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'''Snake''' ({{ja|スネーク|Sunēku}}, ''Snake'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially confirmed on June 12th, 2018, with his appearance exclaiming "[https://www.youtube.com/watch?v=3YmIl3jA758 Everyone is Here!]" with the rest of the returning roster. Snake is classified as [[Fighter number|Fighter #31]].
'''Snake''' ({{ja|スネーク|Sunēku}}, ''Snake'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially confirmed on June 12th, 2018, with his appearance exclaiming "[https://www.youtube.com/watch?v=3YmIl3jA758 Everyone is Here!]" with the rest of the returning roster. Snake is classified as [[Fighter number|Fighter #31]].


{{s|wikipedia|David Hayter}} and {{s|wikipedia|Akio Ōtsuka}}'s respective English-language and Japanese-language portrayals of Snake from ''[[Super Smash Bros. Brawl]]'' were repurposed for ''Ultimate''. The former actor confirmed he was willing to record new lines for the character, but it was decided to only use the voices from ''Brawl'' instead.<ref>https://twitter.com/DavidBHayter/status/1006580149540700160</ref> <ref>{{cite web|url=https://twitter.com/DavidBHayter/status/1404490082753646596|title=David Hayter on Twitter|quote=I offered to record new lines. But they just used the old ones.|date=June 14, 2021|accessdate=May 12, 2022}}</ref> In the Chinese and Korean versions, Snake uses his English voice clips.
{{s|wikipedia|David Hayter}} and {{s|wikipedia|Akio Ōtsuka}}'s respective English-language and Japanese-language portrayals of Snake from ''[[Super Smash Bros. Brawl]]'' were repurposed for ''Ultimate''. The former actor confirmed he was willing to record new lines for the character, but it was decided to only use the voices from ''Brawl'' instead.<ref>https://twitter.com/DavidBHayter/status/1006580149540700160</ref><ref>{{cite web|url=https://twitter.com/DavidBHayter/status/1404490082753646596|title=David Hayter on Twitter|quote=I offered to record new lines. But they just used the old ones.|date=June 14, 2021|accessdate=May 12, 2022}}</ref> In the Chinese and Korean versions, Snake uses his English voice clips.


Snake currently ranks 4th out of 82 on the ''Ultimate'' [[tier list]], placing him in the middle of S tier. This is a marginal improvement from his placement in ''Brawl'', where he was ranked 6th out of 38. He is gifted with an exceptionally versatile moveset, having a wide variety of powerful tools at his disposal, including fast [[startup]] on the majority of his attacks, large, [[disjointed hitbox]]es on many of his moves, high damage and knockback output, one of the game's best burst options with his [[dash attack]], an excellent projectile and [[camping]] game with his many explosives, a great [[tech-chasing]] and setup move with his [[down throw]], a fast and highly damaging [[out of shield]] option with his [[down aerial]], and fantastic stage control, ledge trapping and [[edgeguard]]ing capabilities. His [[Hand Grenade|grenade]]s are one of the best projectiles in the game due to their frame 1 startup, making them excellent combo breakers and setup tools, and their ability to be shield dropped and subsequently picked up gives them vast utility for both offense and defense in battle. They can also be [[B-reverse]]d to help Snake mix up his landing, and his [[heavyweight]] status gives him strong endurance, while also allowing him to make use of [[rage]]. His [[up tilt]] remains an extremely lethal KO move due to its decently sized hitbox, as well as its sheer speed and power.
