Smash Bros. DOJO!! updates (archive 3): Difference between revisions

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In 2007 up to the release of ''[[Super Smash Bros. Brawl]]'', [[Super Smash Bros. Dojo!!]], the website dedicated to information about the game and hosted by the game's chief developer [[Masahiro Sakurai]], underwent a redesign and proceeded to show pieces of new information about the game at a rate of once every weekday. Each update provided by Sakurai to the site is reworded and reposted here.
In 2007, up to the release of ''[[Super Smash Bros. Brawl]]'', [[Smash Bros. DOJO!!]], the website dedicated to information about the game and hosted by the game's chief developer [[Masahiro Sakurai]], underwent a redesign and proceeded to show pieces of new information about the game at a rate of once every weekday. Each update provided by Sakurai to the site is reworded and reposted here.


==List of updates==
==List of updates==
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*'''November 21: "Color Changes"''' [http://www.smashbros.com/en_us/howto/technique/technique08.html]: Reveals the return of [[alternate colors]] for fighting characters, with each character having about six different colors this time. Alternate colors for several characters, such as Fire Mario, Yeti DK, Dark Link, Zelda as her colors were in Melee, and Fusion Samus, are shown.
*'''November 21: "Color Changes"''' [http://www.smashbros.com/en_us/howto/technique/technique08.html]: Reveals the return of [[alternate colors]] for fighting characters, with each character having about six different colors this time. Alternate colors for several characters, such as Fire Mario, Yeti DK, Dark Link, Zelda as her colors were in Melee, and Fusion Samus, are shown.


*'''November 22: "Saki Amamiya"''' [http://www.smashbros.com/en_us/items/assist/assist12.html]: The character from the game ''[[Sin and Punishment: Successor of the Earth]]'', [[Saki Amamiya]], is confirmed as an assist trophy. With his unique armament called a Cannon Sword, he attacks with close-up sword slashes, jumps into the air, and shoots powerful projectiles.
*'''November 22: "Saki Amamiya"''' [http://www.smashbros.com/en_us/items/assist/assist12.html]: The character from the game ''[[Sin and Punishment (universe)|Sin and Punishment: Successor of the Earth]]'', [[Saki Amamiya]], is confirmed as an assist trophy. With his unique armament called a Cannon Sword, he attacks with close-up sword slashes, jumps into the air, and shoots powerful projectiles.


*'''November 23: "Lucas: Final Smash"''' [http://www.smashbros.com/en_us/characters/lucas.html#3rd]: Lucas' Final Smash is the [[PK Starstorm]], in which he calls down a vertical rain of large glowing meteorites to blast down through the stage. Avoiding this move seems very hard to achieve.
*'''November 23: "Lucas: Final Smash"''' [http://www.smashbros.com/en_us/characters/lucas.html#3rd]: Lucas' Final Smash is the [[PK Starstorm]], in which he calls down a vertical rain of large glowing meteorites to blast down through the stage. Avoiding this move seems very hard to achieve.
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*'''December 5: "The Battle for the Smash Ball"''' [http://www.smashbros.com/en_us/howto/technique/technique09.html]: A How to Play update that uses a story, more or less, to further explain additional elements and aspects to the [[Smash Ball]] and [[Final Smash]]es. The Smash Ball will be floating across the stage when it appears, and a character can only be able to use their Final Smash by breaking the ball with attacks, rather than grabbing it as was the previous belief. When the character has the telltale fiery aura around them, they can use the Final Smash by simply pressing the button for the Neutral Special move without any directional input. But if they are attacked, the Smash Ball may reappear out of the character for somebody else to break and acquire. The update also reveals a system called the [[Pity Final Smash]], where in long matches where one player is losing a lot of lives/points they may return to the stage with the Final Smash aura on them already as a sort of "bonus chance". Finally, the [[Item Switch]] menu is confirmed to return, with Smash Balls being one of the items whose appearance rates can be turned off and on.
*'''December 5: "The Battle for the Smash Ball"''' [http://www.smashbros.com/en_us/howto/technique/technique09.html]: A How to Play update that uses a story, more or less, to further explain additional elements and aspects to the [[Smash Ball]] and [[Final Smash]]es. The Smash Ball will be floating across the stage when it appears, and a character can only be able to use their Final Smash by breaking the ball with attacks, rather than grabbing it as was the previous belief. When the character has the telltale fiery aura around them, they can use the Final Smash by simply pressing the button for the Neutral Special move without any directional input. But if they are attacked, the Smash Ball may reappear out of the character for somebody else to break and acquire. The update also reveals a system called the [[Pity Final Smash]], where in long matches where one player is losing a lot of lives/points they may return to the stage with the Final Smash aura on them already as a sort of "bonus chance". Finally, the [[Item Switch]] menu is confirmed to return, with Smash Balls being one of the items whose appearance rates can be turned off and on.
*'''December 5: "X: Tunnel Scene"''' [http://www.smashbros.com/en_us/music/music16.html]: This music file is one of reportedly a handful added to the game by Sakurai simply because he liked it and was not influenced by popular opinion to include it. The music itself comes from a Japan-only Game Boy game named ''[[X (game)|X]]'', and Sakurai confirms there won't be any stage based on ''X'' in Brawl; there will be songs playing on stages themed after certain games and franchises that hail from other games that are completely unrelated.
*'''December 5: "X: Tunnel Scene"''' [http://www.smashbros.com/en_us/music/music16.html]: This music file is one of reportedly a handful added to the game by Sakurai simply because he liked it and was not influenced by popular opinion to include it. The music itself comes from a Japan-only Game Boy game named ''[[wikipedia:X (1992 video game)|X]]'', and Sakurai confirms there won't be any stage based on ''X'' in Brawl; there will be songs playing on stages themed after certain games and franchises that hail from other games that are completely unrelated.


