Super Dedede Jump: Difference between revisions

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(→‎Origin: It turns out "Recoil Star" was a conjectural name. WiKirby has updated the name of this object to "Drop Star", which comes from the internal game data name for the object from Kirby Star Allies.)
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Unlike most up special recoveries in ''Brawl'', this move does not auto-sweetspot the edge (though it does in ''Smash 4'' and ''Ultimate'' during the upward swing of the jump). It can however snap to edges if the move is canceled close enough to them.
Unlike most up special recoveries in ''Brawl'', this move does not auto-sweetspot the edge (though it does in ''Smash 4'' and ''Ultimate'' during the upward swing of the jump). It can however snap to edges if the move is canceled close enough to them.


Amusingly enough, if this move is used under a low-gravity effect (through certain stages, such as [[Pirate Ship]] and [[Spear Pillar]], or through Special Brawl options), Dedede comes down at a ridiculously slow speed and can travel absurd distances horizontally. This can also work while Dedede is standing on [[ink]] in ''Ultimate''. By the same token, its utility as a recovery move is hampered by high-gravity effects, but it becomes much more difficult to avoid.
Amusingly enough, if this move is used under a low-gravity effect (through certain stages, such as [[Pirate Ship]] and [[Spear Pillar]], or through Special Brawl options), Dedede comes down at a ridiculously slow speed and can travel absurd distances horizontally. This can also work while Dedede is standing on [[Splat Roller#Onstage ink|ink]] in ''Ultimate''. By the same token, its utility as a recovery move is hampered by high-gravity effects, but it becomes much more difficult to avoid.


==Instructional quotes==
==Instructional quotes==
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