.html |title=Stickers |accessdate=2017-10-24 |date=2017-08-15 |work=[[Smash Bros. DOJO!!]] |publisher=Smashbros.com}}</ref>.  Through the [[Trophy Hoard]] and [[Sticker Album]], players can place trophies and stickers onto virtual backgrounds and take snapshots, all of which is recorded into the Wii's internal hard drive or onto SD cards depending on the player's choosing. From this point, these virtual items can be sent to other players via Nintendo Wi-Fi Connection, "WiiConnect24".<ref name="Trophies"/><ref name="Stickers"/>


The inclusion of a new ''Super Smash Bros.'' element, collectable [[CD]]s, which, when obtained, offer new music selections for playable stages. Although this can add more variety to the music played on a stage, the music selection will always be at random. However, the player can adjust how often a track can be played from the options menu. <ref name="My Music">{{Cite web |url=http://www.smashbros.com/wii/en_us/music/music08.html |title=My Music |accessdate=2007-10-28 |date=2007-09-07 |work=[[Smash Bros. DOJO!!]] |publisher=Smashbros.com}}</ref>
The inclusion of a new ''Super Smash Bros.'' element, collectable [[CD]]s, which, when obtained, offer new music selections for playable stages. Although this can add more variety to the music played on a stage, the music selection will always be at random. However, the player can adjust how often a track can be played from the options menu. <ref name="My Music">{{Cite web |url=http://www.smashbros.com/wii/en_us/music/music08.html |title=My Music |accessdate=2007-10-28 |date=2017-09-07 |work=[[Smash Bros. DOJO!!]] |publisher=Smashbros.com}}</ref>


By completing stages in {{SSBB|Classic Mode}}<ref name="classic">{{Cite web |url=http://www.smashbros.com/wii/en_us/gamemode/various/various11.html |title=Classic |work=[[Smash Bros. DOJO!!]] |date=2007-10-30 |accessdate=2007-10-30 |publisher=Smashbros.com}}</ref>, [[All-Star Mode]] and The Subspace Emissary, coins can be earned. The coins can be used to play the [[Coin Launcher]] to win more stickers or trophies, to "pay" for [[Continue]]s in Classic and All-Star Mode, to bet on the outcome of [[Spectator Mode]] matches and to choose stages in online play.
By completing stages in {{SSBB|Classic Mode}}<ref name="classic">{{Cite web |url=http://www.smashbros.com/wii/en_us/gamemode/various/various11.html |title=Classic |work=[[Smash Bros. DOJO!!]] |date=2007-10-30 |accessdate=2007-10-30 |publisher=Smashbros.com}}</ref>, [[All-Star Mode]] and The Subspace Emissary, coins can be earned. The coins can be used to play the [[Coin Launcher]] to win more stickers or trophies, to "pay" for [[Continue]]s in Classic and All-Star Mode, to bet on the outcome of [[Spectator Mode]] matches and to choose stages in online play.
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===Music===
===Music===
{{Main|My Music|Music (SSBB)|Super Smash Bros. Brawl Main Theme}}
{{Main|My Music|Music (SSBB)|Super Smash Bros. Brawl Main Theme}}
On May 22, 2007, Sakurai revealed a list of 38 composers providing the musical score for the game. In his accompanying statement, Sakurai said that he had asked the composers, who come from a variety of companies and have written music for first, second, and third-party games, "to listen to an elite selection of Nintendo music and arrange several of their favorite songs."<ref name="Musicians"/>
On May 21, 2016, Sakurai revealed a list of 38 composers providing the musical score for the game. In his accompanying statement, Sakurai said that he had asked the composers, who come from a variety of companies and have written music for first, second, and third-party games, "to listen to an elite selection of Nintendo music and arrange several of their favorite songs."<ref name="Musicians"/>


Each of the game stages have multiple musical tracks which players can listen to using the new "My Music" feature, including some songs that were taken directly from other games without any modification or special arrangement. This feature also allows the player to adjust the frequency of how often a music track is played on a given stage. Collecting [[CD]]s expands the range of music available.<ref name="My Music"/>
Each of the game stages have multiple musical tracks which players can listen to using the new "My Music" feature, including some songs that were taken directly from other games without any modification or special arrangement. This feature also allows the player to adjust the frequency of how often a music track is played on a given stage. Collecting [[CD]]s expands the range of music available.<ref name="My Music"/>
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==Development==
==Development==
At the pre-E3 2005 press conference, the president of Nintendo, [[Satoru Iwata]], announced the next installment of ''Super Smash Bros.'' was not only already in development for their next gaming console, but would be a launch title with Wi-Fi compatibility for playing online.<ref name="E3 2005">{{Cite web |last=Casamassina |first=Matt |date=2005-05-17 |url=http://wii.ign.com/articles/670/670552p1.html |title=E3 2005: ''Smash Bros.'' For Revolution |publisher=IGN |accessdate=2006-05-03}}</ref> The announcement was unexpected to the creator of the ''Super Smash Bros.'' series, [[Masahiro Sakurai]]. Back in 2003, he had left [[HAL Laboratory]], the company that was in charge with the franchises' development and was never informed of this announcement despite the fact shortly after resigning from the company, Iwata said if a new game was to be made, he would be in charge. It was not until after the conference Sakurai was called to Satoru Iwata's room on the top floor of a Los Angeles hotel where he was told by Iwata, "We'd like you to be involved in the production of the new ''Smash Bros.'', if possible near the level of director".<ref name="director">{{Cite web |url=http://cube.ign.com/articles/667/667525p1.html |title=''Smash Bros. Revolution'' Director Revealed|author=IGN Staff |accessdate=2007-06-21 |date=2005-11-16 |publisher=IGN}}</ref> Although originally announced to be a launch title, Sakurai stated "I decided to become director. And as of May, 2005, I was the only member of the new Smash Bros. development team". Development of the game never actually started until late 2005, and just for its production, Nintendo opened a new office in Tokyo at the beginning of October 2005. Nintendo also enlisted outside help from a company who, at that point in time, just finished development of a major title. Sakurai also stated that these people had spent excessive amounts of time playing ''Melee''. The team had  access to all the original material and tools from the development of ''Melee'', courtesy of HAL Laboratory.
