Steve (SSBU): Difference between revisions

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Steve is a fighter who possesses slightly below-average weight and very unremarkable mobility. He has one of the shortest jumps in the entire roster, in addition to a peculiar crouch and a very ineffective crawl. In addition to this, his walk speed, initial dash, running speed and air speed are all among the top 10 worst of the each respective stat, with his initial dash in particular being the absolute worst in the game.
Steve is a fighter who possesses slightly below-average weight and very unremarkable mobility. He has one of the shortest jumps in the entire roster, in addition to a peculiar crouch and a very ineffective crawl. In addition to this, his walk speed, initial dash, running speed and air speed are all among the top 10 worst of the each respective stat, with his initial dash in particular being the absolute worst in the game.


Taking many attributes from his home game, Steve is perhaps one of the most unique fighters on the roster. His battle strategy almost completely revolves around mining materials from the stage itself for several of his attacks, alongside crafting stronger weapons and the ability to place blocks almost everywhere within the fighting boundaries. These three attributes appear as his neutral special, [[Mine / Craft / Create Block]]. Mine can take a lot of time to get the desired materials, but Steve starts with a set amount of materials for him to use, so he's not completely defenseless at the start of a fight. Craft is also fast, and in conjunction with the ability to teleport his crafting table to his current position, makes camping Steve's crafting table an ineffective strategy. Create Block is the most potent out of Steve's options and has a myriad of uses; this includes building temporary walls to interrupt opponents, stalling his recovery or his opponent's followups by standing on a floating block, blocking projectiles, [[mindgame]]s, and extremely deep [[edgeguarding]] and [[gimping]] opportunities. Create Block is thus one of Steve's essential techniques, though due to the difficulty of building and managing his resources in combat, it can take much experience to truly master.
Taking many attributes from his home game, Steve is perhaps one of the most unique fighters on the roster. His battle strategy almost completely revolves around mining materials from the stage itself for several of his attacks, alongside crafting stronger weapons and the ability to place blocks almost everywhere within the fighting boundaries. These three attributes appear as his neutral special, [[Mine / Craft / Create Block]]. Mine can take a lot of time to get the desired materials, but Steve starts with a set amount of materials for him to use, so he's not completely defenseless at the start of a fight. Craft is also fast, and in conjunction with the ability to teleport his crafting table to his current position, makes camping Steve's crafting table an ineffective strategy. Create Block is the most potent out of Steve's options and has a myriad of uses; this includes building temporary walls to interrupt opponents, stalling his recovery or his opponent's followups by standing on a floating block, blocking projectiles, [[mindgame]]s, and extremely deep [[edgeguarding]] and [[gimping]] opportunities. Steve can even use the short longevity of Create Block to immediately cancel some of the lag in his grounded moves while in the air such as Up Smash and Down Smash, leading to some of the most dangerous and diverse aerial combos in the game should he be able to set it up. Create Block is thus one of Steve's essential techniques, though due to the difficulty of building and managing his resources in combat, it can take much experience to truly master.