*'''December 6: "King Dedede: Final Smash"''' [http://www.smashbros.com/en_us/characters/kingdedede.html#3rd]: Revealed this time is the [[Waddle Dee Army]] Final Smash. King Dedede summons many [[Waddle Dee]]s to swarm the stage with much faster movement than when he normally uses his forward special move, the Waddle Dee Toss, and dangerous spiky Gordos occasionally appear along the Waddle Dees as well.
*'''December 6: "King Dedede: Final Smash"''' [http://www.smashbros.com/en_us/characters/kingdedede.html#3rd]: Revealed this time is the [[Waddle Dee Army]] Final Smash. King Dedede summons many [[Waddle Dee]]s to swarm the stage with much faster movement than when he normally uses his forward special move, the Waddle Dee Toss, and dangerous spiky Gordos occasionally appear along the Waddle Dees as well.
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*'''December 13: "Mario Circuit"''' [http://www.smashbros.com/en_us/stages/index.html]: The Mario Kart-themed stage seen in the Nintendo World 2006 trailer is finally officially showcased as [[Mario Circuit]]. Taking place at the elevated intersection of a Figure 8 track, the main thing totally new revealed about the stage is that fighters' attacks can KO the Shy Guys on the karts.
*'''December 13: "Mario Circuit"''' [http://www.smashbros.com/en_us/stages/index.html]: The Mario Kart-themed stage seen in the Nintendo World 2006 trailer is finally officially showcased as [[Mario Circuit]]. Taking place at the elevated intersection of a Figure 8 track, the main thing totally new revealed about the stage is that fighters' attacks can KO the Shy Guys on the karts.


*'''December 14: "Stafy"''' [http://www.smashbros.com/en_us/items/assist/assist13.html]: A new Assist Trophy character, [[Stafy]] is a yellow five-sided star character that stars, so to speak, in the Japan-only game series known as ''[[Densetsu no Stafy]]''. He'll do a spin-attack, but can be attacked unlike other Assist Trophies.
*'''December 14: "Stafy"''' [http://www.smashbros.com/en_us/items/assist/assist13.html]: A new Assist Trophy character, [[Stafy]] is a yellow five-sided star character that stars, so to speak, in the Japan-only game series known as ''[[Stafy (universe)|Densetsu no Stafy]]''. He'll do a spin-attack, but can be attacked unlike other Assist Trophies.
*'''December 14: "Waluigi"''' [http://www.smashbros.com/en_us/items/assist/assist14.html]: A second new Assist Trophy character, [[Waluigi]] from the [[Mario universe]] (not counted as part of the [[Wario universe]], as some suspected) is hence confirmed not to be a playable character. He will embed a character in the ground with his merciless stomping attack (like DK's Headbutt), then will send the target flying with one of two finishing moves: A strong kick or his tennis racket.
*'''December 14: "Waluigi"''' [http://www.smashbros.com/en_us/items/assist/assist14.html]: A second new Assist Trophy character, [[Waluigi]] from the [[Mario universe]] (not counted as part of the [[Wario universe]], as some suspected) is hence confirmed not to be a playable character. He will embed a character in the ground with his merciless stomping attack (like DK's Headbutt), then will send the target flying with one of two finishing moves: A strong kick or his tennis racket.