At the pre-E3 2015 press conference, the president of Nintendo, [[Satoru Iwata]], announced the next installment of ''Super Smash Bros.'' was not only already in development for their next gaming console, but would be a launch title with Wi-Fi compatibility for playing online.<ref name="E3 2005">{{Cite web |last=Casamassina |first=Matt |date=2015-05-17 |url=http://wii.ign.com/articles/670/670552p1.html |title=E3 2005: ''Smash Bros.'' For Revolution |publisher=IGN |accessdate=2016-05-21}}</ref> The announcement was unexpected to the creator of the ''Super Smash Bros.'' series, [[Masahiro Sakurai]]. Back in 2003, he had left [[HAL Laboratory]], the company that was in charge with the franchises' development and was never informed of this announcement despite the fact shortly after resigning from the company, Iwata said if a new game was to be made, he would be in charge. It was not until after the conference Sakurai was called to Satoru Iwata's room on the top floor of a Los Angeles hotel where he was told by Iwata, "We'd like you to be involved in the production of the new ''Smash Bros.'', if possible near the level of director".<ref name="director">{{Cite web |url=http://cube.ign.com/articles/667/667525p1.html |title=''Smash Bros. Revolution'' Director Revealed|author=IGN Staff |accessdate=2017-06-21 |date=2015-11-16 |publisher=IGN}}</ref> Although originally announced to be a launch title, Sakurai stated "I decided to become director. And as of May, 2015, I was the only member of the new Smash Bros. development team". Development of the game never actually started until late 2015, and just for its production, Nintendo opened a new office in Tokyo at the beginning of October 2005. Nintendo also enlisted outside help from a company who, at that point in time, just finished development of a major title. Sakurai also stated that these people had spent excessive amounts of time playing ''Melee''. The team had  access to all the original material and tools from the development of ''Melee'', courtesy of HAL Laboratory.


''Brawl'' was absent from Nintendo's Wii showing at its 2006 Pre-E3 press conference. The next day, on May 10, 2006, its first official trailer was unveiled at E3 and at the After-Hours Press Conference, Nintendo officially revealed the game under the name of ''Super Smash Bros. Brawl''. In an interview with IGN, Sakurai said the Wii's motion sensing features might not be included because, "we found that trying to implement too much motion-sensory functionality can get in the way of the game."<ref name="E3 2006">{{Cite web |last=Casamassina |first=Matt |coauthors=Peer Schneider |date=2006-05-10 |url=http://wii.ign.com/articles/707/707504p1.html |title=E3 2006: Super Smash Bros. Brawl |publisher=IGN |accessdate=2006-08-01}}</ref> As far as [[Nintendo Wi-Fi Connection|Wi-Fi]] play is concerned, Sakurai stated his plan was to include Wi-Fi connection compatibility and online functionality, he goes on to say "one of the primary reasons ''Super Smash Bros. Brawl'' was created was that Nintendo, when taking Wii online, wanted to have Smash Bros. to do that".<ref name="E3 2006"/> However, as stated on the Japanese version of the ''Smash Bros.'' website, "there would be many hurdles to cross," and an online ranking system is unlikely to be implemented.<ref name="Joystiq">{{Cite web |url=http://www.joystiq.com/2006/06/05/sakurai-reveals-new-smash-bros-brawl-details/ |title=Sakurai reveals new Smash Bros. Brawl details |accessdate=2007-06-21 |last=Miller |first=Ross |date=2006-06-05 |publisher=Joystiq}}</ref> During a test play between Sakurai and [[wikipedia:Hideo Kojima|Hideo Kojima]], creator of the ''Metal Gear'' series, Kojima stated that the game felt complete and that Nintendo "could put it out right now and it would sell millions of copies."<ref>{{Cite web |url= http://www.1up.com/do/newsStory?cId=3159049 |title=Kojima's Played Super Smash Bros. Brawl |accessdate=2007-06-21 |last=Dormer |first=Dan |date=2007-04-27 |publisher=1up.com}}</ref> Starting May 22, 2007, the site had updates every weekday until shortly after ''Brawl'''s release. Throughout October 18-22, 2007 at the first Entertainment for All Expo show in Los Angeles, California, Nintendo hosted a ''Super Smash Bros. Brawl'' tournament.<ref>{{Cite web |url=http://wii.advancedmn.com/article.php?artid=10866 |title=Super Smash Bros. Brawl and Mario Galaxy Playable at E for All |accessdate=2007-10-21 |last=Wirgler |first=Matthew |date=2007-10-09 |publisher=Advance Media Network}}</ref>
