Stamina Mode: Difference between revisions

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[[File:SSBU stamina battle.jpg|thumb|300px|Stamina Mode in ''Ultimate''.]]
[[File:SSBU stamina battle.jpg|thumb|300px|Stamina Mode in ''Ultimate''.]]
:''For the stat held by the [[Pokémon Trainer]]'s [[Pokémon]], see [[Pokémon Change#Stamina|Pokémon Change]]. For the actual stat held by characters in this mode, see [[Hit Points]].''
:''For the stat held by the [[Pokémon Trainer]]'s [[Pokémon]], see [[Pokémon Change#Stamina|Pokémon Change]]. For the actual stat held by characters in this mode, see [[Hit Points]].''
'''Stamina''' is a gameplay option that replaces the traditional ''Super Smash Bros.'' [[damage]] percentage with a "HP gauge" similar to the life bars of conventional fighting games, which must be depleted to defeat characters. Stamina was a [[Special Smash|Special mode]] option prior to ''[[Super Smash Bros. Ultimate]]'', where it became a standard rule option. Battles with Stamina rules also appear in some [[event match|event matches]], one possible [[Smash Run]] Final Battle, and [[spirit]] battles.
'''Stamina''' is a gameplay option that replaces the traditional ''Super Smash Bros.'' [[damage]] percentage with a "HP gauge" similar to the life bars of conventional fighting games, which must be depleted to defeat characters. Stamina was a [[Special Smash|Special mode]] option prior to ''[[Super Smash Bros. Ultimate]]'', where it became a standard rule option. Battles with Stamina rules also appear in some [[event match|event matches]], one possible [[Smash Run]] Final Battle, and some [[spirit]] battles.


In Stamina, every hit to the player depletes some [[HP]] from them. Once a character reaches 0 HP, they are out of the game, though characters can still be knocked off the stage through conventional means. However, [[knockback]] is not affected by the amount of damage the player has taken. When the character reaches 0 HP, the game will temporarily slow down, and the character will let out one of their [[KO]] cries, which varies based on the game. If the victim is hit by a very weak attack when they are "KO'd" (or a damage-over-time status effect like [[flower]]), they will perform a unique animation of them dramatically crumpling to the ground, usually falling backwards or on their knees; otherwise, the victim will simply [[tumble]] down onto any solid ground.
In Stamina, every hit to the player depletes some [[HP]] from them. Once a character reaches 0 HP, they are out of the game, though characters can still be knocked off the stage through conventional means. However, [[knockback]] is not affected by the amount of damage the player has taken. When the character reaches 0 HP, the game will temporarily slow down, and the character will let out one of their [[KO]] cries, which varies based on the game. If the victim is hit by a very weak attack when they are "KO'd" (or a damage-over-time status effect like [[flower]]), they will perform a unique animation of them dramatically crumpling to the ground, usually falling backwards or on their knees; otherwise, the victim will simply [[tumble]] down onto any solid ground.