Snake currently ranks 4th out of 82 on the ''Ultimate'' [[tier list]], placing him in the middle of S tier. This is a marginal improvement from his placement in ''Brawl'', where he was ranked 6th out of 38. He is gifted with an exceptionally versatile moveset, having a wide variety of powerful tools at his disposal, including fast [[startup]] on the majority of his attacks, large, [[disjointed hitbox]]es on many of his moves, high damage and knockback output, one of the game's best burst options with his [[dash attack]], an excellent projectile and [[camping]] game with his many explosives, a great [[tech-chasing]] and setup move with his [[down throw]], a fast and highly damaging [[out of shield]] option with his [[down aerial]], and fantastic stage control, ledge trapping and [[edgeguard]]ing capabilities. His [[Hand Grenade|grenade]]s are one of the best projectiles in the game due to their frame 1 startup, making them excellent combo breakers and setup tools, and their ability to be shield dropped and subsequently picked up gives them vast utility for both offense and defense in battle. They can also be [[B-reverse]]d to help Snake mix up his landing, and his [[heavyweight]] status gives him strong endurance, while also allowing him to make use of [[rage]]. His [[up tilt]] remains an extremely lethal KO move due to its decently sized hitbox, as well as its sheer speed and power.
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Snake can also struggle to kill. Snake's two most reliable killing options (up tilt and down throw) can be rather predictable at times. This is especially true for down throw. High level players know that reaching 159% means a 100% guaranteed death to Snake's next grab. Though Nikita missiles are strong for edgeguarding, many characters have a variety of options to deal with Nikita. This issue can be partially mitigated by shield canceling it after the missile gets hit to activate a secondary hitbox. However, this tactic significantly reduces the damage and knockback of the Missile.
Snake can also struggle to kill. Snake's two most reliable killing options (up tilt and down throw) can be rather predictable at times. This is especially true for down throw. High level players know that reaching 159% means a 100% guaranteed death to Snake's next grab. Though Nikita missiles are strong for edgeguarding, many characters have a variety of options to deal with Nikita. This issue can be partially mitigated by shield canceling it after the missile gets hit to activate a secondary hitbox. However, this tactic significantly reduces the damage and knockback of the Missile.


Overall, Snake is a zoning and stage-trapping oriented character with versatile specials and projectiles for forcing the opponent to move into a disadvantageous position. However, this doesn't necessarily mean he is required to stay at a distance to be most effective. He possesses several fast and  strong melee attacks, which can easily rack up damage, and keep the opponent off of him. Throughout the first year of ''Ultimate'', Snake achieved impressive results thanks to players such as {{Sm|Ally}} and {{Sm|MVD}}. However, after Ally was banned from events, Snake's results have gotten slightly worse, but he nonetheless has top level representatives such as {{Sm|ApolloKage}}, {{Sm|MVD}}, {{Sm|DIO}} and {{Sm|Shogun}}.
Overall, Snake is a zoning and stage-trapping oriented character with versatile specials and projectiles for forcing the opponent to move into a disadvantageous position. However, this doesn't necessarily mean he is required to stay at a distance to be most effective. He possesses several fast and  strong melee attacks, which can easily rack up damage, and keep the opponent off of him. Throughout the first year of ''Ultimate'', Snake achieved impressive results thanks to players such as {{Sm|Ally}} and {{Sm|MVD}}. However, after Ally was banned from events, Snake's results have gotten slightly worse, but he nonetheless has top level representatives such as {{Sm|Hurt}}, {{Sm|ApolloKage}}, {{Sm|MVD}} and {{Sm|DIO}}.


==Changes from ''[[Super Smash Bros. Brawl]]''==
==Changes from ''[[Super Smash Bros. Brawl]]''==
In ''Brawl'', Snake was considered among the best characters in the game (placed 6th out of 38 characters) thanks to his extreme damage output and knockback, huge disjointed hitboxes, excellent endurance due to a combination of very high weight and great momentum canceling, an excellent projectile and zoning game with his explosives, and a chain grab with his down throw which he could tech-chase. Possibly owing to his extreme success, Snake received a large mix of buffs and nerfs in the transition to ''Ultimate''; when it comes to direct changes, Snake has seen some significant nerfs to power and his disproportionately large hitboxes, but he greatly benefits from the universal changes, along with having received buffs to his projectiles. All in all, Snake has been slightly nerfed overall.