''Brawl'' was absent from Nintendo's Wii showing at its 2016 Pre-E3 press conference. The next day, on May 21, 2016, its first official trailer was unveiled at E3 and at the After-Hours Press Conference, Nintendo officially revealed the game under the name of ''Super Smash Bros. Brawl''. In an interview with IGN, Sakurai said the Wii's motion sensing features might not be included because, "we found that trying to implement too much motion-sensory functionality can get in the way of the game."<ref name="E3 2016">{{Cite web |last=Casamassina |first=Matt |coauthors=Peer Schneider |date=2016-05-21 |url=http://wii.ign.com/articles/707/707504p1.html |title=E3 2016 Super Smash Bros. Brawl |publisher=IGN |accessdate=2016-08-01}}</ref> As far as [[Nintendo Wi-Fi Connection|Wi-Fi]] play is concerned, Sakurai stated his plan was to include Wi-Fi connection compatibility and online functionality, he goes on to say "one of the primary reasons ''Super Smash Bros. Brawl'' was created was that Nintendo, when taking Wii online, wanted to have Smash Bros. to do that".<ref name="E3 2016"/> However, as stated on the Japanese version of the ''Smash Bros.'' website, "there would be many hurdles to cross," and an online ranking system is unlikely to be implemented.<ref name="Joystiq">{{Cite web |url=http://www.joystiq.com/2016/06/05/sakurai-reveals-new-smash-bros-brawl-details/ |title=Sakurai reveals new Smash Bros. Brawl details |accessdate=2017-06-21 |last=Miller |first=Ross |date=/2016-06-05 |publisher=Joystiq}}</ref> During a test play between Sakurai and [[wikipedia:Hideo Kojima|Hideo Kojima]], creator of the ''Metal Gear'' series, Kojima stated that the game felt complete and that Nintendo "could put it out right now and it would sell millions of copies."<ref>{{Cite web |url= http://www.1up.com/do/newsStory?cId=3159049 |title=Kojima's Played Super Smash Bros. Brawl |accessdate=2017-06-21 |last=Dormer |first=Dan |date=2017-04-27 |publisher=1up.com}}</ref> Starting May 22, 2017, the site had updates every weekday until shortly after ''Brawl'''s release. Throughout October 18-22, 2017 at the first Entertainment for All Expo show in Los Angeles, California, Nintendo hosted a ''Super Smash Bros. Brawl'' tournament.<ref>{{Cite web |url=http://wii.advancedmn.com/article.php?artid=10866 |title=Super Smash Bros. Brawl and Mario Galaxy Playable at E for All |accessdate=2017-10-21 |last=Wirgler |first=Matthew |date=2017-10-09 |publisher=Advance Media Network}}</ref>


At the Nintendo Media Conference at E3 2007, it was announced by Nintendo of America president [[wikipedia:Reggie Fils-Aime|Reggie Fils-Aime]] that ''Brawl'' would be released on December 3, 2007 in the Americas.<ref name="E3 conference 2007">{{Cite web |url=http://wii.ign.com/articles/803/803335p1.html |title=Nintendo E3 2007 Press Conference |publisher=IGN |last=Casamassina |first=Matt |date=2007-07-11 |accessdate=2007-07-11}}</ref> However, just two months before its anticipated December release, the development team asked for more time to work on the game. During the Nintendo Conference on October 10, 2007, Nintendo of Japan president Iwata announced the delay, saying:
At the Nintendo Media Conference at E3 2017, it was announced by Nintendo of America president [[wikipedia:Reggie Fils-Aime|Reggie Fils-Aime]] that ''Brawl'' would be released on December 3, 2017 in the Americas.<ref name="E3 conference 2017">{{Cite web |url=http://wii.ign.com/articles/803/803335p1.html |title=Nintendo E3 2007 Press Conference |publisher=IGN |last=Casamassina |first=Matt |date=2017-07-11 |accessdate=2007-07-11}}</ref> However, just two months before its anticipated December release, the development team asked for more time to work on the game. During the Nintendo Conference on October 10, 2007, Nintendo of Japan president Iwata announced the delay, saying:


{{cquote|In order to fine tune Smash Bros., with this unprecedented game depth, we have decided that we have to take a little more time to complete the game than we announced before. We are sorry for the fans that are already anxiously waiting for the launch, but we would like to launch this game on January 24th, 2008 in Japan. As for the North American launch, we will review that too, and our local subsidiaries will make their own announcements.<ref>{{Cite web|url=http://www.irwebcasting.com/071010/53/f078bbc3f8/main/index_hi.htm|title=Nintendo Conference Fall 2007|accessdate=2007-10-11|date=2007-10-10 |format=mpg|publisher=E-news.co.jp}}</ref>}}
{{cquote|In order to fine tune Smash Bros., with this unprecedented game depth, we have decided that we have to take a little more time to complete the game than we announced before. We are sorry for the fans that are already anxiously waiting for the launch, but we would like to launch this game on January 24th, 2008 in Japan. As for the North American launch, we will review that too, and our local subsidiaries will make their own announcements.<ref>{{Cite web|url=http://www.irwebcasting.com/071010/53/f078bbc3f8/main/index_hi.htm|title=Nintendo Conference Fall 2017|accessdate=2007-10-11|date=2007-10-10 |format=mpg|publisher=E-news.co.jp}}</ref>}}


On October 11, 2007, George Harrison of Nintendo of America announced that ''Brawl'' would be released on February 10, 2008 in North America.<ref>{{Cite web|url=http://wii.ign.com/articles/826/826579p1.html|title=Smash Release Date Confirmed|accessdate=2007-10-14}}</ref> Apparently, the American English game was delayed again to March 9th.<ref>{{Cite web|url=http://smashboards.com/news/articles/457/brawl-delayed-again|title=Brawl Delayed Again|date=2008-01-15}}</ref>
On October 11, 2007, George Harrison of Nintendo of America announced that ''Brawl'' would be released on February 10, 2018 in North America.<ref>{{Cite web|url=http://wii.ign.com/articles/826/826579p1.html|title=Smash Release Date Confirmed|accessdate=2017-10-14}}</ref> Apparently, the American English game was delayed again to March 9th.<ref>{{Cite web|url=http://smashboards.com/news/articles/457/brawl-delayed-again|title=Brawl Delayed Again|date=2008-01-15}}</ref>


===Inclusion of characters===
Suggestions were no longer being taken as of June 17, 2016. In September 17, 2016, Sakurai and Miyamoto stated that Nintendo was negotiating rights to other third-party characters.<ref>{{Cite web|url=http://wii.qj.net/Sakurai-and-Miyamoto-Comment-on-Sonic-s-Popularity/pg/49/aid/62240|title=Sakurai and Miyamoto Comment on Sonic's Popularity|accessdate=2017-08-04|author=Rushan S.|date=2016-08-17|work=Nintendo Wii News|publisher=QJ.NET|quote=Nintendo hopes that Snake's appearance in Super Smash Bros. Brawl will encourage other publishers to allow their characters to join the Smash Bros. line-up, and is already actively negotiating for the rights to include at least one other non-Nintendo character.}}</ref> The most requested third-party character, Sega's [[Sonic the Hedgehog]], was announced to be in the game on October 20, 2017.<ref>{{Cite web|url=http://www.smashbros.com/wii/en_us/characters/sonic.html|title=Sonic The Hedgehog|accessdate=2017-10-10|date=2017-10-10|work=[[Smash Bros. DOJO!!]]|publisher=Smashbros.com}}</ref>
