Stale-move negation: Difference between revisions
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Here is a list of attacks that doesnt is affected by Stale-Move Negation: | Here is a list of attacks that doesnt is affected by Stale-Move Negation: | ||
[[Mach Tornado]] (1% per hit) | |||
[[Drill Rush]] (1% per hit) | *[[Mach Tornado]] (1% per hit) | ||
A [[Judge]] number 1 when [[Mr. Game and Watch]] take the damage (Always 10%) | *[[Drill Rush]] (1% per hit) | ||
A fully charged [[Eruption]] when [[Ike]] take the damage (Always 10%) | *A [[Judge]] number 1 when [[Mr. Game and Watch]] take the damage (Always 10%) | ||
The [[Grapple Beam]] used in mid-air (Always 4%) | *A fully charged [[Eruption]] when [[Ike]] take the damage (Always 10%) | ||
The [[Hookshot and Clawshot|Hookshot]] used in mid-air (Always 4%) | *The [[Grapple Beam]] used in mid-air (Always 4%) | ||
Luigis Taunt (Always 2%) | *The [[Hookshot and Clawshot|Hookshot]] used in mid-air (Always 4%) | ||
*Luigis Taunt (Always 2%) | |||