Smash Bros. DOJO!! updates (archive 2): Difference between revisions

I have to go to school now. I will finish this later. As I said, you can help, and you don't have to ask.
(Sorry. I have to go to bed now, but I will be happy if you want to help, and you don't have to ask. Just do what I was doing in this and the first archive, but I will hopefully finish this tomorrow.)
(I have to go to school now. I will finish this later. As I said, you can help, and you don't have to ask.)
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*'''August 21: "The Subspace Army"''' [http://www.smashbros.com/en_us/gamemode/modea/modea03.html]: More of the "story" of the [[Subspace Emissary]] mode was described in detail, complete with a new 47-second clip. The mode was shown to pit characters against a force of "formless" enemies belonging to the '''[[Subspace Army]]''', commanded by a new character called '''[[The Ancient Minister]]''', and the generic robotic grunts seen in previous Adventure Mode updates were revealed to be called the '''[[Primid]]'''. The Army's objective is to cut apart the world by detonating '''[[Subspace Bomb]]s''' (operated by '''[[R.O.B.]]s''') that destroy portions of the world and carry it into Subspace. It is up to the Smash Bros. fighters to stop the menace. The video itself continues where the previous mini-trailer left off, introducing the above characters and properties, as well as a surprise appearance by [[Petey Piranha]].
*'''August 21: "The Subspace Army"''' [http://www.smashbros.com/en_us/gamemode/modea/modea03.html]: More of the "story" of the [[Subspace Emissary]] mode was described in detail, complete with a new 47-second clip. The mode was shown to pit characters against a force of "formless" enemies belonging to the '''[[Subspace Army]]''', commanded by a new character called '''[[The Ancient Minister]]''', and the generic robotic grunts seen in previous Adventure Mode updates were revealed to be called the '''[[Primid]]'''. The Army's objective is to cut apart the world by detonating '''[[Subspace Bomb]]s''' (operated by '''[[R.O.B.]]s''') that destroy portions of the world and carry it into Subspace. It is up to the Smash Bros. fighters to stop the menace. The video itself continues where the previous mini-trailer left off, introducing the above characters and properties, as well as a surprise appearance by [[Petey Piranha]].


*'''August 22: "Diddy Kong"''' [http://www.smashbros.com/en_us/characters/diddykong.html]: Barely a week after the last Newcomer profile, '''[[Diddy Kong (SSBB)|Diddy Kong]]''' is revealed to be playable for the first time in ''Brawl''. According to Sakurai, he moves in a unique way, and he brings some of his inventions from ''Donkey Kong 64'' to the fray with him, in the form of his Rocketbarrel Boost jetpack and his Peanut Gun.
*'''August 22: "Diddy Kong"''' [http://www.smashbros.com/en_us/characters/diddykong.html]: Barely a week after the last Newcomer profile, '''[[Diddy Kong (SSBB)|Diddy Kong]]''' was revealed to be playable for the first time in ''Brawl''. According to Sakurai, he would move in a unique way, and he brought some of his inventions from ''Donkey Kong 64'' to the fray with him, in the form of his Rocketbarrel Boost jetpack and his Peanut Gun.


*'''August 23: "Animal Crossing: Go K.K. Rider!"''' [http://www.smashbros.com/en_us/music/music07.html]: The [[Music (SSBB)|music]] for Smashville is posted as the next music update. Among normally serene ''Animal Crossing'' music, this is more appropriate for a fighting game, as Sakurai jokes.
*'''August 23: "Animal Crossing: Go K.K. Rider!"''' [http://www.smashbros.com/en_us/music/music07.html]: The [[Music (SSBB)|music]] for Smashville was posted as the next music update. Among normally serene ''Animal Crossing'' music, this would be more appropriate for a fighting game, as Sakurai jokes.
*'''August 23: "Yoshi: Final Smash"''' [http://www.smashbros.com/en_us/characters/yoshi.html#2nd]: In this simultaneous yet unrelated update, Yoshi's Final Smash is revealed as the '''[[Super Dragon]]''': He sprouts white bird-like wings and is able to fly around spewing fire for a brief period of time, during which the stream of fire can be interrupted by a stronger fireball projectile from Yoshi by pressing a button.
*'''August 23: "Yoshi: Final Smash"''' [http://www.smashbros.com/en_us/characters/yoshi.html#2nd]: In this simultaneous yet unrelated update, Yoshi's Final Smash was revealed as the '''[[Super Dragon]]''': He would sprout white bird-like wings and is able to fly around spewing fire for a brief period of time, during which the stream of fire could be interrupted by a stronger fireball projectile from Yoshi by pressing a button.


