Straight Lunge: Difference between revisions

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==Trivia==
==Trivia==
*Little Mac has a specific animation when he uses a fully charged Straight Lunge in the air: spinning around and doing an awkward flex. Due to Little Mac's attributes (specifically his poor jumps and fast falling speed), this animation is difficult to spot, as he has to be either close to the top blast line or using custom  
*Little Mac has a specific animation when he uses a fully charged Straight Lunge in the air: spinning around and doing an awkward flex. Due to Little Mac's attributes (specifically his poor jumps and fast falling speed), this animation is difficult to spot, as he has to be either close to the top blast line or using custom moves to finish charging up a Straight Lunge in midair.
moves to finish charging up a Straight Lunge in midair.
*Although Little Mac's fist gets engulfed in flames when fully charged, a fully charged Straight Lunge does not do [[flame]] damage.
*Although Little Mac's fist gets engulfed in flames when fully charged, a fully charged Straight Lunge does not do [[flame]] damage.
*Straight Lunge in ''Smash 4'' is one of the only chargeable moves that does not increase damage or knockback with charging until fully charged; charging and releasing Straight Lunge before then only has increasing traveled distance. The other is [[Ultimate Uppercut]], which, like Straight Lunge, does not possess increased damage or knockback unless fully charged.
*Straight Lunge in ''Smash 4'' is one of the only chargeable moves that does not increase damage or knockback with charging until fully charged; charging and releasing Straight Lunge before then only has increasing traveled distance. The other is [[Ultimate Uppercut]], which, like Straight Lunge, does not possess increased damage or knockback unless fully charged.
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