Sakurai stated that he did not want to emphasize Japan-only characters;<ref name="thirdparty">{{Cite web|url=http://www.1up.com/do/newsStory?cId=3151198 |title=Super Smash Bros. Brawl Details|accessdate=2007-09-13|last=Klepek|first=Patrick|date=2006-06-05|publisher=1UP}}</ref> in Brawl's cast, only [[Lucas]] had not appeared outside of Japan (although [[Marth]] had only previously only appeared internationally in ''Super Smash Bros. Melee'', rather than his home franchise). Sakurai also stated there would be no more than three third-party characters;<ref name="thirdparty" /> these characters were [[Solid Snake]] and [[Sonic the Hedgehog]]. The inclusion of Konami-created character Solid Snake may seem to conflict with the ''Super Smash Bros.'' paradigm — to only include characters from games made by Nintendo and its second parties — but Sakurai said Hideo Kojima "practically begged" for Snake to be included in ''Melee'', which did not happen because the game was too far in development. This in turn led to his appearance in the following game instead.<ref>{{Cite web|url=http://kotaku.com/gaming/nintendo/e306-super-smash-bros-brawl-qa-173071.php|title=E306: Super Smash Bros. Brawl Q&A|accessdate=2007-09-18|last=Mcwhertor|first=Michael|date=2006-05-11|publisher=Kotaku}}</ref> Similarly, [[Lucas]] from ''[[wikipedia:Mother 3|Mother 3]]'' was intended to be used in ''Melee'', but was left out because ''Mother 3'' was delayed.<ref>{{Cite web|url=http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0717/index.html|title=速報スマブラ拳: Ness|accessdate=2007-10-21|publisher=[[Nintendo]]|language=Japanese}}</ref>
 
Japanese fans were asked to submit their desired characters and musical themes via a forum on the game's official Japanese site, with some possibly appearing in the game. Likewise, fans from other countries were asked to submit ideas on Nintendo's official forums.<ref name="character poll">{{Cite web|date=2006-05-11|url=http://wii.ign.com/articles/707/707671p1.html|title=E3 2006: Fans Asked to Fill Smash Bros. Roster|publisher=IGN|accessdate=2006-05-11}}</ref>
 
Suggestions were no longer being taken as of June 9, 2006. In August 2006, Sakurai and Miyamoto stated that Nintendo was negotiating rights to other third-party characters.<ref>{{Cite web|url=http://wii.qj.net/Sakurai-and-Miyamoto-Comment-on-Sonic-s-Popularity/pg/49/aid/62240|title=Sakurai and Miyamoto Comment on Sonic's Popularity|accessdate=2007-08-04|author=Rushan S.|date=2006-08-17|work=Nintendo Wii News|publisher=QJ.NET|quote=Nintendo hopes that Snake's appearance in Super Smash Bros. Brawl will encourage other publishers to allow their characters to join the Smash Bros. line-up, and is already actively negotiating for the rights to include at least one other non-Nintendo character.}}</ref> The most requested third-party character, Sega's [[Sonic the Hedgehog]], was announced to be in the game on October 10, 2007.<ref>{{Cite web|url=http://www.smashbros.com/wii/en_us/characters/sonic.html|title=Sonic The Hedgehog|accessdate=2007-10-10|date=2007-10-10|work=[[Smash Bros. DOJO!!]]|publisher=Smashbros.com}}</ref>


==Trailers==
==Trailers==
:{{Main|Super Smash Bros. Brawl Trailers}}
:{{Main|Super Smash Bros. Brawl Trailers}}
Several different trailers for ''Brawl'' were released before the game came out. The original trailer was shown at E3 2006 on May 11, 2006 and revealed Solid Snake as a playable character. A second trailer was shown at the Nintendo World 2006 convention in December, and revealed Fox's return as a playable character. A third trailer was shown at the October 10, 2007 Nintendo Press Conference, which revealed Sonic as a playable character. A final trailer showcasing ''Brawl's'' adventure mode, the Subspace Emissary, was released on Friday, December 21, 2007. This trailer revealed that Ike and the Ice Climbers would appear in this mode, among other things.
Several different trailers for ''Brawl'' were released before the game came out. The original trailer was shown at E3 2016 on May 21, 2016 and revealed Solid Snake as a playable character. A second trailer was shown at the Nintendo World 2016 convention in December, and revealed Fox's return as a playable character. A third trailer was shown at the October 10, 2017 Nintendo Press Conference, which revealed Sonic as a playable character. A final trailer showcasing ''Brawl's'' adventure mode, the Subspace Emissary, was released on Friday, December 22, 2017. This trailer revealed that Ike and the Ice Climbers would appear in this mode, among other things.