In ''Brawl'', Snake was considered among the best characters in the game (placed 6th out of 38 characters) thanks to his extreme damage output and knockback, huge disjointed hitboxes, excellent endurance due to a combination of very high weight and great momentum canceling, an excellent projectile and zoning game with his explosives, and a chain grab with his down throw which he could tech-chase. Possibly owing to his extreme success, Snake received a large mix of buffs and nerfs in the transition to ''Ultimate''; when it comes to direct changes, Snake has seen some significant nerfs to power and his disproportionately large hitboxes, but he greatly benefits from the universal changes, along with having received buffs to his projectiles. All in all, it's difficult to determine whether Snake was buffed or nerfed overall.


Directly, Snake has suffered from several critical nerfs to his moveset. His damage output and KO power from ''Brawl'' have been largely toned down, as his [[neutral attack]], [[forward tilt|forward]] and [[down tilt]]s, [[dash attack]], [[forward smash]], and all of his [[aerial attack]]s deal less damage, knockback, or both; this substantially weakens his damage racking ability and KO potential, putting them more in-line with the rest of the cast despite remaining above average. While he still possesses large disjoints in his attacks, Snake's [[range]] has been significantly neutered, as the infamously large hitboxes on his attacks are now much smaller or have been completely removed; his infamous [[up tilt]], in particular, has had its range drastically reduced. All of his moves' explosions can now be [[absorb]]ed, worsening his matchups against characters with  absorption based moves such as {{SSBU|Ness}}, {{SSBU|Lucas}}, and {{SSBU|Mr. Game & Watch}}. Most notably, Snake's [[down smash]] no longer involves him placing a landmine, removing one of his main tools for stage control (although it remains deceptively strong) in lieu of a more traditional punish tool. Snake's [[weight]] is also much lighter, now being a heavyweight character instead of a super heavyweight, while his [[Cypher]] can now be destroyed by opponents if their attack is powerful enough.
Directly, Snake has suffered from several critical nerfs to his moveset. His damage output and KO power from ''Brawl'' have been largely toned down, as his [[neutral attack]], [[forward tilt|forward]] and [[down tilt]]s, [[dash attack]], [[forward smash]], and all of his [[aerial attack]]s deal less damage, knockback, or both; this substantially weakens his damage racking ability and KO potential, putting them more in-line with the rest of the cast despite remaining above average. While he still possesses large disjoints in his attacks, Snake's [[range]] has been significantly neutered, as the infamously large hitboxes on his attacks are now much smaller or have been completely removed; his infamous [[up tilt]], in particular, has had its range drastically reduced. All of his moves' explosions can now be [[absorb]]ed, worsening his matchups against characters with  absorption based moves such as {{SSBU|Ness}}, {{SSBU|Lucas}}, and {{SSBU|Mr. Game & Watch}}. Most notably, Snake's [[down smash]] no longer involves him placing a landmine, removing one of his main tools for stage control (although it remains deceptively strong) in lieu of a more traditional punish tool. Snake's [[weight]] is also much lighter, now being a heavyweight character instead of a super heavyweight, while his [[Cypher]] can now be destroyed by opponents if their attack is powerful enough.


Some of the indirect changes have also been very detrimental for Snake. The removal of [[chain grab|chain grabbing]] and [[dash attack canceled up smash|DACUS]] have altered Snake's playstyle: the former hinders his [[down throw]]'s damage racking and [[tech chase]] potential (further compounded by its reduced damage), while the latter eliminates one of his best approaching options. The removal of [[hitstun canceling]] now makes Snake much more susceptible to combos, which is especially gruesome considering most of the cast has access to them in one way or another. Lastly, the neutering of [[momentum canceling]], as well as Snake's reduced weight and Cypher's vulnerability to being destroyed, has dramatically crippled his survivability, which is further exacerbated by the changes to [[tech]]ing, as this hinders his bomb recovery by making techs impossible to perform at high enough percents. Altogether, the two latter changes make Snake's disadvantage widely inferior to his appearance in ''Brawl''.