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*'''January 28: "Vault"''' [http://www.smashbros.com/en_us/gamemode/various/various24.html]: Gives an overview of what the [[Vault]] submenu officially looks like. It has these buttons on it: [[Trophies & Stickers]], the [[Stage Builder]], the Sticker [[Album]], the [[Challenges]] screen, the mode where you view [[Replay]]s, the [[Masterpieces]] mode, and a mode called [[Chronicle]], which lets the player peruse past Nintendo titles somehow, and games in your Chronicle log are added based on stickers and trophies you get. "Some titles will not be displayed until the very end", quoth Sakurai.
*'''January 28: "Vault"''' [http://www.smashbros.com/en_us/gamemode/various/various24.html]: Gives an overview of what the [[Vault]] submenu officially looks like. It has these buttons on it: [[Trophies and Stickers]], the [[Stage Builder]], the Sticker [[Album]], the [[Challenges]] screen, the mode where you view [[Replay]]s, the [[Masterpieces]] mode, and a mode called [[Chronicle]], which lets the player peruse past Nintendo titles somehow, and games in your Chronicle log are added based on stickers and trophies you get. "Some titles will not be displayed until the very end", quoth Sakurai.


*'''January 29: "First Songs in My Music"''' [http://www.smashbros.com/en_us/music/music22.html]: This is a list of all the songs for your stages in [[My Music]] that are available from the moment the game is first started up. From this point you add songs by collecting [[CD]]s.
*'''January 29: "First Songs in My Music"''' [http://www.smashbros.com/en_us/music/music22.html]: This is a list of all the songs for your stages in [[My Music]] that are available from the moment the game is first started up. From this point you add songs by collecting [[CD]]s.


*'''January 30: "Brawl"''' [http://www.smashbros.com/en_us/gamemode/various/various25.html]: This update is the official description for the game's standard [[Brawl]] mode, which is pretty much just like the previous game's standard [[Melee]] mode. Minor details of important note include the fact that for [[Pokemon Trainer]] and [[Zelda]] you can choose which form/character you start out as when beginning a match, but you cannot start out a match as [[Zero Suit Samus]], and a shot showing the game's complete list of items is provided, including a [[Deku Nut]] and a [[Fireball (item)|Fireball]] item. Also notable is the fact that [[crate]]s are listed among the items in the [[Item Switch]] for the first time in the series.
*'''January 30: "Brawl"''' [http://www.smashbros.com/en_us/gamemode/various/various25.html]: This update is the official description for the game's standard [[Brawl]] mode, which is pretty much just like the previous game's standard [[Melee]] mode. Minor details of important note include the fact that for [[Pokémon Trainer (SSBB)|Pokémon Trainer]] and [[Zelda (SSBB)|Zelda]] you can choose which form/character you start out as when beginning a match, but you cannot start out a match as [[Zero Suit Samus (SSBB)|Zero Suit Samus]], and a shot showing the game's complete list of items is provided, including a [[Deku Nut]] and the [[Hothead]] item. Also notable is the fact that [[crate]]s are listed among the items in the [[Item Switch]] for the first time in the series.


*'''January 31: "A Notice About Future Updates"''' [http://www.smashbros.com/en_us/info/info05.html]: On this date, Super Smash Bros. Brawl is officially released in Japan. Most everything revealed about Brawl through DOJO updates for the past eight months until now was basic information about starter content on Brawl, but for two more months the site plans to update more with info about hidden characters and elements.
*'''January 31: "A Notice About Future Updates"''' [http://www.smashbros.com/en_us/info/info05.html]: On this date, Super Smash Bros. Brawl is officially released in Japan. Most everything revealed about Brawl through DOJO updates for the past eight months until now was basic information about starter content on Brawl, but for two more months the site plans to update more with info about hidden characters and elements.
*'''January 31: "Game Mode Introduction Movie"''' [http://www.smashbros.com/en_us/gamemode/various/various26.html]: A three-minute movie file is posted in an attempt to give a clear visual showcase of the many game modes that have been introduced on DOJO prior.
*'''January 31: "Game Mode Introduction Movie"''' [http://www.smashbros.com/en_us/gamemode/various/various26.html]: A three-minute movie file is posted in an attempt to give a clear visual showcase of the many game modes that have been introduced on DOJO prior.
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