Stale-move negation: Difference between revisions
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Some Brawl players were initially confused, as testing in [[Training Mode]] seemed to show no difference in strength. Apparently, Stale-Move Negation is not applied in Training Mode in Brawl, but it is in Melee. In addition, Stale-Move Negation is much more punishing in Brawl. | Some Brawl players were initially confused, as testing in [[Training Mode]] seemed to show no difference in strength. Apparently, Stale-Move Negation is not applied in Training Mode in Brawl, but it is in Melee. In addition, Stale-Move Negation is much more punishing in Brawl. | ||
[[Mach Tornado]], [[Drill Rush]], [[Quick Attack]], [[Vegetable]] [[Eruption]] fully | [[Mach Tornado]], [[Drill Rush]], [[Quick Attack]], [[Vegetable]] [[Eruption]] fully recharged (when damaging yourself), the [[Grapple Beam]], and the [[Hookshot and Clawshot]] are not affected by Stale-Move Negation. | ||
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[[Category:Techniques]] | [[Category:Techniques]] |