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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
'''Spring canceling''' is a [[technique]] in ''[[Super Smash Bros. Brawl]]'' that allows a character to avoid all landing time lag, provided they land on a spring. Whenever a character lands on a spring, that character is immediately sent upwards in an initial jump animation, regardless of the attack they were performing. This works with the item [[spring|springs]], the spring from | '''Spring canceling''' is a [[technique]] in ''[[Super Smash Bros. Brawl]]'' that allows a character to avoid all landing time lag, provided they land on a spring. Whenever a character lands on a spring, that character is immediately sent upwards in an initial jump animation, regardless of the attack they were performing. This works with the item [[spring|springs]], the spring from {{SSBB|Sonic}}'s [[up special move]], any spring placed on a map in the stage builder, and even (though this is rarely practical) {{SSBB|Mr. Game and Watch}}'s up special move. Spring canceling does not work on the springs on [[Pictochat]]. | ||
==Advantages== | ==Advantages== | ||
Spring canceling is the easiest way to avoid any lag from an aerial attack. This becomes especially useful with many characters down A aerials because they can perform them, hit the spring, and continue on with no lag, setting up easy combos. In particular, | Spring canceling is the easiest way to avoid any lag from an aerial attack. This becomes especially useful with many characters down A aerials because they can perform them, hit the spring, and continue on with no lag, setting up easy combos. In particular, {{SSBB|Kirby}} will immediately transform out of his [[Stone]] upon hitting a spring. Using this, a Kirby player can drop in fast with Stone without any worry of the opponent taking advantage of his transformation time. This also applies to all [[stall-then-fall]] aerials. | ||
Also, an immediate [[short hop]] second jump can cancel the jump from the spring. If the character [[fast fall|fast falls]] after this, it can allow a player to spring cancel without then going back into the air. Finally, it can work as a [[mindgame]], by cancelling several aerials on the spring, then striking unexpectedly. | Also, an immediate [[short hop]] second jump can cancel the jump from the spring. If the character [[fast fall|fast falls]] after this, it can allow a player to spring cancel without then going back into the air. Finally, it can work as a [[mindgame]], by cancelling several aerials on the spring, then striking unexpectedly. | ||
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==Disadvantages== | ==Disadvantages== | ||
Spring canceling is an immediate effect. Therefore, any character that hits the spring will immediately withdraw all of their attack [[hitbox | Spring canceling is an immediate effect. Therefore, any character that hits the spring will immediately withdraw all of their attack [[hitbox]]es. This, coupled with the jump, can make for some unwanted actions if not properly prepared for. Also, all knockback is removed once a character hits the spring. While this can help the character being hit, it can severely disadvantage the opposing player as it can negate even the strongest of moves. | ||
==Video== | ==Video== | ||
<youtube>hF_NuIaEobI</youtube> | <youtube>hF_NuIaEobI</youtube> | ||
[[Category:Techniques (SSBB)]] | [[Category:Techniques (SSBB)]] |