Spinning Kong: Difference between revisions

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==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
# '''Chopper Kong''': Launches DK straight up, regardless of whether he is airborne or grounded. Gives better vertical distance and ascends much faster, but has no attack, and the horizontal distance is greatly reduced.
# '''Chopper Kong''': Launches DK straight up, regardless of whether he is airborne or grounded. Gives better vertical distance and ascends much faster, but horizontal distance is reduced, and the move does no damage.
# '''Kong Cyclone''': Creates a tornado around DK that sucks opponents in from all directions. The attack portion of the move is much faster and only deals two hits; a weak attack at the beginning, and a stronger attack with KO potential at the end, and Donkey Kong gains super armor for the duration of the spin. This move also has soft and hard landing lag; if Donkey Kong is very close to the ground once using Kong Cyclone in the air, he receives minimal landing lag; otherwise, he suffers extreme landing lag.
# '''Kong Cyclone''': Creates a tornado around DK that sucks opponents in from all directions. The attack portion of the move is much faster and only deals two hits; a weak attack at the beginning, and a stronger attack with KO potential at the end, and Donkey Kong gains super armor for the duration of the spin. This move also has soft and hard landing lag; if Donkey Kong is very close to the ground once using Kong Cyclone in the air, he receives minimal landing lag; otherwise, he suffers extreme landing lag.
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