Some of the indirect changes have also been very detrimental for Snake. The removal of [[chain grab|chain grabbing]] and [[dash attack canceled up smash|DACUS]] have altered Snake's playstyle: the former hinders his [[down throw]]'s damage racking and [[tech chase]] potential (further compounded by its reduced damage), while the latter eliminates one of his best approaching options. The removal of [[hitstun canceling]] now makes Snake much more susceptible to combos, which is especially gruesome considering most of the cast has access to them in one way or another. Lastly, the neutering of [[momentum canceling]], as well as Snake's reduced weight and Cypher's vulnerability to being destroyed, has dramatically watered down his survivability, which is further exacerbated by the changes to [[tech]]ing, as this hinders his bomb recovery by making techs impossible to perform at high enough percents. Altogether, the two latter changes make Snake's disadvantage widely inferior to his appearance in ''Brawl''.


However, Snake has also received some direct improvements to his toolkit. Most notably, his previously poor air game was drastically improved: his [[neutral aerial|neutral]] and [[down aerial]]s' multihits have reduced [[startup]] and better linking angles, significantly improving their consistency and potential as follow ups, while [[down aerial|down]] and [[back aerial]] can now [[autocancel]] in a short hop and full hop respectively. Due to the direct improvements it has received along with Snake's significantly faster jumpsquat, down aerial is much more effective and reliable as a fast and highly damaging [[out of shield]] option. For his grounded moves, down tilt has lower [[ending lag]] and increased damage, making it safer as a poking and shield pressuring tool; up tilt has slightly increased KO potential on both the clean and late hit and the clean hit has a longer duration, making it an even more fearsome KO option; [[dash attack]] has both increased knockback at low percentages and a lower angle and extended duration on the clean hit, allowing it to setup [[edgeguard]] opportunities and making it far more effective as a burst option, especially at lower percents. Furthermore, while down throw is less useful for tech chasing and deals less damage, it immobilizes opponents on the ground for a specific amount of time depending on their percent before the throw, giving Snake guaranteed KO setups at high percents including a KO confirm into up tilt once the opponent is at ~160%.
However, Snake has also received some direct improvements to his toolkit. Most notably, his previously poor air game was drastically improved: his [[neutral aerial|neutral]] and [[down aerial]]s' multihits have reduced [[startup]] and better linking angles, significantly improving their consistency and potential as follow ups, while [[down aerial|down]] and [[back aerial]] can now [[autocancel]] in a short hop and full hop respectively. Due to the direct improvements it has received along with Snake's significantly faster jumpsquat, down aerial is much more effective and reliable as a fast and highly damaging [[out of shield]] option. For his grounded moves, down tilt has lower [[ending lag]] and increased damage, making it safer as a poking and shield pressuring tool; up tilt has slightly increased KO potential on both the clean and late hit and the clean hit has a longer duration, making it an even more fearsome KO option; [[dash attack]] has both increased knockback at low percentages and a lower angle and extended duration on the clean hit, allowing it to setup [[edgeguard]] opportunities and making it far more effective as a burst option, especially at lower percents. Furthermore, while down throw is less useful for tech chasing and deals less damage, it immobilizes opponents on the ground for a specific amount of time depending on their percent before the throw, giving Snake guaranteed KO setups at high percents including a KO confirm into up tilt once the opponent is at ~160%.
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In spite of the nerfs to his damage racking, neutral game and survivability, Snake immensely benefits from some of the universal changes to ''Ultimate''{{'}}s game engine. Similar to the returning veterans, Snake has faster mobility (although it is still below average) and decreased [[landing lag]] in all of his aerial attacks, giving him landing options. Most importantly however, Snake benefits the most from the universal 3-frame [[jumpsquat]] as his jumpsquat is no longer the slowest in the series, massively improving his ground to air transitioning as well as his [[out of shield]] game. Additionally, while the removal of chain grabbing hurts his down throw's tech chasing potential, it more importantly improves his endurance as he is no longer vulnerable to highly damaging chain grabs from certain characters, most notably {{SSBU|Pikachu}} and {{SSBU|King Dedede}}. The changes to [[air dodge]]s benefit Snake as well, as the reintroduction of directional air dodges improves his recovery by allowing him to get additional distance to the ledge after using Cypher, and Cypher's lingering hitbox can cover his air dodge, while the limit to one air dodge per air time (until the character lands or is hit) combine well with Remote Missile's buffs and grant Snake one of (''if'' not) the best edgeguarding tools in the game. While the changes to hitstun canceling impair Snake's disadvantage, they also allow him to utilize his projectiles as setup tools into his attacks much more effectively. Finally, the shield changes and increased [[shieldstun]] (especially for tilts) makes his moves safer on shield and harder to punish despite his lower damage.  
