Super Smash Bros. (universe): Difference between revisions

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*'''''[[Super Smash Bros.]]''''' (1999), for the Nintendo 64, introduces the [[Mario (universe)|''Mario'' franchise]] and designates two of its recurring characters, ''[[Yoshi (universe)|Yoshi]]'' and ''[[Donkey Kong (universe)|Donkey Kong]]'', as representative of their own respective "subfranchises". It also represents ''[[The Legend of Zelda (universe)|The Legend of Zelda]]'', ''[[Metroid (universe)|Metroid]]'', ''[[Kirby (universe)|Kirby]]'', ''[[Star Fox (universe)|Star Fox]]'', and ''[[Pokémon (universe)|Pokémon]]'' as primary franchises from the outset, and unlockable characters additionally represent the ''[[F-Zero (universe)|F-Zero]]'' series and ''[[EarthBound (universe)|EarthBound]]''. The game features 12 playable characters total, and for each character, single-player content includes both a [[Target Smash!|target-smashing]] stage and a [[Board the Platforms|platforming stage]] that may be completed for setting time records.
*'''''[[Super Smash Bros.]]''''' (1999), for the Nintendo 64, introduces the [[Mario (universe)|''Mario'' franchise]] and designates two of its recurring characters, ''[[Yoshi (universe)|Yoshi]]'' and ''[[Donkey Kong (universe)|Donkey Kong]]'', as representative of their own respective "subfranchises". It also represents ''[[The Legend of Zelda (universe)|The Legend of Zelda]]'', ''[[Metroid (universe)|Metroid]]'', ''[[Kirby (universe)|Kirby]]'', ''[[Star Fox (universe)|Star Fox]]'', and ''[[Pokémon (universe)|Pokémon]]'' as primary franchises from the outset, and unlockable characters additionally represent the ''[[F-Zero (universe)|F-Zero]]'' series and ''[[EarthBound (universe)|EarthBound]]''. The game features 12 playable characters total, and for each character, single-player content includes both a [[Target Smash!|target-smashing]] stage and a [[Board the Platforms|platforming stage]] that may be completed for setting time records.


*'''''[[9Super Smash Bros. Melee]]''''' (2001), for the GameCube, introduces representation for the 1984 NES game [[Ice Climber (universe)|''Ice Climber'']] as an example of a defunct "retro" franchise, and unlockable characters introduce representatives of the formerly-Japan-exclusive ''[[Fire Emblem (universe)|Fire Emblem]]'' series and the historically-significant [[Game & Watch (universe)|''Game & Watch'' handheld line]]. A total of 25 character choices on the select screen allow a total of effectively 26 playable characters in the game. A vast amount of new content is debuted, such as special modes and scenarios and an overarching collection aspect in the form of hundreds of [[trophy|trophies]] that may be earned and viewed at any time.
*'''''[[Super Smash Bros. Melee]]''''' (2001), for the GameCube, introduces representation for the 1984 NES game [[Ice Climber (universe)|''Ice Climber'']] as an example of a defunct "retro" franchise, and unlockable characters introduce representatives of the formerly-Japan-exclusive ''[[Fire Emblem (universe)|Fire Emblem]]'' series and the historically-significant [[Game & Watch (universe)|''Game & Watch'' handheld line]]. A total of 25 character choices on the select screen allow a total of effectively 26 playable characters in the game. A vast amount of new content is debuted, such as special modes and scenarios and an overarching collection aspect in the form of hundreds of [[trophy|trophies]] that may be earned and viewed at any time.


*'''''[[Super Smash Bros. Brawl]]''''' (2008), for the Wii, adds [[Wario]] and identifies him as from [[Wario (universe)|another subset of the ''Mario'' universe]], while debuting a massive redesign of [[Pit]] and the ''[[Kid Icarus (universe)|Kid Icarus]]'' series and featuring the recent ''[[Pikmin (universe)|Pikmin]]'' series as well. Unlockable characters introduce the first representatives of third-party franchises in the series, [[Solid Snake]] from [[Metal Gear (universe)|Konami's ''Metal Gear'' franchise]] and [[Sonic the Hedgehog]] from [[Sonic (universe)|SEGA's mascot series of the same name]], and also recognize the historically-significant [[R.O.B. (universe)|R.O.B. peripheral]] and give it a playable role. A total of 35 character choices on the select screen allow a total of effectively 39 playable characters in the game, and every character has an all-new "super-attack" called a [[Final Smash]] that may be made unavailable in competitive play. In addition to more of everything, such as another collection aspect in the form of [[Stickers]], the game introduces a lengthy single player adventure mode titled ''[[The Subspace Emissary]]'', which is the first instance of a ''Smash Bros.'' game telling a complete crossover narrative with its extensive cast.
*'''''[[Super Smash Bros. Brawl]]''''' (2008), for the Wii, adds [[Wario]] and identifies him as from [[Wario (universe)|another subset of the ''Mario'' universe]], while debuting a massive redesign of [[Pit]] and the ''[[Kid Icarus (universe)|Kid Icarus]]'' series and featuring the recent ''[[Pikmin (universe)|Pikmin]]'' series as well. Unlockable characters introduce the first representatives of third-party franchises in the series, [[Solid Snake]] from [[Metal Gear (universe)|Konami's ''Metal Gear'' franchise]] and [[Sonic the Hedgehog]] from [[Sonic (universe)|SEGA's mascot series of the same name]], and also recognize the historically-significant [[R.O.B. (universe)|R.O.B. peripheral]] and give it a playable role. A total of 35 character choices on the select screen allow a total of effectively 39 playable characters in the game, and every character has an all-new "super-attack" called a [[Final Smash]] that may be made unavailable in competitive play. In addition to more of everything, such as another collection aspect in the form of [[Stickers]], the game introduces a lengthy single player adventure mode titled ''[[The Subspace Emissary]]'', which is the first instance of a ''Smash Bros.'' game telling a complete crossover narrative with its extensive cast.
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