Squirtle (SSBU): Difference between revisions

383 bytes removed ,  3 years ago
→‎Moveset: I don’t feel it’s necessary to list the KO% for all of its moves, especially for ones that don’t KO at realistic percents.
mNo edit summary
(→‎Moveset: I don’t feel it’s necessary to list the KO% for all of its moves, especially for ones that don’t KO at realistic percents.)
Tag: Mobile edit
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|ftiltname= 
|ftiltname= 
|ftiltdmg=5%
|ftiltdmg=5%
|ftiltdesc=Squirtle crouches down and spins, swiping forward with its tail. Can be angled. Comes out quickly (frame 5) and has low ending lag, making it a decent spacing and locking tool, but it is weak. Squirtle's tail is intangible for the first 8 frames of the move. KOs at about 240% at the edge of Final Destination.
|ftiltdesc=Squirtle crouches down and spins, swiping forward with its tail. Can be angled. Comes out quickly (frame 5) and has low ending lag, making it a decent spacing and locking tool, but it is weak. Squirtle's tail is intangible for the first 8 frames of the move.
|utiltname= 
|utiltname= 
|utiltdmg=5%
|utiltdmg=5%
|utiltdesc=Squirtle hops up and bashes its head upwards. Comes out quickly (frame 5), has minimal ending lag, and is weak, making it a potent combo tool, and due to Squirtle's jump, it has good vertical range, making it an effective anti-air; it can lead into a variety of moves depending on percentage, including itself, forward tilt, down tilt, neutral aerial, forward aerial, and up aerial. It can lead into up special for a KO as well, at about 130% on Final Destination. However, the move has almost no horizontal range, missing opponents next to Squirtle unless they are practically touching it. KOs at about 290% on Final Destination.
|utiltdesc=Squirtle hops up and bashes its head upwards. Comes out quickly (frame 5), has minimal ending lag, and is weak, making it a potent combo tool, and due to Squirtle's jump, it has good vertical range, making it an effective anti-air; it can lead into a variety of moves depending on percentage, including itself, forward tilt, down tilt, neutral aerial, forward aerial, and up aerial. It can lead into up special for a KO as well, at about 130% on Final Destination. However, the move has almost no horizontal range, missing opponents next to Squirtle unless they are practically touching it.
|dtiltname= 
|dtiltname= 
|dtiltdmg=9%
|dtiltdmg=9%
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|dashname= 
|dashname= 
|dashdmg=8% (clean), 7% (late)
|dashdmg=8% (clean), 7% (late)
|dashdesc=Squirtle leaps forward a small distance, doing a dropkick. Comes out on frame 8, while the late hit begins on frame 12. Weak, but has low ending lag, so it's useful for combos. The clean hit KOs at about 335% on Final Destination.
|dashdesc=Squirtle leaps forward a small distance, doing a dropkick. Comes out on frame 8, while the late hit begins on frame 12. Weak, but has low ending lag, so it's useful for combos.
|fsmashname= 
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSBU|15}}
|fsmashdmg={{ChargedSmashDmgSSBU|15}}
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|dairname= 
|dairname= 
|dairdmg={{ShortHopDmgSSBU|1.5}} (hits 1-5), {{ShortHopDmgSSBU|4}} (hit 6)
|dairdmg={{ShortHopDmgSSBU|1.5}} (hits 1-5), {{ShortHopDmgSSBU|4}} (hit 6)
|dairdesc=Squirtle thrusts its tail downward, spinning around in a multi-hit attack similarly to back aerial. Comes out quickly (frame 6), though later than Squirtle's other aerials. Has high landing lag (16 frames) and auto-cancels relatively late (frame 35) like neutral and forward aerials, although they can all autocancel in a short hop. KOs at about 250% at the edge of Final Destination.
|dairdesc=Squirtle thrusts its tail downward, spinning around in a multi-hit attack similarly to back aerial. Comes out quickly (frame 6), though later than Squirtle's other aerials. Has high landing lag (16 frames) and auto-cancels relatively late (frame 35) like neutral and forward aerials, although they can all autocancel in a short hop.
|grabname= 
|grabname= 
|grabdesc=Squirtle grabs the opponent with one hand.
|grabdesc=Squirtle grabs the opponent with one hand.
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|uthrowname= 
|uthrowname= 
|uthrowdmg=2% (hit 1), 5% (throw)
|uthrowdmg=2% (hit 1), 5% (throw)
|uthrowdesc=Squirtle tosses the opponent above itself and headbutts them in a similar manner to its up tilt. Good combo potential, leading into neutral aerial at lower damages and up aerial until about 60%. However, it is poor as a KO throw, as it only starts KOing at about 295% on Final Destination.
|uthrowdesc=Squirtle tosses the opponent above itself and headbutts them in a similar manner to its up tilt. Good combo potential, leading into neutral aerial at lower damages and up aerial until about 60%.
|dthrowname= 
|dthrowname= 
|dthrowdmg=2% (hit 1), 5% (throw)
|dthrowdmg=2% (hit 1), 5% (throw)
|dthrowdesc=Squirtle puts the opponent on the ground and then slams onto them with its shell. This is a good combo throw, leading into forward aerial and up aerial at a variety of percentages. It is mediocre as a KO throw, as it only starts KOing at about 240% on Final Destination.
|dthrowdesc=Squirtle puts the opponent on the ground and then slams onto them with its shell. This is a good combo throw, leading into forward aerial and up aerial at a variety of percentages.
|floorfname= 
|floorfname= 
|floorfdmg=7%
|floorfdmg=7%