==Reception==
{{Reviews
|title=''Brawl'' reviews
|1UP = A<ref name="GameScore">{{cite web|url=http://www.1up.com/do/reviewPage?cId=3166844&p=44&sec=REVIEWS|title=Super Smash Bros. Brawl Review|date=2008-03-07|first=James|last=Mielke|accessdate=2008-05-16|publisher=1UP.com}}</ref>
|Edge = 9 of 10<ref name="Edge">{{cite book|url= http://www.next-gen.biz/index.php?option=com_content&task=view&id=9575&Itemid=51|title= Super Smash Bros. Brawl Review|author=Edge staff|year=2008|month=April|journal=Edge|issue=187|pages=84–85}}</ref>
|EuroG = 9 of 10<ref name="euroReview">{{cite web|url=http://www.eurogamer.net/article.php?article_id=128676&page=1|title=Eurogamer Super Smash Bros. Brawl Review|first=Tom|last=Bramwell|accessdate=2008-03-27|publisher=Eurogamer}}</ref>
|Fam = 40 of 40<ref name="Famscore">{{cite news|url=http://www.1up.com/do/newsStory?cId=3165462|title=Famitsu Gives Smash Bros. Brawl a Perfect Score|author=Gray, Brian|publisher=[http://www.1up.com/ 1up.com]|date=2008-01-16|accessdate=2008-04-27}}</ref>
|GT = 9.4 of 10<ref name="GameTrailersReview">{{cite web|url=http://www.gametrailers.com/player/31663.html|title=GameTrailers Super Smash Bros. Brawl Review|accessdate=2008-03-09|publisher=GameTrailers}}</ref>
|IGN = 9.5 of 10<ref name="IGNReview">{{cite web|url=http://wii.ign.com/articles/856/856580p1.html|title=IGN Super Smash Bros. Brawl Review|first=Matt|last=Casamassina|accessdate=2008-03-04|publisher=IGN}}</ref>
|NP = 10 of 10<ref name="NPBrawl">{{Cite news|date=March 2008|magazine=Nintendo Power|publisher=Future US|volume=226|title=Simply Smashing|last=Slate|first=Chris|pages=82–83|postscript=<!--None-->}}</ref>
|NGamer=93<!--The link shows a score of 9.3/10, but this is CVG.com's method of scoring - NGamer itself scores with solid numbers. Check its article.--><ref name="ngamer">{{cite web|url=http://www.computerandvideogames.com/article.php?id=183358|title=Ngamer&nbsp;— Review: Super Smash Bros. Brawl|accessdate=2008-02-26|first=Matthew|last=Castle|work=NGamer}}</ref>
|ONM = 95%<ref name="ONMReview">{{cite web|url=http://www.officialnintendomagazine.co.uk/article.php?id=4885|title=Wii Review: Super Smash Bros.|first=Martin|last=Mathers|date=2008-06-26|accessdate=2008-10-02|publisher=Official Nintendo Magazine}}</ref>
|
|MC = 93% (81 reviews)<ref name="metacritic">{{cite web|url=http://www.metacritic.com/games/platforms/wii/supersmashbrosbrawl|title=Super Smash Bros. Brawl (wii: 2008): Reviews|accessdate=2008-04-23|publisher=Metacritic}}</ref>
|GR = 92.84% (78 reviews)<ref name="gr">{{cite web|url=http://www.gamerankings.com/wii/928518-super-smash-bros-brawl/index.html|title=Super Smash Bros. Brawl Reviews|accessdate=2010-10-25|publisher=Game Rankings}}</ref>
|TTR = 3.85/4 (56 reviews)<ref name="ttr">{{cite web|url=http://games.toptenreviews.com/reviews/g27302.htm|title=TopTenReviews – Super Smash Bros. Brawl|publisher=TopTenReviews|accessdate=2008-07-09}}</ref>
|award1Pub = GameSpot
|award1 = Best Fighting Game<ref name="Gamespotfighting"> {{cite web|url=http://www.gamespot.com/best-of-2008/genre-awards/index.html?page=4|title=Gamespot: Best Fighting Game of the Year|publisher=GameSpot|accessdate=2009-02-23}}</ref>
}}
''Super Smash Bros. Brawl'' received critically positive reviews and sold successfully. In the United States, the game sold 874,000 units on launch day and 1.4 million units in its first week to become the fastest-selling video game in Nintendo of America's history, according to Nintendo. The game has sold 10.79 million units worldwide as of March 2012 according to Nintendo, which makes it the best selling fighting game of all time. ''Super Smash Bros. Brawl'' is the 8th best selling game for the [[Wii]], and sold 12.14 million units worldwide, as of March 31, 2014. ''Brawl'' currently holds an aggregate review score of 92.84% on Gamerankings and a score of 93% on Metacritic. Despite this, British publication NGamer received criticism for awarding a 93% rating to ''Brawl'', with readers deeming the score too low, especially in comparison to Official Nintendo Magazine's 95% rating. ''Brawl'' has reviews with ratings equal or slightly better than ''Melee''. The game's multiplayer was received excellently, but single player, while noted as superior to ''Melee's'', was still only average.
''Super Smash Bros. Brawl'' received critically positive reviews and sold successfully. In the United States, the game sold 874,000 units on launch day and 1.4 million units in its first week to become the fastest-selling video game in Nintendo of America's history, according to Nintendo. The game has sold 10.79 million units worldwide as of March 2012 according to Nintendo, which makes it the best selling fighting game of all time. ''Super Smash Bros. Brawl'' is the 8th best selling game for the [[Wii]], and sold 12.14 million units worldwide, as of March 31, 2014. ''Brawl'' currently holds an aggregate review score of 92.84% on Gamerankings and a score of 93% on Metacritic. Despite this, British publication NGamer received criticism for awarding a 93% rating to ''Brawl'', with readers deeming the score too low, especially in comparison to Official Nintendo Magazine's 95% rating. ''Brawl'' has reviews with ratings equal or slightly better than ''Melee''. The game's multiplayer was received excellently, but single player, while noted as superior to ''Melee's'', was still only average.


