Stage legality: Difference between revisions

205 bytes added ,  10 months ago
(→‎Stage legality in Super Smash Bros. Ultimate: Infrequently legal is more fitting)
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|[[Lylat Cruise]]
|[[Lylat Cruise]]
|style="background:#efffbf" | Counterpick/Starter || Slants can alter gameplay; certain recoveries had difficulties grabbing the ledge prior to 8.0.0.
|style="background:#efffbf" | Counterpick/Starter || Slants can alter gameplay and mess up projectiles; certain recoveries had difficulties grabbing the ledge prior to 8.0.0.
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|[[Pokémon Stadium 2]]
|[[Pokémon Stadium 2]]
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|[[Town and City]]
|[[Town and City]]
|style="background:#efffbf" | Counterpick/Starter || While in early years of Ultimate the stage was consistently considered a starter<ref name="GENESIS 6 Ruleset"/>, views of the stage have changed as more competitively viable stages (including competitively viable Hazards On stages) were added to the game. This is mainly due to Town and City usually being the only transformative stage in most competitive stage lists, as well as having a transformation which is duplicative of Final Destination.
|style="background:#efffbf" | Counterpick/Starter || While in early years of Ultimate the stage was consistently considered a starter<ref name="GENESIS 6 Ruleset"/>, views of the stage have changed as more competitively viable stages (including competitively viable Hazards On stages) were added to the game. This is mainly due to Town and City usually being the only transformative stage in most competitive stage lists, as well as having a transformation which is duplicative of Final Destination. When the platforms return during transformation, there is technically a walk-off, which can lead to unfair KOs at extremely low percentages as the platforms move to the blastzones.
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|[[Wii Fit Studio]]
|[[Wii Fit Studio]]
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