In spite of the nerfs to his damage racking, neutral game and survivability, Snake immensely benefits from some of the universal changes to ''Ultimate''{{'}}s game engine. Similar to the returning veterans, Snake has faster mobility (although it is still below average) and decreased [[landing lag]] in all of his aerial attacks, giving him landing options. Most importantly however, Snake benefits the most from the universal 3-frame [[jumpsquat]] as his jumpsquat is no longer the slowest in the series, massively improving his ground to air transitioning as well as his [[out of shield]] game. Additionally, while the removal of chain grabbing hurts his down throw's tech chasing potential, it more importantly improves his endurance as he is no longer vulnerable to highly damaging chain grabs from certain characters, most notably {{SSBU|Pikachu}} and {{SSBU|King Dedede}}. The changes to [[air dodge]]s benefit Snake as well, as the reintroduction of directional air dodges improves his recovery by allowing him to get additional distance to the ledge after using Cypher, and Cypher's lingering hitbox can cover his air dodge, while the limit to one air dodge per air time (until the character lands or is hit) combine well with Remote Missile's buffs and grant Snake one of (''if'' not) the best edgeguarding tools in the game. While the changes to hitstun canceling impair Snake's disadvantage, they also allow him to utilize his projectiles as setup tools into his attacks much more effectively. Finally, the shield changes and increased [[shieldstun]] (especially for tilts) makes his moves safer on shield and harder to punish despite his lower damage.  


In the end, the changes Snake received has toned down almost all of his strongest traits that are deemed as overpowered, such as his impressive endurance, huge damage output, and disproportionately large hitboxes. However, while the direct nerfs Snake has received are of greater quantity than his buffs, the direct changes have also improved his strengths in specific areas, most notably his edgeguarding, while the changes to universal mechanics has nevertheless improved his most severe flaws in ''Brawl'', such as his aerial game and mobility (both of which were considered to be amongst the worst in ''Brawl''). Snake also retained most of his key traits from his ''Brawl'' incarnation; while most of them are much weaker in ''Ultimate'', none of the nerfs have outright removed said traits, remaining very respectable comparing to the majority of the cast, and optimizations to his playstyle in the metagame further cement his position. As a result, Snake only performs slightly worse in ''Ultimate'' than his ''Brawl'' incarnation, and he remains an incredibly successful, if very difficult to play, character in competitive play.
In the end, the changes Snake received has toned down almost all of his strongest traits that are deemed as overpowered, such as his impressive endurance, huge damage output, and disproportionately large hitboxes. However, while the direct nerfs Snake has received are of greater quantity than his buffs, the direct changes have also improved his strengths in specific areas, most notably his edgeguarding, while the changes to universal mechanics has nevertheless improved his most severe flaws in ''Brawl'', such as his aerial game and mobility (both of which were considered to be amongst the worst in ''Brawl''). Snake also retained most of his key traits from his ''Brawl'' incarnation; while most of them are much weaker in ''Ultimate'', none of the nerfs have outright removed said traits, remaining very respectable comparing to the majority of the cast, and optimizations to his playstyle in the metagame further cement his position. As a result, Snake performs similarly effective in ''Ultimate'' as in ''Brawl'', and he remains an incredibly successful character (if very difficult to play) in competitive play.


