Stale-move negation: Difference between revisions

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Here is a list of attacks that doesnt is affected by Stale-Move Negation:
Here is a list of attacks that doesnt is affected by Stale-Move Negation:
[[Mach Tornado]] (1% per hit)
 
[[Drill Rush]] (1% per hit)
*[[Mach Tornado]] (1% per hit)
A [[Judge]] number 1 when [[Mr. Game and Watch]] take the damage (Always 10%)
*[[Drill Rush]] (1% per hit)
A fully charged [[Eruption]] when [[Ike]] take the damage (Always 10%)
*A [[Judge]] number 1 when [[Mr. Game and Watch]] take the damage (Always 10%)
The [[Grapple Beam]] used in mid-air (Always 4%)
*A fully charged [[Eruption]] when [[Ike]] take the damage (Always 10%)
The [[Hookshot and Clawshot|Hookshot]] used in mid-air (Always 4%)
*The [[Grapple Beam]] used in mid-air (Always 4%)
Luigis Taunt (Always 2%)
*The [[Hookshot and Clawshot|Hookshot]] used in mid-air (Always 4%)
*Luigis Taunt (Always 2%)