*'''August 24: "Petey Piranha"''' [http://www.smashbros.com/en_us/gamemode/modea/modea04.html]: This clarifies '''[[Petey Piranha]]'''<nowiki>'s</nowiki> role in the Subspace Emissary mode as the first boss character that must be fought, and most likely indicates that he is not a playable character. When fought, Petey will be either holding or attacking the cages of Peach and Zelda, and the player's character will end up saving one princess over the other by causing one cage to ultimately break before the other. What happens to the princess rescued and the one that is not, from both story and gameplay perspectives, remains to be seen.
*'''August 24: "Petey Piranha"''' [http://www.smashbros.com/en_us/gamemode/modea/modea04.html]: This clarified '''[[Petey Piranha]]'''<nowiki>'s</nowiki> role in the Subspace Emissary mode as the first boss character that must be fought, and it was assumed to be indicated that he would not be a playable character. When fought, Petey would be either holding or attacking the cages of Peach and Zelda, and the player's character will end up saving one princess over the other by causing one cage to ultimately break before the other. What happens to the princess rescued and the one that is not, from both story and gameplay perspectives, remained to be seen.


*'''August 27: "Superspicy Curry"''' [http://www.smashbros.com/en_us/items/item09.html]: The ninth item revealed by DOJO!! and classified in its Normal Items division was the [[Superspicy Curry]], a plate of extremely hot food. Characters could pick it up to eat it in battle and cause them to automatically spit out fireballs and perform other fire-related moves for a period of time. It's a positive effect.


*'''August 27: "Superspicy Curry"''' [http://www.smashbros.com/en_us/items/item09.html]: The ninth item revealed by DOJO!! and classified in its Normal Items division is the [[Superspicy Curry]], a plate of extremely hot food. Characters can pick it up to eat it in battle and cause them to automatically spit out fireballs and perform other fire-related moves for a period of time. It's a positive effect.
*'''August 28: "Andross"''' [http://www.smashbros.com/en_us/items/assist/assist06.html]: This Assist Trophy character would be the first incarnation of [[Andross]] as it was seen in the original SNES ''Star Fox''. His method of attack is straightforward; he was shown to appear, go into the background, inhale, and exhale a storm of white panels from his mouth in an attack similar to [[Lugia]] from ''Melee''.
*'''August 28: "Four Special Move Types"''' [http://www.smashbros.com/en_us/howto/basic/basic05.html]: This was the second week in a row where a second update was posted alongside the first yet is unrelated to it. This explained as part of the basic gameplay of Smash Bros. Brawl the four different types of special moves all characters would have, and to demonstrate the update revealed all four of [[Meta Knight]]'s Special moves: The [[Mach Tornado]] neutral B, the [[Triple Dash]] smash B, the [[Shuttle Loop]] Up B, and the [[Dimensional Cape]] down B previously seen in the first trailer.