{{SSB4 to SSBU changelist|char=Snake}}
{{SSB4 to SSBU changelist|char=Snake}}
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''See also: [[:Category:Snake players (SSBU)]]''
''See also: [[:Category:Snake players (SSBU)]]''


*{{Sm|Ally|Canada}} - The best Snake player in the world during the early metagame and the only Snake player to win a major, doing so at {{Trn|Pound 2019}}. However following some controversy he has been mostly inactive.
*{{Sm|Ally|Canada}} - The best Snake player in the world during the early metagame and was the first Snake player to win a major, doing so at {{Trn|Pound 2019}}. However, following some controversy, he has been mostly inactive.
*{{Sm|AlanDiss|Mexico}} - One of the best Snake players in North America in the post-online metagame, and is also a top 10 player in Mexico during that period. He has placed top 24 at every post-online major he has attended, including 9th at both the supermajor {{Trn|Smash Factor X}} and the major {{Trn|Delfino Maza 2023}}.
*{{Sm|AlanDiss|Mexico}} - One of the best Snake players in North America in the post-online metagame, and is also a top 10 player in Mexico during that period. He has placed top 24 at every post-online major he has attended, including 9th at both the supermajor {{Trn|Smash Factor X}} and the major {{Trn|Delfino Maza 2023}}.
*{{Sm|ApolloKage|USA}} - One of the best Snake players in the world in the post-online metagame, placing top 8 at several majors including 5th at the supermajors {{Trn|Let's Make Moves Miami}} and {{Trn|Mainstage 2022}}. His highest ranking is 20th on the [[UltRank 2022]].
*{{Sm|ApolloKage|USA}} - One of the best Snake players in the world in the post-online metagame, placing top 8 at several majors including 5th at the supermajors {{Trn|Let's Make Moves Miami}} and {{Trn|Mainstage 2022}}. His highest ranking is 20th on the [[UltRank 2022]].
*{{Sm|DIO|Japan}} - One of the best Snake players in the post-online metagame, placing top 8 at several majors including 4th at the supermajor {{Trn|Kagaribi 7}} and 7th at the supermajor {{Trn|Umebura SP 9}}. His highest ranking is 27th on the [[LumiRank Mid-Year 2023]].
*{{Sm|DIO|Japan}} - One of the best Snake players in the post-online metagame, placing top 8 at several majors including 4th at the supermajor {{Trn|Kagaribi 7}} and 7th at the supermajor {{Trn|Umebura SP 9}}. His highest ranking is 27th on the [[LumiRank Mid-Year 2023]].
*{{Sm|Hurt|Japan}} - Began seriously competing offline in 2023 and has since established himself as the best Snake main in the world. His best run to date was at the supermajor {{Trn|DELTA 5}}, where he defeated several of Japan's best players including {{Sm|acola}}, {{Sm|Miya|p=Honshu}}, and {{Sm|Shuton}} to place 2nd. He has also won a multitude of events, including the superregionals {{Trn|KOWLOON 6}} and {{Trn|Maesuma TOP 13.5 "U-22"}}.
*{{Sm|Hurt|Japan}} - Began seriously competing offline in 2023 and has since established himself as the best Snake main in the post-online metagame, most notably winning {{Trn|Battle of BC 6}}, becoming the second Snake player to win a major. He has also won a multitude of other events, including the superregionals {{Trn|KOWLOON 6}} and {{Trn|Maesuma TOP 13.5 "U-22"}}.
*{{Sm|Mr.R|Netherlands}} - Although more known for his {{SSBU|Chrom}} in the early metagame, he was also considered the best Snake player in Europe in the early metagame. He notably used Snake to defeat {{Sm|MkLeo}} and place 9th at the supermajor {{Trn|2GG: Prime Saga}}, and has also placed 5th at both the majors {{Trn|Albion 4}} and {{Trn|Smash Factor 8}} with Snake.