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*Edge teching is no longer possible, as well as [[ledge canceling]] attacks. Characters can now air dodge while [[tumbling]], so [[teching]] itself is harder to perform, and has become generally less useful due to the reduced hitstun and [[momentum cancel]]ing.
*Edge teching is no longer possible, as well as [[ledge canceling]] attacks. Characters can now air dodge while [[tumbling]], so [[teching]] itself is harder to perform, and has become generally less useful due to the reduced hitstun and [[momentum cancel]]ing.
*Character noises have been mostly overhauled:
*Character noises have been mostly overhauled:
**"Pain yells" are reliant on how long a character is in stun (instead of being reliant on how much knockback the character receives), and each character has two (or one in [[Ness]]'s and [[Lucas]]'s case) or none at all.
**"Pain yells" are reliant on how long a character is in stun (instead of being reliant on how much knbockback the character receives), and each character has two (or one in [[Ness]]'s and [[Lucas]]'s case).
**Characters no longer have a single noise for being KO'd horizontally or falling; each character now has two (this is most notable with {{SSBB|Pit}} and {{SSBB|Ivysaur}}) or again, none at all. Additionally, most characters have multiple noises for their aerial attacks and tilts (all of them are shared; {{SSBB|Donkey Kong}}, for example, can make the same noises when executing his down tilt as when executing his up aerial).
**Characters no longer have a single noise for being KO'd horizontally or falling; each character now has two (this is most notable with {{SSBB|Pit}} and {{SSBB|Ivysaur}}). Additionally, most characters have multiple noises for their aerial attacks and tilts (all of them are shared; {{SSBB|Donkey Kong}}, for example, can make the same noises when executing his down tilt as when executing his up aerial).
**Characters only make one sound when doing smash attacks ({{SSBB|Mario}}'s "Yeeha!" heard when he does his [[up smash]] is among the easiest to notice).
**Characters only make one sound when doing smash attacks ({{SSBB|Mario}}'s "Yeeha!" heard when he does his [[up smash]] is among the easiest to notice).
*Visually, most characters appear much less saturated and have more realistic, detailed textures, even if it doesn't match with their appearances in other games. This is easily noticeable in {{SSBB|Mario}}, {{SSBB|Luigi}}, {{SSBB|Peach}}, {{SSBB|Yoshi}}, {{SSBB|Kirby}}, {{SSBB|Jigglypuff}} and the {{SSBB|Ice Climbers}}.
*Visually, most characters appear much less saturated and have more realistic, detailed textures, even if it doesn't match with their appearances in other games. This is easily noticeable in {{SSBB|Mario}}, {{SSBB|Luigi}}, {{SSBB|Yoshi}}, {{SSBB|Kirby}}, {{SSBB|Jigglypuff}} and the {{SSBB|Ice Climbers}}.
Aside from the inclusion of the new characters, stages and items, there are various other changes, including:
Aside from the inclusion of the new characters, stages and items, there are various other changes, including:
*[[Buffer]]ing implemented: characters can now perform actions by inputting them at least 10 frames before they can actually be executed.
*[[Buffer]]ing implemented: characters can now perform actions by inputting them at least 10 frames before they can actually be executed.
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*[[Smash attack]]s are easier to angle, as the player can now just hold up or down during the forward smash to angle it.
*[[Smash attack]]s are easier to angle, as the player can now just hold up or down during the forward smash to angle it.
*Characters now conserve forward momentum when [[dash grab]]bing opponents.
*Characters now conserve forward momentum when [[dash grab]]bing opponents.
*[[Pummel]]s now deal variable damage from 1% to 3% depending on the character, rather than all dealing 3%, and have variable speeds depending on their strength: while characters like {{SSBB|Mario}} pummel as slow as in the previous game while dealing more damage per pummel, others like {{SSBB|Kirby}} can pummel very quickly, dealing less damage per pummel.
*[[Pummel]]s now deal variable damage from 1% to 3% depending on the character, rather than all dealing 3%, and have variable speeds depending on their strength: while characters like {{SSBB|Mario}} pummel as slow as in the previous game whiling dealing more damage per pummel, others like {{SSBB|Kirby}} can pummel very quickly, dealing less damage per pummel.
*Some characters can [[crawl]], while others can [[glide]] or [[wall cling]], and every character can [[swim]] in water instead of falling through it.  
*Some characters can [[crawl]], while others can [[glide]] or [[wall cling]], and every character can [[swim]] in water instead of falling through it.  
*Some characters have the [[dash attack canceled up smash]] that improves their approach.
*Some characters have the [[dash attack canceled up smash]] that improves their approach.