*'''August 28: "Andross"''' [http://www.smashbros.com/en_us/items/assist/assist06.html]: This Assist Trophy character is the first incarnation of [[Andross]] as it was seen in the original SNES ''Star Fox''. His method of attack is straightforward; he will appear, go into the background, inhale, and exhale a storm of white panels from his mouth in an attack similar to [[Lugia]] from ''Melee''.
*'''August 29: "Pokémon Trainer: Special Moves"''' [http://www.smashbros.com/en_us/characters/pokemon_trainer.html]: Revealed two more special moves for each of the playable Pokémon belonging to the Pokémon Trainer, in effect revealing six new special moves, all named after attacks these Pokémon use in the actual Pokémon RPGs: Squirtle's Up B would be [[Waterfall]] and its Forward B would be [[Withdraw]]. Ivysaur's Neutral B would be [[Bullet Seed]] and its Up B eould be [[Vine Whip]]. Charizard's Neutral B would be [[Flamethrower]] and its Forward B would be [[Rock Smash]]. Taking this together with the shared Down B move revealed previously, the Pokémon change, only Squirtle's Neutral B, Ivysaur's Forward B, and Charizard's Up B remained unrevealed.
*'''August 28: "Four Special Move Types"''' [http://www.smashbros.com/en_us/howto/basic/basic05.html]: This is the second week in a row where a second update is posted alongside the first yet is unrelated to it. This explains as part of the basic gameplay of Smash Bros. Brawl the four different types of special moves all characters have, and to demonstrate the update reveals all four of [[Meta Knight]]'s Special moves: The [[Mach Tornado]] neutral B, the [[Triple Dash]] smash B, the [[Shuttle Loop]] Up B, and the [[Dimensional Cape]] down B previously seen in the first trailer.


*'''August 29: "Pokémon Trainer: Special Moves"''' [http://www.smashbros.com/en_us/characters/pokemon_trainer.html]: Reveals two more special moves for each of the playable Pokémon belonging to the Pokémon Trainer, in effect revealing six new special moves, all named after attacks these Pokémon use in the actual Pokémon RPGs: Squirtle's Up B is [[Waterfall]] and its Forward B is [[Withdraw]]. Ivysaur's Neutral B is [[Bullet Seed]] and its Up B is [[Vine Whip]]. Charizard's Neutral B is [[Flamethrower]] and its Forward B is [[Rock Smash]]. Taking this together with the shared Down B move revealed previously, the Pokémon change, only Squirtle's Neutral B, Ivysaur's Forward B, and Charizard's Up B remain unrevealed.
*'''August 30: "Gliding"''' [http://www.smashbros.com/en_us/howto/technique/technique05.html]: Established the [[Glide|Gliding]] ability seen on Meta Knight as a class of midair jump held by any character with wings, including Pit and Charizard. The Glide was revealed to be achieved by holding down A when doing a midair jump, or by rapidly tilting the Control Stick backward to forward to link the peak of the midair jump to a glide, and the gliding angle could be influenced mid-flight with the Control Stick as well.


*'''August 30: "Gliding"''' [http://www.smashbros.com/en_us/howto/technique/technique05.html]: Establishes the [[Glide|Gliding]] ability seen on Meta Knight as a class of midair jump held by any character with wings, including Pit and Charizard. The Glide can be achieved by holding down A when doing a midair jump, or by rapidly tilting the Control Stick backward to forward to link the peak of the midair jump to a glide, and the gliding angle can be influenced mid-flight with the Control Stick as well.
*'''August 31: "WarioWare"''' [http://www.smashbros.com/en_us/index.html]: The newest stage revealed was [[WarioWare]], based off the eponymous Wario subseries. Screenshots and accompanying text show that it would be a series of environments where fighters start off at a typical battle environment, and in rapid fashion they would temporarily transported to a different dimension thematically modeled off one of the microgames from the first WarioWare game.
 
*'''August 31: "WarioWare"''' [http://www.smashbros.com/en_us/index.html]: The newest stage revealed is [[WarioWare]], based off the eponymous Wario subseries. Screenshots and accompanying text show that it is a series of environments where you start off at a typical battle environment, and in rapid fashion you are temporarily transported to a different dimension thematically modeled off one of the microgames from the first WarioWare game.