[[Minecart]] is a powerful side special, and can be used as a horizontal recovery tool or a grabbing "projectile", with an empty minecart scooping up a foe and forcing them to struggle out of it. This lets Steve follow up with attacks or edgeguard/gimp recovering opponents. By using up gold and redstone, Steve can use powered rails to accelerate his minecart and catch foes off-guard with the sudden burst of speed. Additionally, he can recover the iron used up from creating the minecart if he is the one to break it afterwards. [[TNT]] is Steve's explosive down special, and can be set off from afar by the minecart or by a redstone trail to a wooden pressure plate of Steve's creation, which is extremely useful for ledge trapping. However, it acts as a double-edged sword, as the explosion affects everyone including Steve, and the person who triggers the pressure plate takes reduced knockback from the explosion, which can be used in Steve's advantage for mind games, or against him by a crafty opponent. [[Elytra]] requires no materials on Steve's part to use, has a hitbox upon startup, and its ''Brawl''-like gliding mechanic allows Steve to mix up his recovery path, thwarting attempts at opposing edgeguards. While its horizontal recovery potential is almost unrivaled if used near the upper sides of the stage, it is rather poor at vertical recovery and renders him vulnerable after the initial startup. He is also unable to switch directions after using it and will enter free fall if it is angled too high or hits a solid object, making a misinputted or misangled Elytra fatal.
[[Minecart]] is a powerful side special, and can be used as a horizontal recovery tool or a grabbing "projectile", with an empty minecart scooping up a foe and forcing them to struggle out of it. This lets Steve follow up with attacks or edgeguard/gimp recovering opponents. By using up gold and redstone, Steve can use powered rails to accelerate his minecart and catch foes off-guard with the sudden burst of speed. Additionally, he can recover the iron used up from creating the minecart if he is the one to break it afterwards. [[TNT]] is Steve's explosive down special, and can be set off from afar by the minecart or by a redstone trail to a wooden pressure plate of Steve's creation, which is extremely useful for ledge trapping. However, it acts as a double-edged sword, as the explosion affects everyone including Steve, and the person who triggers the pressure plate takes reduced knockback from the explosion, which can be used in Steve's advantage for mind games, or against him by a crafty opponent. [[Elytra]] requires no materials on Steve's part to use, has a hitbox upon startup, and its ''Brawl''-like gliding mechanic allows Steve to mix up his recovery path, thwarting attempts at opposing edgeguards. While its horizontal recovery potential is almost unrivaled if used near the upper sides of the stage, it is rather poor at vertical recovery and renders him vulnerable after the initial startup. He is also unable to switch directions after using it and will enter free fall if it is angled too high or hits a solid object, making a misinputted or misangled Elytra fatal.
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Steve's ''Minecraft''-revolving playstyle can also leave him in troublesome situations. If he mines more materials than his inventory can fit, he will end up discarding resources that might have otherwise been valuable. This negatively affects Create Block, as it always prioritizes the weakest block first; weak blocks can be broken very easily by hitting them with attacks or hitting the bottom side of the block, making them less effective for edgeguarding or creating a blockade. Additionally, walling off a recovering opponent may not be an effective option, as damaging hitboxes can easily plow through weaker blocks without much trouble, and hitting Steve (or placing them near the build limit) will cause his blocks to break significantly faster. His tools can break if used up enough, forcing him to mine to collect materials and craft to re-upgrade them. Furthermore, getting KO'd results in Steve's tools reverting to wood (though he keeps resources already in his inventory), and mining for materials/crafting new tools can be difficult against faster opponents, who can constantly pressure Steve and deter him from gaining resources. His reliance on materials for the majority of his strongest techniques prevents him from repeatedly using them to a greater extent, due to the glaring downsides of running out of a specific material (ex. his down air and down throw accomplishing nothing with a lack of iron). Careless use of his resources will essentially leave him with almost no useful abilities: the time needed to mine can become very detrimental when fully depleted of resources, or when barehanded/using wooden orstone tools, as it takes a significant amount of time to fully replenish resources or dig for gold/diamond.
Steve's ''Minecraft''-revolving playstyle can also leave him in troublesome situations. If he mines more materials than his inventory can fit, he will end up discarding resources that might have otherwise been valuable. This negatively affects Create Block, as it always prioritizes the weakest block first; weak blocks can be broken very easily by hitting them with attacks or hitting the bottom side of the block, making them less effective for edgeguarding or creating a blockade. Additionally, walling off a recovering opponent may not be an effective option, as damaging hitboxes can easily plow through weaker blocks without much trouble, and hitting Steve (or placing them near the build limit) will cause his blocks to break significantly faster. His tools can break if used up enough, forcing him to mine to collect materials and craft to re-upgrade them. Furthermore, getting KO'd results in Steve's tools reverting to wood (though he keeps resources already in his inventory), and mining for materials/crafting new tools can be difficult against faster opponents, who can constantly pressure Steve and deter him from gaining resources. His reliance on materials for the majority of his strongest techniques prevents him from repeatedly using them to a greater extent, due to the glaring downsides of running out of a specific material (ex. his down air and down throw accomplishing nothing with a lack of iron). Careless use of his resources will essentially leave him with almost no useful abilities: the time needed to mine can become very detrimental when fully depleted of resources, or when barehanded/using wooden orstone tools, as it takes a significant amount of time to fully replenish resources or dig for gold/diamond.


His lack of a projectile (with the semi-exception of TNT, anvil and Minecart) and short attacking range demands he gets in close to dish out damage, upon which fighters more suited for close combat than Steve can leave him constantly juggled. Steve's recovery, while having amazing horizontal reach, is also limited due to his low jump height, low air speed and recovery moves: Elytra takes some experience to get used to, as its mechanics can make it difficult to angle, and it can also be cut short if he bumps into an object. Minecart can be used for horizontal distance, though it does not grant good distance without redstone and gold, and cannot be used without iron. His blocks cannot be placed too far out from the edges of the stage and the block Steve is standing on deteriorates faster than normal, which can limit his ability to stall offstage due to him requiring materials to do so.
His lack of a projectile (with the semi-exception of TNT, anvil and Minecart) and short attacking range demands he gets in close to dish out damage, upon which fighters more suited for close combat than Steve can leave him constantly juggled. Steve's recovery, while having amazing horizontal reach, is also limited due to his low jump height, low air speed and recovery moves: Elytra takes some experience to get used to, as its mechanics can make it difficult to angle, and it can also be cut short if he bumps into an object. It also can be rather mediocre vertically, with the red stone boost essentially being Steve's only means of recovering below the stage, and it doesn't reach as far as one might expect. Minecart can be used for horizontal distance, though it does not grant good distance without redstone and gold, and cannot be used without iron. His blocks cannot be placed too far out from the edges of the stage and the block Steve is standing on deteriorates faster than normal, which can limit his ability to stall offstage due to him requiring materials to do so.


At the end of the day, Steve excels in a strange combination of close-up fighting, stage control, and fearsome edgeguarding, resulting in a large learning curve for players eager to pick him up. His toolkit gives him powerful overall abilities when mastered, some of which are not possessed by any other fighter in the roster; however, poor use of his resources can render him almost helpless and remove some of his best options. Early impressions of Steve have been very positive due to his unique strengths, especially in the hands of a player who has good resource management and a strong understanding of his abilities.
At the end of the day, Steve excels in a strange combination of close-up fighting, stage control, and fearsome edgeguarding, resulting in a large learning curve for players eager to pick him up. His toolkit gives him powerful overall abilities when mastered, some of which are not possessed by any other fighter in the roster; however, poor use of his resources can render him almost helpless and remove some of his best options. Early impressions of Steve have been very positive due to his unique strengths, especially in the hands of a player who has good resource management and a strong understanding of his abilities.
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