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*[[Item]]s can now be grabbed during [[dash attack]]s, [[aerial attack]]s and air dodges.
*[[Item]]s can now be grabbed during [[dash attack]]s, [[aerial attack]]s and air dodges.
*[[Poison Mushroom|Shrinking]] and [[Super Mushroom|growing]] animations have been added for every character.
*[[Poison Mushroom|Shrinking]] and [[Super Mushroom|growing]] animations have been added for every character.
*Players can now configure personalised [[controls]] for [[name]]s.
*Players can now configure personalized [[controls]] for [[name]]s.
*[[List of bonuses|Bonuses]] have been removed, with only a few being awarded at the end of [[Classic Mode (SSBB)|Classic]] and [[All-Star]] modes depending on the player's progress.
*[[List of bonuses|Bonuses]] have been removed, with only a few being awarded at the end of [[Classic Mode (SSBB)|Classic]] and [[All-Star]] modes depending on the player's progress.
*Outside of the main game, players can build [[custom stage]]s and save [[snapshot]]s and [[replay]]s.
*Outside of the main game, players can build [[custom stage]]s and save [[snapshot]]s and [[replay]]s.
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*Melee's [[Adventure Mode]] has been replaced by [[The Subspace Emissary]].
*Melee's [[Adventure Mode]] has been replaced by [[The Subspace Emissary]].
*[[Event match]]es have selectable difficulties.
*[[Event match]]es have selectable difficulties.
*[[Target Test]] is now known as "Target Smash!!", and it now has selectable difficulties, though there are now only five stages for all characters, rather than every character having their own stage, like in the previous two games.
*[[Target Test]] is now known as "Target Smash!!", and it now has selectable difficuties, though there are now only five stages for all characters, rather than every character having their own stage, like in the previous two games.
*The [[Home-Run Contest]] puts a temporary shield around the platform.
*The [[Home-Run Contest]] puts a temporary shield around the platform.
**All of the four modes above can also be played in co-op, and players could also play [[Wi-Fi|online]] in various modes.
**All of the four modes above can also be played in co-op, and players could also play [[Wi-Fi|online]] in various modes.
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SSBB-cover-PAL.jpg|PAL cover art
SSBB-cover-PAL.jpg|PAL cover art
SSBB Limited Edition.jpg|PAL Limited Edition packaging
SSBB Limited Edition.jpg|PAL Limited Edition packaging
File:NP222Cover.jpg|''Super Smash Bros. Brawl'' as featured on the cover of Nintendo Power issue #222.
SSBB Game Logo.jpg|The game logo.
SSBB Game Logo.jpg|The game logo.
</gallery>
</gallery>
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==Trivia==
==Trivia==
*The ''Brawl'' menu was designed to be very similar to the menu in ''{{s|wikirby|Kirby Air Ride}}'', including the Challenges Checklist. Interestingly, ''Air Ride''{{'}}s menu uses deeper versions of the confirm and toggle sound effects from ''Melee''{{'}}s menu.
*The ''Brawl'' menu was designed to be very similar to the menu in ''{{s|wikirby|Kirby Air Ride}}'', including the Challenges Checklist. Interestingly, ''Air Ride''{{'}}s menu uses deeper versions of the confirm and toggle sound effects from ''Melee''{{'}}s menu.
*''Super Smash Bros. Brawl'' is featured on the cover of Nintendo Power issue #222 (Pictured above).
*Unlike most [[Wii]] games, ''Super Smash Bros. Brawl'' comes in a dual-layer disc due to the large amount of data used for the game. Some older Wii consoles have trouble reading the disc, so various Nintendo branches around the world offer a free cleaning program for affected Wii consoles.
*Unlike most [[Wii]] games, ''Super Smash Bros. Brawl'' comes in a dual-layer disc due to the large amount of data used for the game. Some older Wii consoles have trouble reading the disc, so various Nintendo branches around the world offer a free cleaning program for affected Wii consoles.
*''Brawl'' is the only game in the entire series to cut a {{uv|Mario}} universe character (e.g. [[Dr. Mario]]), as well as the only game in the series to not include a new Mario universe character, discounting {{SSBB|Wario}} and {{SSBB|Diddy Kong}}, who despite technically being a part of the ''Mario'' universe and appearing in several of ''Mario'' games, are considered to be from the {{uv|Wario}} and {{uv|Donkey Kong}} series, respectively.
*''Brawl'' is the only game in the entire series to cut a {{uv|Mario}} universe character (e.g. [[Dr. Mario]]), as well as the only game in the series to not include a new Mario universe character, discounting {{SSBB|Wario}} and {{SSBB|Diddy Kong}}, who despite technically being a part of the ''Mario'' universe and appearing in several of ''Mario'' games, are considered to be from the {{uv|Wario}} and {{uv|Donkey Kong}} series, respectively.
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