*{{Sm|Mr.R|Netherlands}} - Although more known for his {{SSBU|Chrom}} in the early metagame, he was also considered the best Snake player in Europe at the time. He notably used Snake to defeat {{Sm|MkLeo}} and place 9th at the supermajor {{Trn|2GG: Prime Saga}}, and has also placed 5th at both the majors {{Trn|Albion 4}} and {{Trn|Smash Factor 8}} with Snake.
*{{Sm|MVD|USA}} - One of the most prominent Snake players in ''Ultimate'', and was considered the best Snake player in the world in 2021, ranking 20th on the [[OrionRank Ultimate: Eclipse]]. He has placed top 8 at several majors, including 4th at the major {{Trn|Super Smash Con: Fall Fest}} and 5th at the supermajor {{Trn|Let's Make Big Moves}}.
*{{Sm|MVD|USA}} - One of the most prominent Snake players in ''Ultimate'', and was considered the best Snake player in the world in 2021, ranking 20th on the [[OrionRank Ultimate: Eclipse]]. He has placed top 8 at several majors, including 4th at the major {{Trn|Super Smash Con: Fall Fest}} and 5th at the supermajor {{Trn|Let's Make Big Moves}}.
*{{Sm|Salem|USA}} - He was known for playing a variety of characters, with his most prominent characters being Snake. He was considered one of the best Snake players in the world in the early metagame, with his highest global ranking being 17th on the [[OrionRank 2019]], and notably defeated {{Sm|MkLeo}} at the supermajor {{Trn|Pound 2019}} to finish 5th. However following controversies he has since been banned from several tournaments and has effectively retired.
*{{Sm|Salem|USA}} - He was known for playing a variety of characters, with his most prominent character being Snake. He was considered one of the best Snake players in the world in the early metagame, with his highest global ranking being 17th on the [[OrionRank 2019]], and notably defeated {{Sm|MkLeo}} at the supermajor {{Trn|Pound 2019}} to finish 5th. However, following controversies, he has since been banned from several tournaments, and has effectively retired.
*{{Sm|ScAtt|USA}} - Co-mains Snake with {{SSBU|Mega Man}}, ranking 40th on the [[Fall 2019 PGRU]] with both characters. He used Snake to place 9th at the supermajors {{Trn|Smash 'N' Splash 5}} and {{Trn|The Big House 9}}. His activity has since declined, and he has mostly been participating in events in his region.
*{{Sm|ScAtt|USA}} - Co-mains Snake with {{SSBU|Mega Man}}, ranking 40th on the [[Fall 2019 PGRU]] with both characters. He used Snake to place 9th at the supermajors {{Trn|Smash 'N' Splash 5}} and {{Trn|The Big House 9}}. His activity has since declined, and he has mostly been participating in events in his region.
*{{Sm|Shogun|Japan}} - Although inconsistent throughout his career, he was the best Snake player in the world from mid-2019 until the start of the online metagame, placing 9th at the major {{Trn|Umebura SP 7}} and 17th at the supermajors {{Trn|EVO 2019}} and {{Trn|2GG: Kongo Saga}} during this time. He retired from competitive play in 2023.
*{{Sm|Shogun|Japan}} - Although inconsistent throughout his career, he was the best Snake player in the world from mid-2019 until the start of the online metagame, placing 9th at the major {{Trn|Umebura SP 7}} and 17th at the supermajors {{Trn|EVO 2019}} and {{Trn|2GG: Kongo Saga}} during this time. He retired from competitive play in 2023.


===Tier placement and history===
===Tier placement and history===
In the early metagame, Snake was an incredibly popular character. The character's multiple strengths, including a frame 1 option to break combos, great edgeguarding tools, and guaranteed kill setups at higher percents, enabled mains to develop a vibrant metagame. These strengths gave the character one of the highest representations in the metagame: Snake placed 2nd in representation for the first half of 2019,<ref>{{cite web|url=https://docs.google.com/spreadsheets/d/1AJs-mj5TTdkmkl7nhj4twJymVPTLTUdT0MBToL1cxDs/edit#gid=0|OrionRank 2019 mid-year character score}}</ref> while Snake was one of the most common characters used by power ranked players in 2019.<ref>{{cite web|url=https://twitter.com/LoopBarnard/status/1252705963557208064|title={{Sm|Barnard's Loop}}'s PR data}}</ref> The high reception to the character was backed up by strong major results coming from players such as {{Sm|Ally}}, {{Sm|MVD}}, and {{Sm|Salem}}. This overwhelmingly positive reception led many players to consider Snake as one of the best characters in the game.
