Super Dedede Jump: Difference between revisions

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*In ''Smash 4'', the sound effect of King Dedede landing when he is helpless is that of a cymbal mixed with percussion instruments, which sounds similar to the sound Dedede makes upon hitting a drum in the ''{{iw|wikirby|Kirby: Triple Deluxe}}'' minigame, ''{{iw|wikirby|Dedede's Drum Dash}}''.
*In ''Smash 4'', the sound effect of King Dedede landing when he is helpless is that of a cymbal mixed with percussion instruments, which sounds similar to the sound Dedede makes upon hitting a drum in the ''{{iw|wikirby|Kirby: Triple Deluxe}}'' minigame, ''{{iw|wikirby|Dedede's Drum Dash}}''.
*Interestingly, the sound that plays while jumping is very similar to the sound made by zooming the map in ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}''.
*Interestingly, the sound that plays while jumping is very similar to the sound made by zooming the map in ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}''.
*''Smash Bros.” is the only game where King Dedede is playable where he can use this move.
*Up until [[List of updates (SSBU)#3.0.0|version 3.0.0]] in ''Ultimate'', King Dedede could use [[Gordo Throw]] backwards, before turning around with Super Dedede Jump to extend the horizontal momentum of the jump. This was referred to as "Gordo Boosted Up B" by the community before being patched out.  
*Up until [[List of updates (SSBU)#3.0.0|version 3.0.0]] in ''Ultimate'', King Dedede could use [[Gordo Throw]] backwards, before turning around with Super Dedede Jump to extend the horizontal momentum of the jump. This was referred to as "Gordo Boosted Up B" by the community before being patched out.  
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