===September===
===September===
*'''September 3: "Pit's Descent"''' [http://www.smashbros.com/en_us/gamemode/modea/modea05.html]: Another trailer is released to continue the "story" set established by the previous two mini-trailers for the Subspace Emissary mode. The invasion of the Subspace Army has engulfed the world in chaos, so Pit is sent by Palutena to depart heaven for earth and embark on a journey.
*'''September 3: "Pit's Descent"''' [http://www.smashbros.com/en_us/gamemode/modea/modea05.html]: Another trailer was released to continue the "story" set established by the previous two mini-trailers for the Subspace Emissary mode. The invasion of the Subspace Army was seen to engulf the world in chaos, so Pit would be sent by Palutena to depart heaven for earth and embark on a journey.


*'''September 4: "Diddy Kong: Special Moves"''' [http://www.smashbros.com/en_us/characters/diddykong.html#2nd]: Two of Diddy Kong's B moves are described, and both have rather complex functionality. His Neutral B is the [[Peanut Popgun]] which he whips out and shoots a peanut projectile with. Like the Super Scope, the Peanut Popgun can charge up for increased speed, but it will backfire and explode if overcharged. Occasionally the peanuts' insides will pop out upon impact and become tiny pieces of food for replenishing life. Diddy's Up B is the [[Rocketbarrel Boost]], which acts pretty much as expected in the realm of a third jump. The jumping height of this move can be charged up, during which you can determine the direction Diddy will curve over to by pressing a direction. And while in flight, if Diddy is attacked, his rocketbarrels will detach and fly away randomly on their own, being potential projectiles in their own respect.
*'''September 4: "Diddy Kong: Special Moves"''' [http://www.smashbros.com/en_us/characters/diddykong.html#2nd]: Two of Diddy Kong's B moves were described, and both have rather complex functionality. His Neutral B is the [[Peanut Popgun]] which he would whip out and shoot a peanut projectile with. Like the Super Scope, the Peanut Popgun could charge up for increased speed, but it would backfire and explode if overcharged. Occasionally the peanuts' insides would pop out upon impact and become tiny pieces of food for replenishing life. Diddy's Up B would be the [[Rocketbarrel Boost]], which acts pretty much as expected in the realm of a third jump. The jumping height of this move could be charged up, during which Diddy Kong could determine the direction he would curve over to by pressing a direction. And while in flight, it was revealed that if Diddy got attacked, his rocketbarrels would detach and fly away randomly on their own, being potential projectiles in their own respect.


*'''September 5: "Meta Knight"''' [http://www.smashbros.com/en_us/characters/metaknight.html]: Meta Knight is given his official profile at long last; Sakurai, curiously, specifically comments that his "introduction was delayed for some reason." Other than his updated character portrait, essentially no new content is revealed.
*'''September 5: "Meta Knight"''' [http://www.smashbros.com/en_us/characters/metaknight.html]: Meta Knight was given his official profile at long last; Sakurai, curiously, specifically commented that his "introduction was delayed for some reason." Other than his updated character portrait, essentially no new content was revealed.