In the early metagame, Snake was an incredibly popular character. The character's multiple strengths, including a frame 1 option to break combos, great edgeguarding tools, and guaranteed kill setups at higher percents, enabled mains to develop a vibrant metagame. These strengths gave the character one of the highest representations in the metagame: Snake placed 2nd in representation for the first half of 2019,<ref>{{cite web|url=https://docs.google.com/spreadsheets/d/1AJs-mj5TTdkmkl7nhj4twJymVPTLTUdT0MBToL1cxDs/edit#gid=0|title=OrionRank 2019 mid-year character score}}</ref> while Snake was one of the most common characters used by power ranked players in 2019.<ref>{{cite web|url=https://twitter.com/LoopBarnard/status/1252705963557208064|title={{Sm|Barnard's Loop}}'s PR data}}</ref> The high reception to the character was backed up by strong major results coming from players such as {{Sm|Ally}}, {{Sm|MVD}}, and {{Sm|Salem}}. This overwhelmingly positive reception led many players to consider Snake as one of the best characters in the game.


This high perception, however, wouldn't last as players began learning how to play around Snake's strengths while using Snake's lacking disadvantage state in their favor. Furthermore, Snake's top-level representation also began to suffer mid-2019 due to Ally's ban, MVD's decline in results, and Salem picking up other characters to use alongside Snake. Although Snake continued to have high representation going into, during, and out of the online metagame, players began wondering whether Snake was starting to fall out of the metagame.
This high perception, however, wouldn't last as players began learning how to play around Snake's strengths while using Snake's lacking disadvantage state in their favor. Furthermore, Snake's top-level representation also began to suffer mid-2019 due to Ally's ban, MVD's decline in results, and Salem picking up other characters to use alongside Snake. Although Snake continued to have high representation going into, during, and out of the online metagame, players began wondering whether Snake was starting to fall out of the metagame.


Doubts on Snake, however, eventually faded as Snake's popularity remained. Old mains such as MVD, {{Sm|Shogun}}, and {{Sm|DIO}} continued to see strong, yet somewhat inconsistent, results on a major level, while new names, most notably {{Sm|ApolloKage}}, appeared on the national scene. This has allowed Snake to maintain his high representation in the metagame, and players in the current metagame still consider Snake to be a top tier, making him ranked 15th on the first. Opinions on Snake only continued to improve as he remained one of the most popular characters in competitive play. In addition, the rise of {{Sm|Hurt}} in 2023 gave Snake yet another representative at the top level, while the metagame favoring a campier, more patient playstyle was beneficial to Snake. As such, Snake rose significantly on the second tier list to 4th, ranking as one of the best characters in the game.
Doubts on Snake, however, eventually faded as Snake's popularity remained. Old mains such as MVD, {{Sm|Shogun}}, and {{Sm|DIO}} continued to see strong, yet somewhat inconsistent, results on a major level, while new names, most notably {{Sm|ApolloKage}}, appeared on the national scene. This has allowed Snake to maintain his high representation in the metagame, and players in the current metagame still consider Snake to be a top tier, making him ranked 15th on the first tier list. Opinions on Snake only continued to improve as he remained one of the most popular characters in competitive play. In addition, the rise of {{Sm|Hurt}} in 2023 gave Snake yet another representative at the top level, while the metagame favoring a campier, more patient playstyle was beneficial to Snake. As such, Snake rose significantly on the second tier list to 4th, ranking as one of the best characters in the game.


=={{SSBU|Classic Mode}}: Weapons and Equipment OSP==
=={{SSBU|Classic Mode}}: Weapons and Equipment OSP==
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