*'''September 6: "Pokémon Stadium 2"''' [http://www.smashbros.com/en_us/stages/stage11.html]: The Pokémon stage is officially identified as [[Pokémon Stadium 2]], named after the console game of the same name as a follow-up to the previous name used for ''Melee'', Pokémon Stadium. It functions very similar to the Melee stage, with four alternating stage layouts based on the Electric, Ground, Flying, and Ice elements, and Pokémon will appear in the background of each of these stage layouts, like Cubone and Dugtrio in the ground version. In this update, we learn that Sakurai is, in fact, incorporating 4th Generation Pokémon into Brawl. 4th Generation Pokémon Drifloon can be seen in the far background of the Flying-Type variation of Pokémon Stadium 2.
*'''September 6: "Pokémon Stadium 2"''' [http://www.smashbros.com/en_us/stages/stage11.html]: The Pokémon stage was officially identified as [[Pokémon Stadium 2]], named after the console game of the same name as a follow-up to the previous name used for ''Melee'', Pokémon Stadium. It would function very similar to the Melee stage, with four alternating stage layouts based on the Electric, Ground, Flying, and Ice elements, and Pokémon were seen to appear in the background of each of these stage layouts, like Cubone and Dugtrio in the ground version. In this update, it was revealed that Sakurai would, in fact, incorporating 4th Generation Pokémon into Brawl. 4th Generation Pokémon Drifloon could be seen in the far background of the Flying-Type variation of Pokémon Stadium 2.
*'''September 6: "Mario: Special Moves"''' [http://www.smashbros.com/en_us/characters/mario.html#2nd]: Also provided as an update is a replacement of Mario's Down-B move: [[F.L.U.D.D.]], the water-based gizmo used in ''Super Mario Sunshine''. Hold down Down B to make F.L.U.D.D. appear on Mario's back and charge it up with water, then when it lets loose as a water stream it inflicts damage-free knockback to targets. Mario's old Down-B move, the [[Mario Tornado]], is described as now being one of Mario's normal attacks.
*'''September 6: "Mario: Special Moves"''' [http://www.smashbros.com/en_us/characters/mario.html#2nd]: Also provided as an update was a replacement of Mario's Down-B move: [[F.L.U.D.D.]], the water-based gizmo used in ''Super Mario Sunshine''. Hold down Down B to make F.L.U.D.D. appear on Mario's back and charge it up with water, then when it lets loose as a water stream it inflicts damage-free knockback to targets. Mario's old Down-B move, the [[Mario Tornado]], was described as now being one of Mario's normal attacks.


*'''September 7: "My Music"''' [http://www.smashbros.com/en_us/music/music08.html]: On this date, three separate music-related updates are posted simultaneously. This first one reveals a new option called [[My Music]] that now every stage has multiple available songs which the player can determine will play by preference, in effect revealing that this game will have much more and varied music than even ''Melee''. Players can even add to the game's list of available music by collecting extremely valuable items called [[CD]]s that occasionally appear in battle like trophies and stickers would.
*'''September 7: "My Music"''' [http://www.smashbros.com/en_us/music/music08.html]: On this date, three separate music-related updates were posted simultaneously. This first one revealed a new option called [[My Music]] that now every stage would have multiple available songs which the player could determine will play by preference, in effect revealing that this game would have much more and varied music than even ''Melee''. Players could even add to the game's list of available music by collecting extremely valuable items called [[CD]]s that would occasionally appear in battle like trophies and stickers would.
*'''September 7: "Pokémon: Pokémon Stadium/Evolution"''' [http://www.smashbros.com/en_us/music/music09.html]: The second update is a music file that is one confirmed stage music for Pokémon Stadium 2. It is an arrangement of the music heard when players enter Pokémon gyms in Pokémon RPGs, with the Pokémon Evolution theme heard at the end.
*'''September 7: "Pokémon: Pokémon Stadium/Evolution"''' [http://www.smashbros.com/en_us/music/music09.html]: The second update is a music file that is one confirmed stage music for Pokémon Stadium 2. It is an arrangement of the music heard when players enter Pokémon gyms in Pokémon RPGs, with the Pokémon Evolution theme heard at the end.
*'''September 7: "Super Smash Bros. Brawl: Main Theme"''' [http://www.smashbros.com/en_us/music/music10.html]: The third update is another music file that is the re-posting of the previously revealed Super Smash Bros. Brawl main theme.
*'''September 7: "Super Smash Bros. Brawl: Main Theme"''' [http://www.smashbros.com/en_us/music/music10.html]: The third update is another music file that is the re-posting of the previously revealed Super Smash Bros. Brawl main theme.
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